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21-26/26개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 17.3시간 (평가 당시 14.1시간)
If you didn't look before dropping: An arrow trap kills you.
If you drop a rock to set off the arrow trap and drop down: You fall onto some spikes
If you drop a rope down before that: A bat knocks you down onto the spikes anyways
If you whip the bat and continue to climb down: A shopkeeper frags you with a shotgun because you blew up that store a few levels back
If you take the time to stick a bomb to him and clear the way: The ghost shows up and chases you to the level exit.

The trial and error that is Spelunky, it makes the game fun and prevents it from becoming stale.
2017년 6월 15일에 게시되었습니다. 2017년 6월 15일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 0.0시간
My brother, aoirann got this controller and let me try it out. It was clumsy and confusing at first until you start personalizing it for your games. Some of the default setups are pretty intuitive, Torchlight II stands out since it's meant to be a spiritual Diablo II hack-and-slash RPG using the mouse 95% of the time. (Left thumbstick moving your character, right trackpad accessing assigned hotbar buttons, left trackpad moving the mouse and clicking it changes weapon sets, etc.). The default trackball feature can be annoying and I really only think the best of this controller is when you use it with Steam Link which I plan on getting.

P.S. Real cute, VALVe, with the on/off sound options being Triumph (Still Alive) and The Mann (Team Fortress 2).
2016년 6월 26일에 게시되었습니다. 2016년 6월 26일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 39.9시간 (평가 당시 37.3시간)
There's something inherently satisfying about collapsing buildings. Sometimes it's fun just doing it by cutting out the weakpoints with a jackhammer and watching it crumble, plus moving around debris with the loader and bulldozer reminds me of playing in the sandbox with Tonka toys (I live close to Minnetonka so maybe that's not a surprise). It starts becoming a little bit mindless and can be repetitive but the feel of it is just fun. It's a shame GIANTS and Focus haven't made some revamped version of this like they have with Farming Simulator.
2016년 5월 31일에 게시되었습니다. 2016년 6월 26일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 194.0시간 (평가 당시 19.9시간)
Microsoft Flight Simulator X (X as the Roman Numeral 10) is as you expect, an aviation based simulator released in 2006 by, well, Microsoft Studios. The game has recently been released on VALVe’s Steam distribution by Dovetail Games, bringing modern compatibility to a game that was (ironically) incompatible with Windows 7 and 8. The game is equivalent to the Gold edition, meaning Flight Simulator X Deluxe with the Acceleration expansion.

Gameplay: The game plays as you expect, to simulate the characteristics of piloting aircraft of varying types from private propeller planes, passenger jets, stunt planes, gliders and even several helicopters. Either this can be done in freeflight where the player chooses their craft, starting location, weather, date and time or can take on missions, ranging from tutorial missions teaching the basics of aircraft to missions with specific objectives ranging from a simple navigation and landing at airports, rescue missions like landing a chopper at a burning oil rig to rescue the workers or running a Red Bull stunt course in the Extra 300S stunt plane. The Acceleration expansion pack adds three new craft, the Boeing F/A - 18 Hornet, the P-51 Mustang and the AgustaWestland EH-101 with new respective missions such as Mustang races or more military missions with the F/A - 18 such as directing air traffic away from a shuttle launch, chasing down a UFO or, with the EH-101, carrying cargo on the lift hook. Many, if not all, missions give themed rewards, completing the taxiing tutorial would reward you the “Rubber Wings”, for example. The player also has the ability to adjust in-game settings of realism such as the torque applied on propeller aircraft, turbulence effects, etc. (These apply to Free Flight only, missions force specific settings). This game either works as a straight-up game and simulator to a training aid that people aspiring to be pilots can use to get a grasp on piloting skills, the game is even used by real-world pilots to brush up on their skills while they’re not flying for real. Part of the appeal is being able to take off from locations close to home, for example I take off from Anoka County-Blaine Airport (ICAO: KANE) frequently, which is 2 nm from my house.

Graphics: For a game from 2006, this game holds up well by today’s standards, especially since addons can be installed to enhance the graphical capabilities. They say gameplay needs focus over graphics but this is a simulator, it’s really not a crime to add graphical effects and detail into a game like this to give the potential to explore famous locations and in manners not legal or safe in real-life (such as flying in the Grand Canyon in an F/A - 18). As far as I know, the game’s optimized for nVidia cards and it seems to show. The effects can be adjusted to suit one’s taste and/or computer performance, aircraft detail, scenery density, water effects and weather effects. The camera view can either be a 2D cockpit overlay with buttons to bring up specific panels, a 3D virtual cockpit with movement effects and interactable switches, an outside “spot” view that allows viewing of the aircraft from any angle, specific outside views like from the perspective of landing gear shown in movies and a top-down view.

