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Análises recentes de Carrionjr

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A apresentar 221-230 de 241 entradas
1 pessoa achou esta análise útil
3.9 hrs em registo
In Brothers- a Tale of Two Sons you guide two brothers across a foreboding landscape on a quest to receive a cure to heal your sick father (I’m sure I read somewhere that its based of a Scandinavian folklore story).

Each joystick is used to control one of the sons, and it uses this mechanic quite well. Using each son at the same time to distract and manipulate the environment and enemies can be quite challenging at first, but after a while it becomes second nature. It also uses the mechanic of holding down a button to simulate the eldest son holding hands/dragging the youngest child around. If you have ever had to guild a child/younger sibling then this feels right at home, and I thought it was an excellent way to incorporate the sense of companionship. When that mechanic is removed from the game it actually feels like you have lost something, I can’t think of any other game that rams home a sense of loss or wrongness like Brothers does.

The art style is great, highlighting what you need to focus on while everything else just adds to the stage. You never get lost or not know what needs to be done, but you aren’t babied through it, it has just been designed that well. You need a controller to play this, but again with the above mentioned game mechanic I can’t see how it would work and convey the same sense of companionship.

The game won’t take you a very long time to finish, which is my only complaint, but I highly recommend playing it.
If you are chasing achievements then you can easily 100% this, as long as you take a little time to get some of the more scenic achievements.
Publicado a 21 de Dezembro de 2017.
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1 pessoa achou esta análise útil
22.2 hrs em registo (22.2 horas no momento da análise)
Transistor is another game by supergiant games that has a simple yet elegant style, and absolutely nails its execution. On the surface, it’s a simple RPG about building a better world by using machines, and the fallout when it goes wrong and the machines are no longer under control. You play as Red, a famous singer (who is now mute after a botched assassination attempt on her) who along with the Transistor (the giant glowing sword and Reds weapon) are trying to figure out why she was targeted, and how to save her city (and Transistor).

As the game focuses machine language, all of the attack and upgrades are named after computer programming terminology. As you upgrade your character/Transistor you gain more RAM, which allows for more attacks (each attack uses a different amount of RAM and has different effects). You get to pick which upgrade you want, which will affect your playstyle, however by the end you will have them all (you can’t miss out on a certain attack/upgrade, only delay when you will have it).

The art style is great, focusing on a few colors which draw attention to everything on the screen, but it never seems cluttered. The music is phenomenal, I would recommend purchasing this just for the sound track along. Logan Cunningham does amazing voice work as transistor. To get the most out of Transistor you will need to do another run on new game +, which by this stage can start to feel repetitive. The base game should only take about 6- 10 hours to complete, so it’s not a long slog for both runs.

If you are chasing achievements then you can 100% this game, just takes 2 runs to do so (you should have no complaints doing this- again the soundtrack is amazing)
Publicado a 20 de Dezembro de 2017.
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1 pessoa achou esta análise útil
7.5 hrs em registo
Super Meat Boy starts off as a fun platformer in the first few levels before evolving into a game that will make you curse, scream and want to pick up monitor and throw it out the windows. It is unforgivably hard, and isn’t sorry to be so- in fact it will kick you when you are down. It requires precision timing and god like reflexes to make sure Meatboy isn’t killed on rotating spikes, buzzsaws or one of the other 100 things that are out to kill him in each stage on his way to rescue Bandage girl from Dr Fetus. The game itself recommends playing on a controller, something I initially ignored for about the first hour before I decided that was a bad idea and I would start listening to the advice the game offers.

This is a game for masochists (or sadists if it gets to a point where you like watching meatboy die). It keeps a count of how many times you failed a stage, and then gleefully plays each of your deaths at the same time (along with the run that actually finished the stage), just so you can see how many times you were so close to making the platform you were jumping to or just fell short of the finish line. That said, each finished stage produces a sense of accomplishment that you will rarely get when playing video games as you work your way to the final show down. The bosses aren’t push overs either, and require just as much attention to detail to pass. The cinematics for the bosses were funny, and added humour to the game (just before it mercilessly destroys you for attempting to take it on).

