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Recent reviews by CringeMage

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Showing 1-10 of 45 entries
No one has rated this review as helpful yet
22.1 hrs on record (12.4 hrs at review time)
This game is good, but I am playing it with a "sam"

If you know a "sam" and they're trying to get you to buy helldivers 2, do not buy helldivers 2
Posted 10 November, 2024. Last edited 21 November, 2024.
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4.9 hrs on record (2.2 hrs at review time)
This game is fun, and the gun play is really fluid. But why is it AI voice acted? It sounds so bad. It's like if a doug doug video tried to be serious. The announcers (who are voiced by AI btw) try to tell jokes and have witty banter. But it sounds like the fakest thing ever.

Just hire voice actors for god sake.
Posted 22 January, 2024.
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93.0 hrs on record (87.0 hrs at review time)
Just so we’re clear. I have never played a Yakuza game before this one. And I also don’t usually like turn-based JRPGs. But Yakuza like a Dragon both made me a new fan of the Yakuza series, but also made me sit my butt down and got me hardcore invested in a good JRPG. So if you’re someone who is usually indifferent to JRPGs in general, and want to get into one. This game might be exactly what you’re looking for. Below I’ve put my pros and cons of what I liked about this one, and didn't

+Battles are hilarious and I love them
The battles in Like a Dragon are… *bum bum bum* turn based. Now for a lot of people, myself included, this is a dealbreaker. Because most times turn based combat can be pretty boring and slow paced, or take a while to get interesting. However, Like a Dragon does a lot of things differently from other “traditional RPGs”. Basically the game is like Dragon Quest’s themes combined with a silly contemporary setting. All of the character's use classic RPG tropes but through the filter of a modern urban timeframe. So instead of fighting slimes and zombies. You fight the homeless, and gangsters. Your wizards and spellcasters are bums who breathe fire by doing whiskey belches, host and hostess who pop the cork on freezing wine and smash people with birthday cake. Instead of monks you have hitmen who are strapped with that thang on them. Instead of a sword wielding hero, you have a bat welding Yakuza. And all of your skills and abilities reflect this modern setting. Want to do huge amounts of damage, try the ultimate BDSM move (yes that’s real). Want to take out a large amount of enemies? Use the postmates app that’s like a final fantasy summon. But you summon a mentally insane knife man, instead of a dragon or whatever is in final fantasy. This makes battles very, very funny to watch. There’s something very cathartic about fighting a high ranking member of the Chinese Mafia using stuff like CD’s tossed like ninja stars, buckets of ice, and the move that literally just has your party member unload into an enemy with a glock. But it isn’t just you with these goofy ah attacks, your enemies are just as ridiculous. From the “Turncoat Titillator” to “Subjugation-kun”, and the “Twitchy Streamer”, oh, who could forget my personal favorite “Druggler”. This game has a sense of humor that makes the turn based combat really entertaining. And helps mitigate my issues with RPG combat.

+Character Building is really addicting
To add onto that, the way you build your characters is something I found especially good. Each party member who joins you has upsides and downsides. Some have high HP but low MP, others have bad magic stats, but great agility. But you can build your party members to be better than how they start out using the job system. Basically each character has their own “starting job” which is usually their best job. It’s the one that fits their role the best. However you can change a character’s starting job to one of many different jobs. Now changing to a new Job usually means losing temporary stat bonuses, however there’s an upside to this. Because every job has their own permanent stat bonuses that they award to the character using that job, as well as giving permanent abilities that transfer from Job to Job. This means you can train a character up in a certain job and shore up their stats in places they might be lacking in, as well as giving opportunities to change up a party member’s playstyle if you’re getting bored of it. I’m probably not doing the system justice but when I first discovered how it worked, I literally felt like an ocean of possibilities had just opened up in my playthrough. And I think that the variety and options it provides, not only makes the turn based combat all the more enjoyable, but it also gives the player something to always be working for. I genuinely wish more RPGs did this sort of thing.

