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A uploaded Mod on the workshop of HL2 can only support that, what is provided within HL2, example; Flashlight, if an additional feature is provided (Such as kicking from Smod or nightvision from Underhell), it will not be functional at all.
It (would) only be working proper, if HL2 would additionally - within it's episodes - have Source SDK 2007 & others along the way, yet, since this isn't the case unfortunately, it won't be working.
Good.
🔥🔥🔥 This dude is fire 🔥🔥🔥
❗️💯 Let’s be friends for future games 💯❗️
💎💎 Have a wonderful experience during each match💎💎
⚜️⚜️ Stay safe & take care⚜️⚜️
✅✅✅➕REP➕✅✅✅
🤤🤤🤤The profile is awesome🤤🤤🤤
════════════ 👑👑👑👑👑👑═════════════
🧡 Cool Guy 🧡
⚡⚡ Let’s be friends for future games ⚡⚡
🌟🌟 Have a wonderful year🌟🌟
💫💫 Stay safe & take care💫💫
🔥🔥🔥+REP The profile is fire 🔥🔥🔥
════════════🔱🔱🔱🔱🔱🔱═════════════
I'm reaching out to you to ask a question.
I'm currently working on creating a personalized SCP map for a friend, and I wanted to inquire if it would be possible to use the textures and models from all of your maps for the purpose of my own map.
Hoping to receive a positive response to this request.
Best regards,
AlphaAlphou
Im looking for a mod creator who makes props, materials, prop_effects like one of those cool looking l4d2 hexed assets and mods from a l4d2 custom campaign including those l4d2 enhacing mods etc. (ports it to gmod) ;so than the amount of gmod players can use it for artwork, realism videos or even save editoral