Its drawn in a retro style that suits it perfectly, and the accompanying music works very well. Its fun to watch meat boy leave a red slick on anything he touches, and stages that start off clean look like an abattoir by the end.

Don’t even think about going for a 100% achievement run on this game, just finishing it is enough of an achievement. If you really want to test your skills you can try the dark world versions of stages, all of which will have you shaking your fist at the sky for even thinking of attempting this fools errand.
Publicado a 19 de Dezembro de 2017. Última alteração: 19 de Dezembro de 2017.
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1 pessoa achou esta análise útil
39.8 hrs em registo (39.0 horas no momento da análise)
Should you play Transformers: Devastation? The answer is yes! It’s a fun hack and slash that lets you play as one of 5 Autobots (Optimus Prime is the best) as you race to stop Megatron from transforming the earth into another Cybertron, killing all organic life on earth.

The combat is satisfying, on easier difficulty levels allowing you to run/drive through the levels to reach the end. On harder difficultly levels however, it shines where it becomes a game of patience and timing where all your skills are put to the test destroying the mobs of lesser enemies, and hopefully not messing up the boss fights. Being able to acquire new weapons with different effects and merging them together (which are shared between all players except for those unique to characters) adds an element of future planning to the game. The boss fights are excellent, with some fights being between smaller Decepticons and others being against Menasor and Devastator (in one fight both at the same time), all which test your level of skill and use the special abilities and overdrive systems. It’s always satisfying pummeling Starscream (who doesn’t like listening to him complain) when things start turning against him and hearing Megatron’s put downs.

The voice work is excellent, with many of the characters original voice actors providing the voices from the first-generation TV show and the animated movie from the 80’s. The music is also from the composer who made the score for the animated movie, so it’s very high quality all the way through the game, and feels like you are playing a part of something set just before the animated movie. Some of the characters have great throw away lines combined with a dark sense of humor alluding to what is going to befall them in the movie (Wheeljack and Optimus Prime) which I found very well placed and chuckling at.

If you like the look of the Gen 1 transformers then you are in for a treat, I thought the artwork was very well done. I had a tough time deciding if I like this versions cartoony look vs the War/Fall of Cybertron realistic look. I think the Jurys still out, but it does look wonderful.

The game isn’t overly long, and could be finished in one to two sittings if you are just looking at racing through it, but I found it engaging and I wanted to come back for more Decepticons destroying antics. I would also recommend playing with a controller. I found Grimlock to be clunky to control, but the others just drove/ moved nicely around the stages. Some of the challenges can be annoying and grindy, but it does seem like they are there to test your knowledge of the combat system.

You can get 100% achievements if you don’t mind finishing with each character (that’s 5 run’s), then trying to do it on the hard difficulty levels. But that point you should have mastered the button mashing and the upgrade system.
Publicado a 17 de Dezembro de 2017.
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4 pessoas acharam esta análise útil
34.4 hrs em registo
Never has a game been more appropriately named than Satellite Reign. It’s a isometric, real time squad based RPG that focuses on upgrading your agents bodies (kidnapping civilians and police) and upgrading them (cloaking devices, muscle upgrades, spring legs ect) to take back control of a city from Dracogenics, whose crimes are worse than yours. It plays much like Syndicate (the old games, not the FPS version), but with enough differences that you know that this is not some knock off version.

There is no base in this game, you have 5 city blocks, and that’s your entire world. While you can do op’s in each city to make your life easier, you are never safe, and the areas are never under your control. Your weapons are never overpowered, you can’t just waltz in with a squad of agents kitted out to the teeth and hope to come out of it alive. This is where the tactical part comes in- each agent has a role, and their gameplay is based on that. While everyone can fight, there is a unit with a dedicated role for that. The hacker is who you want taking down camera’s and opening doors ect. This adds quite an element of thinking to the game, and if one of the agents makes a mistake (falling off a zip line, setting off a camera) then things hit the fan very quickly and can easily end up with the loss of most or all of the team. In most games that would be a reload, but in this the worse-case is some of your agents will respawn with lower stats at the closet satellite uplink you have setup. This makes for an enjoyable, slow planning stage and a fast and frantic action stage, usually including a very large firefight. Upgrading your agents isn’t as easy as picking out one upgrade in each category, as each affects your gameplay style, from stealth/hacking, soaking up damage, to respawning.