Sound & Music: The sounds, are, amazing. The point in all simulators is to give a player a sense of feeling and feedback and one of the best ways to do this is through sound. Either the noise of propeller planes, the blasting woosh of jets along with other effects such as the electric motors moving flaps or retracting landing gear. Of course their are also environmental effects such as rain, wind and even thunder. The developers tried their best to emulate the real sounds these aircraft make such as the iconic ringing noise in Bell produced helicopters such as the Jet Ranger. The soundtrack is only present on the menus but the main theme has a very adventurous feel, the second is dramatic, the third is a slow peaceful theme while the rest are varying techno songs, each can be selected or if desired, third-party music can be imported to play on the main menu. The voicework is also well done, the tutorial speaker’s very nice sounding, giving various real aviation trivia and letting you know what to do when needed and giving fair warning of like, say, going too fast and stressing the aircraft. The pilot’s voice is very spliced to give out callsigns like FSX2006 as “Foxtrot-Sierra-Xray-Two-Zero-Zero-Six” but it would make sense to speak slowly and robotically in a real situation to ensure your callsign is loud-and-clear.

Difficulty: The difficulty is extremely subjective but this game does carry a steep learning-curve to those new to the series or wanting to learn flying. It’s easy to take-off and fly but landing can be a challenge at first when learning the correct speeds and approach patterns. This only gets worse with helicopters that are extremely sensitive and require the utmost care when moving. The realism (and by extension, the difficulty) can be adjusted as stated before, trainees are recommended to keep options such as unlimited fuel, automatic management of fuel/air mixture, etc.

The Goods: A very fun if relaxing game with a lot of possibility. Either to set up scenarios for oneself like performing cargo runs or flying passenger jets. At least in Free Flight, things like traffic rules and ATC communication are completely optional, allowing very casual play without the requirement of flight plans.

The Bads: Early on, the game had a lot of optimization and performance issues but with the Steam edition, that doesn’t seem to be the case anymore. The game has a steep learning curve that can put of a grand majority of players.

Overall: Aviation enthusiasts, trainees and even real pilots are recommended to try this game out. Not only is it great as a game but also as a training tool (do keep in mind this is not a stand-in for real world training).
2015년 1월 10일에 게시되었습니다. 2015년 1월 15일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
18명이 이 평가가 유용하다고 함
기록상 3,126.4시간 (평가 당시 2,220.0시간)
Terraria is an exploration platformer developed by Re-Logic (Headed by Andrew "Redigit" Spinks and Jeremy "Blue" Guerrette) in March 2011. The game went through multiple updates ever since then, first culminating in the 1.1 release of December 2011 before developement ceased in February 2012. In April 2013, development continued with a promised 1.2 update that was released October 1st 2013. The game is availible on Valve's Steam platform and a console version released by 505 Studios around late 2012 is availible on Xbox Live Arcade and Playstation Network. The game has also received a Mobile release sometime in 2013 and then a digital release on the Nintendo 3DS EShop in December 2015 with physical copies released in March 2016

Gameplay: Gameplay is focused on a 2D side-scrolling playing field. Players initially start out with gathering wood from trees to erect a basic shelter for the first night. This may sound similar to Mojang AB's Minecraft but Terraria makes a more exploration turn. Even while mining, players can find underground treasure chests with unique items, accessories. Fighting your first boss of the game is where Terraria truly shows it's not any sort of Minecraft clone (even when people claims it is, Markus "Notch" Perrson supports the game). Players also delve into the corruption or crimson to fight the nasties hidden, a dungeon filled with skeletons, an expansive underground jungle buzzing with hornets and even beehives and the lava filled underworld as well. Even after beating a strong monster in the underworld, there's still a massive amount of content ahead that I should probably not go into detail of it all, as tempting as it is.

Graphics: The graphics are appealing, much like an old SNES side-scroller along with some neat effects such as flames, smoke, rain and snow and despite it's almost cute style, it manages to be scary at the same time.

Sounds & Music: The sounds are simplistic but very effective such as tinks of mining stone or using your inventory. Meanwhile the music is composed by Scott Lloyd Shelly. The soundtrack in it's 2011 days were quite limited (Title, Day, Night, Cave, Boss, Eerie) before we got more varied soundtracks come 1.1 and then even more varied music in 1.2, some of it brought over from the Console version.

Goods: Very addictive that can have you playing for hours on end (if five ingame day cycles pass, you've played for two hours because that's 120 minutes). Adventurous, fun to play with friends.

Bads: Some of the longetivity is caused by enemy drop rates being so low (for example, one is 0.025%) making some of the gameplay just simply killing enemies in the same general area for a hard to get item. It's also frustrating dying to a boss.

Overall: It's cheap. Buy it. It's worth it.
2014년 9월 24일에 게시되었습니다. 2017년 8월 1일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 46.0시간 (평가 당시 21.9시간)
One of the reasons I pre-ordered Worms Revolution was to get this old classic. The game that was updated so much by Worms fans to keep up to date that Team17 hired them to do so officially. Now it's availible on Steam for a very cheap price. I still would prefer Worms World Party for more of it's options and nostalgia (I played WWP more than WA). In my honest opinion, this game had the most unique arsenal of weapons and the best physics for them. No matter what the newer games do, you cannot replicate the feel of this game's Ninja Rope in any other. Overall, best 2D Worms game next to Worms World Party.
2014년 8월 12일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
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21-26/26개 항목을 표시 중