+Great side content and sidequests
Now, I’ve never played a Yakuza game before this one. But I am familiar with how one normally goes. And in typical Yakuza fashion (i think) there’s a lot of side content. And personally I loved what I played of it. The sidequests are funny, and wholesome at times. I’ll leave finding those up to you, because they’re better when you don’t know what to expect. And the minigames are silly yet very addicting to get into. Like I didn’t think it'd get hooked on the Batting Cage for like 2 hours but… here we are. There’s a mini game where you do trivia in a vocational school and the math quiz took me like 9 tries because I’m an idiot. And the Go-Karting… OH MAN THE GO-KARTING. Is it better than mario kart? No, is it silly? You bet your sweet bippy it’s silly. There’s Karaoke, Golf, and Darts that you can play with your party members. It’s all great stuff. I think the way the game gives you the option to take a break from the dramatic story to just… play darts is… very unique. And something I like a lot. Heck, doing the business management minigame probably contributed to like a quarter of my playtime, so that should tell you how good the side content is… Because Good lord there’s no reason the bezos simulator should be that fun.

+/-The story has a slow start, but I found myself really invested in it
But this game can’t escape all of the classic RPG tropes, because the story has a *very* slow start. As someone who finished the whole game, I can say that getting through the first chunk of the story was worth it. But… I can definitely see how someone wouldn’t enjoy that as much. I mean quite literally my first 5 hours of gameplay was just doing the introduction segment with opening cutscenes and basic tutorial battles. And I thought that was a little excessive. But I think it’s worth sticking through because the story after that is, in my opinion, really solid. It’s got elements of crime/family drama. Silly anime battles that contain buff men ripping off their shirts to show how serious they are. And it has some genuinely touching moments of drama. I liked the story overall, and think that it’s worth getting through the slow beginning. To get invested in the payoff later on.

-The late game has a *bit* too much grinding…
Now my biggest issue with the game was the grinding. Now it isn’t a prevalent issue throughout the whole game, but you’ll definitely need to grind at least once or twice to beat some of the fights in this one. And good lord, you’ll definitely need to grind for the last few fights of the game. The rest of the game is well balanced but there’s this one fight at the end of the 12th chapter that’s just absurd! There is a huge difficulty spike around that point, and that unfortunately means grinding. I think throughout my whole playthrough I needed to grind like 3 different times. Now thankfully, it isn’t obnoxious to grind during these cases. Since there’s literally an enemy that drops a ton of experience and isn’t too hard to find. But grinding is still grinding, no matter what way you slice it. And regardless I think the absurd-ness of the latter fights could’ve been turned down a bit to avoid the grinding. Oh- and then there’s other grinding too besides just levels. There’s grinding for ultimate weapons, and job level grinding, and grinding for good healing items. And yeah… there’s a good chunk of grinding. Now I think it’s all manageable, if not a little annoying at times. But if you’re someone who just cannot do grinding in any sense. Then maybe skip this one. It’d be a sad reason to, since the game is really good other than that. But I wouldn’t blame you if that turned you off from the experience.

Overall like a dragon is a really solid JRPG, with some of the trimmings. But I would be wrong if I said I didn’t love it. I think that if you can tolerate RPGs then you’ll really like this one, like I did. But if you’re someone who hates these kinds of games, you might want to try the other Yakuza games.

Personally I loved it, an easy 4.5/5
Posted 19 January, 2024.
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34.3 hrs on record (27.2 hrs at review time)
I recommend Risk of Rain Returns. You should play it. It is one of the most satisfying roguelikes I’ve ever played. It’s fantastic.