The world and background are slowly drip feed to the player, but other than the immediate parts relating to the game not much is explained (other than the company is evil and you are being paid to destroy them). There are logs around the world to collect, but again other than the CEO you are trying to kill, they don’t mean much as you don’t know who anyone is (if you pick up the Novella then all your questions are answered- I would recommend it as it adds so much to this game and is a good read anyway). It’s a bit of a shame that a lot of the plot isn’t explained as well as how the Novella puts it- if it was the sense of urgency and righteousness would be a lot higher. Also, a lot of logs would make much more sense other than the interesting back and forth between a few characters.

The city looks cyberpunk- all neon lights, faceless corporations, and futuristic weapons and abilities. Its looks stunning, and runs very well at 4K. the sound is excellent, and music suits the game as well.

I’m sure you can get 100 % achievements but looking at the grind it would involve I gave up- and I’ll usually stick through anything for 100%. I’m not sure if they would be easier with co-op but I didn’t like my chances in solo play. And the ending….that was good.
Publicado a 17 de Dezembro de 2017. Última alteração: 17 de Dezembro de 2017.
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1 pessoa achou esta análise útil
41.0 hrs em registo
Shadowrun Returns is Harebrained Schemes first Shadowrun game, while it misses the mark for what it was trying to do in a few places, it is still a very good game and I recommend it to anyone who likes to play tactical turn based games or likes the Shadowrun world.

Set in the future where magic has returned, along with the rise of metahumans (humans changed by magic into sub races) governments have fallen and now the world is ruled by mega corps, corporations who own everything (including their workers) and constantly vie for more power. You play a shadow runner, someone who is a disposable asset to the mega corps, but who is willing to run in the shadows against other corps for prestige and money.

It has some great extras from the original Super Nintendo and Sega versions, with old characters joining your crew as you try and avenge a friend’s death (and I don’t know why how Jake survived in the Super Nintendo game when he is so crap in this one, though I think they nailed his personality). Jake is an example of how to not build a character with options that oppose each other. The plot contains enough twists and turns to keep you involved, but there aren’t many options to sway the outcome. You get a few more choices for your companions, but again it’s limited.

The game is pretty straight forward with doing a mission, filling in back story for your companions, upgrading your equipment and then back into the fray again. Customising your character is easy and straight forward, with missions allowing you to pick who you want (there are a few instances of forced companions). The missions themselves give you enough room to mess around in (hack your way in, talk your way past a guard with the right etiquette, or go in guns blazing (which is always a good option).

The biggest gripes I have are with some of the upgrades, most of the Etiquettes options aren’t really needed (they expand back story) in most places. I thought it was a missed opportunity, something they have fixed in the subsequent sequels. There aren’t many other checks in the game as well (pass tests based on character stats), again this is something that is fixed in the sequels. Your companions fulfil their roles nicely, however by the end of the game I couldn’t say I was invested in them like I was with Dragonfall and Hong Kong.

Once you have finished Dead Man’s Switch (the main scenario available) you can download others that the community have created.

No achievements for this game.
Publicado a 14 de Dezembro de 2017.
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1 pessoa achou esta análise útil
148.2 hrs em registo
If you have played Fallout 3 or Fallout: New Vegas then you will know what to expect. If you haven’t, then you can enjoy a vast open sandbox style of game, where you and your trusty companion (if you don’t go solo) get out into the nuclear blasted Commonwealth (Boston) wasteland of the future and kill lots of mutated animals, people and robots on your quest to find your son and exact revenge on those who took him (or ignore finding him completely and get stuck into side quests).

