cram
Marc   Philippines
 
 
๐‚๐Ž๐๐…๐ˆ๐†๐”๐‘๐€๐“๐ˆ๐Ž๐๐’
BUY BINDS

bind KP_END "buy ak47";
bind KP_INS "buy vesthelm";
bind KP_DEL "buy vest";
bind KP_ENTER "buy deagle";
bind KP_PLUS "buy awp";
bind KP_DOWNARROW "buy aug";
bind KP_PGDN "buy nova";
bind KP_LEFTARROW "buy mac10";
bind KP_5 "buy p90";
bind KP_RIGHTARROW "buy ump45";
bind KP_HOME "buy ssg08";
bind KP_UPARROW "buy scar20";
bind KP_PGUP "buy flashbang";
bind KP_MINUS "buy hegrenade";
bind KP_MULTIPLY "buy smokegrenade";
bind KP_SLASH "buy molotov";

CROSSHAIR

cl_crosshairstyle 4;
cl_crosshairsize 3;
cl_crosshairthickness 0.5;
cl_crosshairgap -3;
cl_crosshair_drawoutline 0;
cl_crosshair_outlinethickness 1;
cl_crosshairdot 0;
cl_crosshair_t 0;
cl_crosshaircolor 5;
cl_crosshaircolor_r 255;
cl_crosshaircolor_g 0;
cl_crosshaircolor_b 0;
cl_crosshairalpha 250;

JUMPTHROW BIND

alias +jumpthrow "+jump; -attack";
alias -jumpthrow -jump;
bind z +jumpthrow;

VOICE SCALE TOGGLE

bind "x" "mute-team";
alias "mute-team" "clutchon";
alias "clutchon" "voice_scale 1;
say_team [bind] Hear team = enable;
alias mute-team clutchoff";
alias "clutchoff" "voice_scale 0.1;
say_team [bind] Hear team = disable;
alias mute-team clutchon";

bind o "toggle voice_scale 1 0.1";

๐”๐’๐„๐…๐”๐‹ ๐๐ˆ๐๐ƒ๐’


Bomb drop

bind c "use weapon_c4;drop;say_team Bomb is dropped.";

Clear decals

bind shift "+speed; r_cleardecals";
bind ctrl "+duck; r_cleardecals";
bind "mouse1" "+attack; r_cleardecals";

Jump

bind "mwheelup" "+jump";
bind "mwheeldown" "+jump";
bind "space" "+jump";

Quick knife switch

alias "+knife" "slot3";
alias "-knife" "lastinv";
bind "q" "+knife";

IN-GAME SETTINGS


mat_monitorgamma 1.6;
cl_use_opens_buy_menu 0;
con_filter_text "Damage given";
fps_max 0;
zoom_sensitivity_ratio_mouse 1;
cl_timeout "420";
cl_radar_rotate "1";
mat_queue_mode "-1";
r_dynamic "o";
r_drawtracers_firstperson "1";
rate "128000";
cl_cmdrate "128";
cl_updaterate "128";
cl_interp "0";
cl_interp_ratio "1";
cl_lagcompensation "1";
sv_pausable 1;
cl_mute_enemy_team 1;


HUD/RADAR


cl_radar_always_centered 0;
cl_radar_scale 0.3;
snd_headphone_pan_exponent 2;
cl_disablefreezecam 1;

IN-GAME SOUNDS


snd_musicvolume "0.0";
snd_menumusic_volume "0.0";
snd_roundend_volume "0.15";
snd_roundstart_volume "0";
snd_deathcamera_volume "0.0";
snd_tensecondwarning_volume "0.21";
snd_mute_losefocus "1";

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