But good lord does it have a learning curve. Like one of the steepest learning curves in any roguelike I’ve ever played. I’ve introduced 2 friends to this game and their very first piece of feedback is always. “This game is hard!”. And I’m not mocking them in any way, because that was my first reaction to this game as well. Compared to ROR2 or really any roguelike I’ve ever played before. This game demands attentiveness to enemy attack animations, avoiding groups of enemies, and constant movement to avoid projectiles. And if you don’t meet the game’s demands? Then you will die. Lots, and lots of times. But a steep learning curve can also mean a satisfying learning experience. And ROR-R delivers on a very satisfying “get good” experience. And after my almost 30 hours of gameplay I sat there dying, learning, and improving at this game. (and also getting carried many times by my friend who’s way better than I am at this game). I finally got my very first solo victory. And you know what? It was satisfying! I felt very accomplished, and I got to that point because I learned, adapted the way I played, and overcame. So if that’s something you enjoy. You should give Risk of Rain Returns a try.

Compared to ROR2 the road from the beginning of a run, to the end boss. Is way more fun in ROR-R compared to the sequel. The final boss proves to be a great ending challenge for all of the skills you’ve practiced during your run. And plus, Providence is just way cooler than Mithrix. Speaking of which, ROR-R does a lot of things that I prefer over ROR2. For example, the way you unlock most survivor alternate abilities is through the “Providence trials”. Which are little challenges that serve as mini tutorials for the new abilities that you’re about to unlock. Cool idea, and it’s sometimes well executed. But there are also a good few challenges that just… aren’t fun. Like all my homies hate highway robbery. But overall I enjoyed the trials because they were a more streamlined way of unlocking abilities. Rather than ROR2’s system that I’m personally not a huge fan of. On the subject of things I dislike from ROR2 that ROR-R does better. The teleporter events are like 100x better in this game than they are in the sequel. The teleporter events in Risk of Rain Returns feel more like “big boss spawn with opportunities to loot” instead of Risk of Rain 2’s teleporter event which is “Stand in this box and punch this big guy for a while and get 1 item”. I think Risk of Rain Returns does a much better job making the teleporter event feel like something I look forward to, rather than something I just have to do to move onto the next stage.

And finally, the soundtrack is great. Like they got Chris Christodoulou on this, it’s going to be fire. What else were you expecting? The visuals are also very pretty too. The pixel art is genuinely beautifully done, every single sprite and background is bursting with color. And they included these animated cut scenes that I am personally a huge fan of.

I mean I could keep promoting this game to you but… You should just buy it. It’s super fun, super hard, and super hostile towards your organs. And I mean that last part in the best way possible… I think? This game is exactly what Risk of Rain should be. And as gearbox moves forward with the series, I believe they should take notes from this one, as well as risk of rain 2.

A very confident 4.5/5
Posted 23 November, 2023. Last edited 23 November, 2023.
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8.4 hrs on record
WARNING! IF YOU CHOOSE TO PICK UP THIS GAME. DO NOT PLAY IT ON HARD DIFFICULTY! I ALMOST RETURNED THIS GAME BECAUSE, LIKE AN IDIOT, I STARTED PLAYING IT ON HARD MODE. THE HARD MODE IN THIS GAME ISN’T VERY FUN, ALL IT MAKES YOU TAKE MORE DAMAGE AND THE BOSSES HAVE MORE PROJECTILES AND HEALTH. WHICH MAKES THE GAME LESS FUN TO PLAY. PLUS THERE’S LITERALLY NO POINT PLAYING IT BECAUSE IT GIVES YOU NO REWARD. NO ACHIEVEMENT, NO NOTHING. DON’T DO IT. NORMAL MODE IS ACTUALLY FUN.

Ahem, anyways.

Gravity Circuit is a fun “mega man like” game. That is unfortunately held back by certain poor design choices. I definitely feel more positively than negatively towards it. But there were a few parts of this game that really made me question some of the design choices during development. Nothing ruined my playthrough or anything. But there are things you should know about this game before you buy it.