If you already own the above-mentioned games and want to know why you should invest time in this, then I would recommend playing it for the base story alone. The story very, very good, and unlike Fallout 3 a fair chuck of the choices are morally grey. You can’t please everyone, and people are going to die because of it. The morality system is much like Fallout: New Vegas, in that each action has a good or bad rating, but companions likes and dislikes aren’t tied to story events or personal quests now, but all actions. If you companion doesn’t like you stealing, then you might need to rethink your looting. Some companions have side stories to flesh out the characters or help them, these help to bring the characters alive.

Power armour has also radically changed from previous titles. Now instead of it just being the most defensive armour that increased stats its completely customisable. Each major body part has a unique part, each with their own upgrades. Playing this game in power armour is how the game was meant to be played.

An expanded addition is the crafting system, which under-pinned the whole game. It’s not just about collecting loot now, now you can upgrade weapons and Armor, make items and most importantly improve/change any settlements you own. Settlements are the big thing in Fallout 4, and are good chuck of gameplay will be around upgrading them, defending them and decking them out to make them look good.

The songs that played in Fallout: New Vegas have returned, with a few new ones thrown into the mix. The standing music is great, as well as the voice acting.

Now onto the DLC
Of the 6 DLC’s that are available I think 4 of them are worth it. Far harbour and Nuka World are must buys, and expand the base game very nicely (Nuka world giving you the option to be a raider boss and take control of the wasteland- the first true evil DLC I think has been released)

Automatron gives a shortish (8 hours) additional side story, but lets you build robots and you can use them as companions as well. It’s a novel concept that’s well fleshed out and gives you something different to do.
Vault-Tec workshop lets you build and manage a vault- again it’s a novel idea. This one more focuses on the building/managing/experimenting on a settlement idea. There’s a bit less to this one, but the amount of options it gives you for your standard settlements is insane. You can build settlements that look clean and not cobbled together from scrap.

The other two Workshops only serve to add additional items that can be built and don’t really add much extra gameplay (you can tame the wildlife- not that exciting)
You can get 100% achievements, but you will need to purchase all the DLC, and be prepared to spend a long time in The Commonwealth. Fallout 4 is highly recommended.

http://gtm.you1.cn/id/Carrionjr/recommended/377160

100% Achievement possible

Fallout 4 is about finding out your son has been stolen, and then instead of rescuing him completing as many side quests as possible. 100% Achievement possible
Publicado a 14 de Dezembro de 2017. Última alteração: 14 de Dezembro de 2017.
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13 pessoas acharam esta análise útil
76.3 hrs em registo
Being a Hero’s of Might and Magic noob and quite pedantic (every hero must visit every shrine for every upgrade) the game played quite well, even after I read that you should rush the stages quickly to keep the next levels army size down (it’s refreshing to be punished for taking a stupid amount of time). The battles were fun, large affairs that took time and patience to win, but every battle felt rewarding, and there was a sense of achievement. I breezed through the first few races, then I come to the Sylvan (elf) quest line and I swear the game is broken. I swear there is no way to finish some of these missions. Units that should be able to be removed from a garrison can’t be after a certain level patch, which makes re-enforcing your home town impossible. The only way around is to have a running battle with weak sacrificial units and hope you do enough damage each turn to whittle them down before they hit your main town. Other than that 1 glaringly painful part of the game, it was quite fun to play. Each race plays differently (they are all unique), and while you could make most hero’s semi similar with loadouts, they work well enough with their faction’s units that I didn’t feel a need.

I found the plot interesting and it contained enough twists and turns early on to keep me invested until I finished it. The characters dialogue is well written, and while some of the humor falls flat I found myself chuckling enough when it was trying to be humorous.

The two expansions also play very well, although I found some of the balancing made some races/units very over powered. I thought the overall difficulty increased with the 2 expansions (especially with the tribes of the east expansion). Having the different unit upgrade paths was interesting, and brought new options to the field. Be prepared to sink a lot of time into playing it (this isn’t something you can rush through- though I’m sure someone will prove me wrong in this). If you are a fan of turn based strategy games then I would recommend this. No achievements for this game (it must be one of the few that doesn’t have them).
Publicado a 12 de Dezembro de 2017.
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50 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
13.0 hrs em registo
Do you like Mech? Do you like 3rd person shooters? Are you happy to play a game with a mediocre plot? If your answer is yes to all of these than Front Mission Evolved might be the game for you. Not that you many choices for Mech games on steam.

