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Exibindo entradas 91–100 de 120
29 pessoas acharam esta análise útil
2.4 horas registradas
Don't get 'What Remains of Edith Finch' expecting a "game-game", get it expecting a beautiful, original and endearing experience... A very emotional experience.

'What Remains of Edith Finch' is very much about the atmosphere, the feelings you get from it.
Yes, the "gameplay" is limited (you're just walking around 90% of the time), but "gameplay" is not the point of this title. At least not in a traditional sense.

It's one continuous adventure about a family, the Finches.
You, Edith Jr., get to relieve this family's memories through mini-adventures, learning more about them as you explore your childhood house.
As you do, you get to experience every one of the member's story from their perspective in very original and innovative ways.

All the stories were great, but two stood out for me the most: Lewis and Gregory. These were very emotional.

All in all, not your average "game", but definitely a great experience.
If you don't care much for trivial stories, if you prefer raw gameplay, if you've no patience for long walks... This clearly isn't for you.
If you'd like to experience something unique, if you're in it for the feels... Then jump in without hesitation.
Publicada em 24 de maio de 2021.
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2 pessoas acharam esta análise útil
8.4 horas registradas (6.9 horas no momento da análise)
Before We Leave is a fun super casual city-building game.

The trailers are pretty explicit regarding what the game is about: it's laid-back, easy to grasp and not super complicated (some light resource management is involved).
I really appreciate the art-style as well as the game's soundtrack.

One thing that could really use a revamp IMO is the UI. And I don't mean just the looks.
It's OK for the most part, but sometimes pretty mediocre. There are a lot of stats and a lot of menus, and they could really use better color coding and clearer iconography.
It gives me the impression that this is an early access title.

All-in-all, it doesn't detract from the fun.
This is still a very much fun little game.
Publicada em 15 de maio de 2021.
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95.9 horas registradas (52.0 horas no momento da análise)
Beautiful game, beautiful cars, good audio and easy gameplay.

It's pretty casual and arcadey, but it does allow you to fine-tune your cars extensively, much like previous Forza entries.

Perfect to kill some time. It even features daily, weekly and monthly challenges that very often invite you to try out new vehicles or the same vehicles but in different ways.
Online is pretty laid back, with Team vs. Team and Team vs. AI modes (races and mini-games). It also features more competitive free-for-all (FFA) modes.

You don't need to get yourself the 99.99 edition, you'll be fine with the basic one tbh. You most probably aren't going to use most of the cars you get. And if anything, it might spoil you a little too much. As for the expansion DLCs (Lego and Island), they're okay... But not a must.
Publicada em 10 de maio de 2021.
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2 pessoas acharam esta análise útil
22.3 horas registradas
I've given this a thumbs up because Yakuza is an amazing series.
But Yakuza 3 is a little hard to go through.

I only pushed on because the broader story was somewhat interesting, and, well... I'm a big Yakuza fan.


I got really impatient at times because the pacing could be very excruciating.
This mostly happened during the chapters related to the Morning Glory orphanage, Kyriu's little baby project in this "episode".
Running back and forth, sometimes without any indications whatsoever, just isn't fun (big f.u to the chase missions, which have some of the worst gameplay).
Most of these story missions felt like padding. But despite these glaring issues, they paint a pretty picture as the story itself is very endearing.

It would've been fine if the game lined the missions better. Instead, you're told you have to do X big task, but before then, you have to complete dozens of little errands and just all around annoying tasks. I felt overwhelmed and just wanted to get it over with...


Another thing that greatly tested my patience was combat.
It's a real chore.

There's a clear lack of variety when compared to other entries, which isn't a problem really.

But the combat AI is rubbish.
Enemies guard 4 times out of 5, so it mostly becomes a patience game. And don't get me started on the Boss fights.
It takes the fun out of it completely.


All in all, the story is captivating enough to keep you going.
But seriously, be patient with it, and DON'T bother playing in hard on your first run. Especially if you just want to breeze through it.
Publicada em 17 de abril de 2021. Última edição em 17 de abril de 2021.
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4 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
0.2 horas registradas
I really wanted to enjoy this game... Unfortunately, the lame "humour" really makes it hard.

It's stupid, lacks any subtlety (which inherently isn't a problem), and worst of all: it's everywhere.
It never stops, like the whole game was written to be like that.

That's a real shame because it either hits, or completely misses. In my case, it's a miss.
12 minutes was all it took for me to "nope" my way out of this otherwise seemingly fun game.

This could end up being your thing however.
You should try it for yourself. Get a refund, or keep it if it's to your liking. There's an alright game underneath.
Publicada em 28 de fevereiro de 2021.
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5 pessoas acharam esta análise útil
243.1 horas registradas (113.3 horas no momento da análise)
It's really too bad this game launched the way it did.
It's also too bad it got hyped like crazy by Marketing and amped everyone up...

But you know what? Past that messy launch, past the empty shell of a city, the not so good A.I., and the bugs of varying severity (I must say tho that I've barely had any problems), this game is a gem.

Now here's the thing: the gameplay overall isn't really amazing or ground-breaking. It's generic for the most part.
However, it is saved by the sheer variety of play styles: you can sneak, blast, slash, shoot your way out of situations as you please. It's like playing many games (Doom, Mirror's Edge, CoD, Borderlands) at once.

What makes Cyberpunk 2077 a gem is it's writing, stories, characters and overall art direction (visual and audio).
Never have I ever felt as immersed playing a video game before.
The experience was truly one of a kind.
There really is something to be said about playing a character exclusively in first person. I wasn't on board at first, but to be honest, it wouldn't have been the same otherwise.