+ The Good & The Bad -

+ Great Graphics, Music and Aesthetics
It has that graphical aesthetic that games like Shovel Knight do. Where it’s “retro but not so retro that the game looks bad”. The game’s pixel art is genuinely very appealing to look at, the graphics on display in this game are very striking to look at. Everything pops to life within the world, and nothing ever feels like boring filler. Additionally the music is pretty darn good in this game! I mean nothing that I would listen to outside of the game. But very fitting for the actual game. It’s all eurobeat (i think? don’t sue me please). And it all sounds really well put together and fitting for the game.

+ Controls are Satisfying, but hard to learn.
At first I had a really hard time getting a handle of the controls in this one. The way you’re supposed to move around feels very “light?” compared to most other 2D platformers I’ve played. But once I got a hang of how the game handles I was really enjoying myself. It feels like a faster megaman game mixed with some of its contemporaries like Ninja Gaiden. And I really enjoyed how it all felt by the end of my playthrough. There is one small issue with the controls, but that more has to do with a different issue the game has.

+ The level design is serviceable
The levels were all fun in their own ways. I think the aesthetics and theme of each level worked really well and made it exciting to hop from mission to mission. And the actual design and layout of each level definitely made each one stick in my brain. There’s a lot of little secrets within each level that you can find, and they all give you rewards which makes them worth looking for. Again there’s a small issue with the level design, but we’ll get there.

+/- The “Burst” mechanic is cool
As you defeat the game's bosses you get their “bursts”. Basically think of the boss weapons from Megaman. But they’re super moves, and you can equip 4 at a time. I wasn’t sure if I felt positively about this mechanic, but I think overall it was entertaining. I mean there’s like one gripe I have with it. That being, not all of them are worth using. There are a lot of ones that are just straight up trash. From my personal experience, there are still a good amount worth using. But there are also a good handful of them that just aren’t good to use at all. And unfortunately there aren’t any uses for these “bad abilities” as boss weaknesses either. So there aren’t even 1 uses for them, which is a real shame. But like I said. This mechanic is more good than bad.

+/-The Bosses didn’t quite click with me
I mean they aren’t bad, just not my cup of tea. They all have basic movesets, no weapon weaknesses. So you just kinda walk in and beat the crap out of them and leave. They’re fine, they serve their purpose. Just nothing to write home about ya know?

-You have to use an ability slot to double jump?
This game’s worst problem is the fact that the double jump isn’t part of the basic moveset. In fact there are several parts of your moveset that aren’t in your “basic moveset ''. Instead, there's a system within Gravity Circuit where you can purchase passive upgrades and bonuses and equip them to your character. Stuff like “Take less damage from hazards” and “Pay less for healing” ect. But one of these passive perks is “Gain the ability to double jump”... Now, you only get 3 slots for these passive perks at a time. So… WHY WOULD I EVER GO WITHOUT THE DOUBLE JUMP??? Like if I have the option to jump twice and constantly make platforming easier for myself… Then why wouldn’t I do that? And this isn’t the only moveset change that is locked behind the “chip” system. Things like: Grappling to enemies, Wall clinging, and an attack range increase are all tied behind passive perks. I’m not saying this is necessarily a bad idea. Rather, these “moveset extending” chips outshine all of the other passive perks. I don’t think this would be a problem if these were permanent upgrades that you unlocked by progressing. Because then it would let the passive perks shine. Instead all of the passive perks are outshined by… The ability to jump twice. And the ability to double jump hurts the level design, because without it, the level design feels waaaaay more unforgiving than before. And additionally the game’s controls feel so wrong without a double jump. Like genuinely, the platforming feels way worse without the safety that a double jump grants the player. If the perk weren’t here at all we wouldn’t even be talking about this. But because it is, it genuinely confuses me as to why it’s implemented like it currently is.

I recommend this game if you’re a fan of retro 2D platformers, or 2D platformers in general. I think there’s a lot to love here if that’s your cup of tea. But if you’re not a fan of the genre, I think it’ll be a tough sell for you. But honestly, for its price tag, I think it’s still worth a shot. Especially if it interests you from the get-go like it did for me.