Front Mission is a series known for tactical turns and hard choices (depending on which console generation you played it on), with a discouraging plot which usually conveys that when the good guys win, they still lose.

Front Mission Evolved tries to convey this, but doesn’t do a very well job of it. It’s interesting that in parts of the game you are on foot as the pilot -usually to open hanger doors to let the Wanzer- (your Mech) through. In these parts you should feel vulnerable, but don’t, even on the hardest difficulty. Even though you are just an engineer, it feels like you are almost invulnerable (and it’s hard to not think that you are when your only options are to basically fire, move and interact with the requested object). It’s not much different when you are piloting your Wanzer. The single player missions are rail shooter like- there is very little deviation on where you mech can walk, but that’s not an issue as you have so many health pickups your Wanzer is again near Invulnerable. I found myself wading through enemies, until you get to the Boss Wanzer(s). These could put up a challenge, but the EDGE mode helps remove almost any difficulty – it gets to a point that it was more fun to not use it as so I could have a running gun battle. Customizing the Wanzer is fun, but it’s easy to see what your expected to take into the next mission, rather than having real customization choices. If I want to run a Melee only Wanzer, I should be able to in any mission (it should make it harder, not impossible, and I should be rewarded for not overloading it with every gun known to man). All this said, blowing stuff up is enjoyable, even if it becomes repetitive.

Multiplayer was dead for this game in 2011- which is a shame because I think last stand would be fun playing with friends (Arena based survive each wave of enemies). You must earn your upgrades in multiplayer (so it means getting kills and being helpful by completing objectives), but again with no-one playing that’s going to be impossible so I can’t comment if this worked well or not.

You could try for 100% achievements, but with a few being multiplayer only, and some requiring you playing against someone who already has it (like an infection achievement) it’s likely going to be impossible.

This just scrapped by with a recommend, because I’m a big Mech fan. If Mech’s aren’t your thing, it would be best to stay away
Publicado a 11 de Dezembro de 2017.
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1 pessoa achou esta análise útil
58.0 hrs em registo
Having been told that Lords of the Fallen is Dark Souls lite, and having not played Dark Souls I didn’t quite know what to expect when I started my run through this. I was pleasantly surprised at how much I liked this game (I was expecting something much more rage inducing).

You play as Harkyn, a convict who is forced to fight extra-planer entities of the fallen god Adyr to stop then from wiping out the humans in the fortress monastery where you were jailed. Depending on what class you pick (pick warrior), you will power your way through mobs of Rhogar (daemons), to eventually kill the Rhogar lords.
Gameplay wise, this is a game about maxing stats into your chosen class and timing. Don’t try and make a balanced character – you will be able to finish the first play through, but will be destroyed in the next. It will also stop you from being able to use your classes most damaging weapons. Usually I play a very defensive style, so it was very different to think that it’s all about attack (on the harder difficulties 1-2 hits will kill you and bosses will kill you no matter what if your timing isn’t good). I was expecting this to be very unforgiving, but once you get into the hang of things its actually quite easy. Even on a second and third run (each run lets you select one of the other classes to be able to use) the difficultly isn’t so bad, until you get to the final boss. I’m not sure if the developers were trying to be cruel, but that fight ramps up to stupid levels of hard. The DLC features a new boss that has a instant kill attack (you have to know how to dodge it)- it broke the pattern of the other bosses but was still enjoyable. There are plenty of lore scrolls around if you know where to look, which builds up the world fantastically.

Visually the game is dark and foreboding, which given its setting works very well (graveyards, catacombs, monastery grounds, Rhogar plane ect). I don’t remember any monsters other than spiders in the catacombs) that jump out at you, and you can usually hear most enemies before you see them, which builds to the suspense along with the low haunting music

You will need a few runs if you are chasing a 100%, but it’s worth it. I think I finally hit my stride at the end, and wanted to do another run where I was the boss, and not getting owed in most fights.
Publicado a 10 de Dezembro de 2017.
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A apresentar 221-230 de 241 entradas