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0.8 godz. w ciągu ost. 2 tyg. / 30.8 godz. łącznie (30.0 godz. w momencie publikacji recenzji)
Zamieszczono 11 listopada o 22:03
Zaktualizowano 11 listopada o 22:06

After perfecting his craft with the last two installments, Notovia shook a couple of things up again with the release of I'm On Observation Duty 6. In all the previous games except the 3rd, to report the various oddities that you'll encounter, you click on a button to bring up a list, choose the type of anomaly that you think it is, and then wait a few seconds for the game to clear it (if you were correct) or accomplish nothing if you weren't. This time around, for most anomoay types, you have to pay attention to where on the screen these anomalies appear, and click + hold your pointer for a couple of seconds. While you still have a list to bring up, this list only contains more specific anomaly types, and these specific types must be reported using this list. This makes for a more engaging means of reporting anomalies, and you cannot rely on just blind guessing whichever type anomalies are to get by.

Just like the previous game, there's a total of six available levels, with good variety. These maps are also in full color, something not seen since the third game, and with a Phasmaphobia-esque aesthetic that stands out from the previous games. The difficulty has been greatly reduced in this one; there were numerous levels that I beat on my first try, as many of the anomalies are easy to spot and you can definitely click around the map blindly to try to save yourself. Additionally, if you lose, the game will clue you in on which room the anomalies were in, and what type they were, which can help you with trying again. However, a hard mode was later added, a first for the series, which places a lot more objects in the levels, and penalizes you with a lengthy wait if you get three false reports at a time. Hard mode is legitimately challenging and quite the contrast to the normal mode. And the intruders...Oh boy. The 5th game has a lot of intruders, but some of the ones introduced here are the freakiest yet!

Given the good level variety and two difficulty settings, there's a strong case to be had for this game being the best in the series. I also love the ambiance that plays during the last hour of 5-6 AM; it really ups the tension that much more. The only real letdown I have is that hard mode unfortunately does not add additional intruders. But that aside, along with the original game, Observation Duty 6 is the game I'd recommend most to newcomers who don't know what to expect from the series, or have played a previous game and would appreciate the lower overall difficulty in this entry.
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