4/5 Great! But it has some problems.
Posted 23 October, 2023.
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1 person found this review helpful
9.3 hrs on record (2.2 hrs at review time)
This game is like eating unflavored ice cream. Not vanilla, because that would have some kind of taste or substance. No this is unflavored ice cream like boring, frozen milk, turned into video game form.

Nothing about this is fun. Supporting this is like saying "yeah I want more frozen milk games please!" And I ain't doing that.
Posted 15 October, 2023. Last edited 15 October, 2023.
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98.0 hrs on record (97.9 hrs at review time)
This is the best single player roguelite game I’ve ever played in my life. And if you’ve never played one before, you should play Hades right away. But if you’re a fan of the genre and you’ve never played it before? Then what are you waiting for exactly?

If you’re still looking for a reason to pick it up then here’s a few.

The best part about Hades for me personally is losing… Yes I’m serious. Losing in Hades doesn’t hurt like other roguelites or roguelikes. In basically every other game within the “rogue” genre I’ve ever played, losing a good run is always the worst part of playing. It makes me very frustrated when I lose runs in roguelikes/lites because it usually means I just… start over. But Hades doesn’t let runs end for nothing. Hades always gives the player something to do after a run has been lost or completed. Such as upgrading your character, picking new weapons and build options, and most importantly interacting with characters.

The Characters in Hades are the best part of playing the game. During a run you’re interacting with the game’s colorful cast, from olympian gods to lowly punished souls. And when you die? You get to interact and get to know more characters. The bonds that you forge throughout your many runs of Hades make you feel like you’re progressing narratively as well as progressing physically. So as you improve in your gameplay, you’re also growing closer to the world and its inhabitants. So even when you lose a run you don’t feel like you want to quit, because there are forces within the game encouraging you, interacting with you, or in some cases scolding you for failing or doing something wrong. But it always feels alive, which makes your runs feel alive

Also, the gameplay is just genuinely fun. It’s a hack and slash roguelite where you beat the crap out of things. It’s satisfying to get good at, I mean take it from me. I spent almost 100 hours getting good at it. There’s a good amount of build variety and a lot of fun customization options to try out. It makes replaying again, and again actually fun.

The soundtrack is really good. Just actually banging. The best way I can describe it is “Greek Medieval Metal”? You just have to hear it to enjoy it if I’m honest. Darren Korb is a goat, and his music proves it.

This game is fantastic, even if you just play till your first win and put it down. Or you spend tens or hundreds of hours playing it. It is amazing. And truly one of my favorites of all time.

(5/5)
Posted 14 October, 2023.
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8.2 hrs on record
At the end of the game (I’m not spoiling anything I promise) there’s a message that asks the player “How did this game make you feel?” And my only answer is… content. I didn’t need this game’s message about the nature of death or anything like that. Nor did it change my life. It just made me feel really content. Which is something I really appreciate. And it also has a really fun combat system. The combat of Everhood was truly one of a kind, it’s simple in its idea, but its execution is very complex. It leads to very interesting battles that I was always invested in. In short if the combat looks fun to you. You’ll like it… probably.

The only objective problem I had with the game was the amount of flashing lights which almost made me refund the game. Thankfully there are ways to mitigate this, there are settings to adjust to make this less of an issue. A more subjective problem is that the replay value that this game offers isn’t necessarily something I enjoy. Lots of “Do this fight but without getting hit” and stuff. Those sorts of things don’t personally interest me.

BUT DON’T LET MY FEW NEGATIVES DETRACT YOU FROM BUYING THIS ONE

Everhood is a delightful game that made me feel content with its story and the role that I played in it and… Maybe it made me feel a little content with myself too.