The developers have thought of everything to make you part of the action.
Being able to read characters' emotions, to have meaningful interactions with people, actual relationships that develop over time, impactful storyline that has you so very engaged... No game, in my opinion, has ever reached that level. And it could've even pushed much further.

It's one of those types of medias you feel sad having to let go as the end nears, one that leaves you thinking for hours about the what ifs and the what abouts.

It really is too bad that the open world feels "empty" despite the sheer scale of the city and its surroundings. People in the streets feel hollow, barely registering your presence and that of other NPCs. Nothing really pulls you back to Night City.
I must say I am rather pessimistic about it ever being patched. Some things you just can't fix. But who knows.

For now, this game is worth playing exclusively for its story, main and secondary missions included. The gameplay is just extra.
The experience is one of a kind, long enough, and very... Very engaging.
Publicada em 1 de janeiro de 2021. Última edição em 1 de janeiro de 2021.
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1 pessoa achou esta análise engraçada
255.3 horas registradas (169.1 horas no momento da análise)
A gift that keeps on giving.
Publicada em 27 de novembro de 2020.
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4.3 horas registradas
Cute and short little game, with a lovely atmosphere and stress-free gameplay.

I really enjoyed every single minute of it. That ending was exquisite!

A perfect little gaming escapade.
Publicada em 24 de setembro de 2020.
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1 pessoa achou esta análise útil
89.6 horas registradas (82.3 horas no momento da análise)
TL;DR : A lot of nonsense in this game, things that make you wonder how they landed in the final product, but despite all that, a pretty fun experience.


My Time At Portia truly is a cute and fun game.
There are quite a few gameplay loops to engage in: Socialising with the locals, gathering resources and crafting, going ruin diving for some relics, combat... (Although that last one is the weakest of them all) All the while progressing through the main storyline and various side quests.

You can clearly see this game is born out of love, and that many ideas were put together to make it what it is.

But the problem is, most of these ideas are very often poorly linked with one another.
Instead of having one definitive experience, the game feels like it's just a juxtaposition of multiple games, all tied together like a Frankstein monster.

The result? Cognitive dissonance, and a lot of nonsense and poor execution.

Let me elaborate on that.
The art in this game is just so darn cute. The characters, the map, the color pallet, the bloody music... Everything contributes to tell a beautiful tale of humans recovering from a near-extinction event that took place ages ago.
While their writing is passable, the characters instil a sense of hope. No matter what, humanity will recover, and won't make the same mistakes by drawing closer to nature than they've ever been.

As a builder, you are tasked with helping Portia thrive by assembling various gizmos. And to do that, you must gather resources from nature and various old world ruins.

Now, if you were to gather fur from llamas in such a setting, how would you proceed?

By smacking the cr*p out of them with a tennis racket of course!
And not just one... You need to slaughter whole packs of them to get the materials you need.

For a game with such a setting, it makes ABSOLUTELY no sense to my that there's no humane way of dealing with it. Why can't I craft sheers and cut their fur? Why do I need mid-to-late game tech to get early game resources in a humane way? Same thing with the Panbats, why must I slaughter hundreds of them for like 10 batwings?

And this is but an example...
The game has a lot of these stupid design decisions which make no sense to me, such as: What are these "Slurpee" monsters and why are they called that? Why do those giant birds have glasses and a beanie, why are they where they are, and why so hostile broooo? What the hell is infesting the sewers and the various ruins and why? Why is combat so stupid and dull? Why are date and play activities so damn repetitive and extremely underwhelming? Why are the Tree Farm Panbats protected, but the other non-hostile ones are free game?

All of this (and more) leads me to assume that MTAP is a game without vision. Many systems are cobbled together, and no attention was put into how they make sense to one another.

But you know what?
Despite all of these great issues, I still liked MTAP. I liked it so much that, after "acquiring it" in the past and playing over 50 hours, I decided to buy it and spend another 82 hours... Because the game is so cute, and so engaging.

I still wish to see this game evolve and improve.
The potential is there, the fixes are evident. Less focus should be put into adding things, and more should be put into improving and fixing what's already there. Because right now, this looks more like early access, and very much less like release build.
Publicada em 28 de junho de 2020.
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1 pessoa achou esta análise útil
14.2 horas registradas
Wonderful atmospheric card game, with simple gameplay and deep mechanics.
It relies heavily on RNG, so be warned.
But after your many failures and successes, you will definitely be getting the hang of it somewhat.

While you've no control over the RNG itself (in most cases), you can stack the odds in your favor, selecting cards that would potentially best suit your selected adventure.
For instance ; Is food scarce in that one campaign? Make sure to select "Food Gain" cards. Need loads of coins? Pick whatever "Coin Gain" cards you got and hope you can collect them. Picking cards at random, or for the purpose of unlocking others is like shooting yourself in the foot.

Other than gameplay, the atmosphere of the game is unlike anything else out there.
While it doesn't have cutscenes and things you'd find in traditional RPGs like Dragon Age or The Witcher (dialog, exploration, etc...), the sound, music, narration and visuals help create one hell of a feel...
Seriously, just the music by itself does. Adding imagination to the mix (much like DnD), and you've got yourself one hell of an adventure.

Hand of Fate 2 improves tremendously on the HoF formula.
Haven't tried the first? Enjoy the hell out of it and get some more, upgraded and improved.
Tried the first? Surely you must've played this one by now... If not, what are you waiting for!
Publicada em 26 de abril de 2020.
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Exibindo entradas 91–100 de 120