It’s worth your time. I promise you. 4.5/5
Posted 9 October, 2023. Last edited 9 October, 2023.
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94 people found this review helpful
2
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3
18.1 hrs on record (17.3 hrs at review time)
As someone who is a fan of Jet Set Radio and as someone who has been following the development of this one since its announcement. I’m really happy to say that this game is really good. Not perfect, god no. But definitely a worthy successor to Jet Set Radio. And it also stands as a pretty great game on its own. But it also has a lot it does right and wrong. With so many good and bad things at play here I decided to make a pros and cons list.

+ Controls are wonderful +
Wayyyyyy better than Jet Set Radio’s controls. They’re a lot more snappy and responsive in general, and the moveset is a lot more diverse. The movement isn’t just about getting to your destination. It’s about doing it with *style* and it was easily the highlight of the game for me. You know it’s good when I went out of my way during the story to pause and just mess around with the trick system. It’s loads of fun. I would say that just because of how fun the trick system can be in this game. It might be a good reason to pick it up.

+ The Graphical Style is Spot on +
There’s this sweet spot when it comes to games that replicate a certain *retro style*. That sweet spot is where the graphics capture the style that they’re trying to replicate without sacrificing the graphical capability of the game. Basically “making the game look like garbage because the old game looked like garbage”. Thankfully BRC uses the artstyle to its benefit, nothing ever looks undercooked or bad. It’s all genuinely eye candy and I love it. I mean some of the character designs are bad. But there are more wins than losses in my opinion.

+ The Story is Serviceable +
While I didn’t adore the story, I definitely liked it more than JSR’s story which was really just a means to an end of going from level to level. BRC cares a lot more about getting the player invested in the story and what they’re actually doing within it. And I really appreciated that. The best word I can use to describe the story is “Serviceable” because it does its job with no real problems.

+ Map Design is mostly good -
I’m very conflicted with the map design in this game. I’m more positive than negative about it. Like… Do I like how the maps look aesthetically? Yes. Do I like how the maps play? For the most part, yes. Did I have a good time exploring the maps up and down for secrets and getting large combos on them? Yes. My major gripe with the map design really just comes down to missed potential. Like all the maps are interconnected via loading screens, but there’s no unity between them. It feels really bizarre to have all these maps that are really cool, yet nothing to unite them. I feel like there was a slightly missed opportunity to make this a semi-open world. Where all of the maps are interconnected. Though I guess that’s more unrealistic expectations rather than actual critique. But I feel like there is something to be said about the maps being fun and serving their purpose. But not fitting together as an entire world.

Speaking of missed potential a lot of my issues with BRC came down to missed potential. That and also weirdly anti player design in certain parts. I’m going to go through my complaints from least to worst

- The Combat is embarrassingly undeveloped -
While this isn’t exactly a huge issue. It’s something that was slightly disappointing. Combat in BRC is incredibly disappointing. Fighting officers and armed guards literally amounts to pressing one of three buttons and slapping them around like a wet noodle until they die. Before another one quickly respawns and takes their place. Considering how fun the trick system is. It confuses me how this slipped through without any TLC. Like no combos? Nothing at all? This makes things like the police really trivial because you don’t even want to fight them. Rather just run away from them like obstacles. Like the combat doesn’t need to be there. They could’ve just done what JSR did and tie it to graffiti. So if you’re going to change it, then why execute it so poorly?

This one is going to surprise some people or make them very mad. So please take this with a grain of salt. As this is definitely a personal gripe.

- The Soundtrack is good… But it gets really repetitive -
This comes down to 2 things 1. The song selection and 2. The song implementation. The song selection is good! But it’s shallow compared to JSR. There's not a lot of songs that are wildly different from the rest. It’s kinda all hip hop, new wave, techno, stuff you’d expect if someone was like. “I need a good OST for a skating game”. And boom there’s your OST. There are absolutely standout tracks. (I Wanna Kno, Funk Express, Next To Me, and all of Hideki Naganuma’s stuff were my personal faves and get a high recommendation). But the tracks didn’t vary wildly from each other. Not a bad thing, until you hear how they’re implemented. The simplest explanation I can give is that you can’t pick the music from the start. Instead each chapter the game plays a mix for that respective chapter. This mix usually has about 4 songs in it and goes on for about 10+ minutes before it loops back to the beginning. And that’s it. So basically each chapter which goes on for about 2 hours or so. Has about 10 minutes of music on loop. And it can get tiring. ESPECIALLY if there’s 1 or more songs in the mixtape you don’t like. Good LORD does that suck. Every Chapter had at least 1 song I didn’t like or was indifferent to. Again not awful, but it’s the amount that it’s overplayed is the problem. It just made my dislike of some of these tracks even stronger. Some of these songs are just straight oversampled garbage. And it got really bad by the end of my playthrough. Even songs I liked were starting to get old by the end like JACK DA FUNK and Next to Me. Now you can play songs individually by finding their respective hidden music tracks around the world. Now that’s neat and all but… It’s really annoying when you just want to listen to something else besides the mix for that chapter and you FINALLY find a music disk. Only for it to be “precious things” and you suddenly want to die. And even when you do gather a large amount of disks it basically just becomes a glorified sound test. With no feature to shuffle or skip. The way the music was implemented felt very anti player? It was really strange, and it ended up hurting my enjoyment of the OST as a whole. (Small detail but when you beat the game the same mix places every time you enter a new area and it gets really frustrating really quick. Because it will cut off whatever song you’re listening to.)

- Price to Gameplay -
This one is definitely the only concern that isn’t “personal preference”. The game is really short for its $40 price tag. Just to get through the story it’s 9 hours, which is (by my personal playtime record) only a little bit longer than the original jet set radio. My personal playtime was a little over 17 hours and that’s because I went for basically everything. All achievements, characters, all except for every costume and music. Which would’ve only added an hour or 2 of grinding. So I’d say I did all of the meaningful content in the game. While no, I don’t feel like I wasted my money or anything. I had a great time with BRC. But if I hadn’t waited so long for this game $40 would be a lot more to pay. And for such a small amount of content, It’s a little disappointing. Again, it’s a great game. But like… $40? That’s a lot for what you’re getting. Even $30 I think would've been acceptable. But $40 feels a little steep for this game. Even if it is a fun experience.

But even though I have problems with the game, it doesn’t mean I hated it. In fact I quite liked the game all considering. It definitely lived up to its hype and I don’t feel let down or disappointed. Do I feel like there is missed potential? Yes, but that’s what sequels and patches are for. I loved my time with this one even if it has flaws.

4/5 I still recommend it, regardless of its flaws.
Posted 24 August, 2023.
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53.5 hrs on record (49.1 hrs at review time)
No jokes, no bits, this is genuinely one of the best and most well crafted games I’ve played in my entire life. If you’re wondering if this game is worth your time, then this is your sign. This game is worth both your time and money. If you’re a fan of platformers, this is worth your time. If you’re not a fan of the genre. I think it’s still worth it because it’s a great experience to have. It’s not too long, only about 6 hours to get through the game’s content. And those 6 hours are incredibly entertaining as a casual experience. Worth the money, and time. It has an amazing soundtrack, funny visuals, one of a kind level design that never gets repetitive or old. All of the elements come together to make a platformer that both stands as a great casual experience and a blast to 100% complete. This game is wonderfully executed in every single department. It literally doesn’t miss. Especially in the gameplay. It’s fast, it’s fun, it’s hard to learn and master. But once you understand it. It’s hard to put down. Like every single element of this game works together perfectly. We’re out here creating the video game equivalent of Exodia the forbidden one… LIKE WHY AREN’T YOU ALREADY PLAYING THIS GAME?

You should play Pizza Tower. The question isn’t if it’s worth your time. Because it is, no question. The question is… Are you good enough to out-pizza the tower? Because as someone who has out-pizzed the tower. Doing so is one of the most fun and addicting gaming experiences in my life.

5/5 mamma mia
Posted 14 July, 2023.
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