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Análises recentes de CallMeJay360

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A apresentar 11-20 de 60 entradas
15 pessoas acharam esta análise útil
673.4 hrs em registo (118.4 horas no momento da análise)
Análise de Acesso Antecipado
Great software, but if you ever have any issues with the overlays, like them not rendering, or displaying a white box instead.

Go to your appdata folder > locallow > Xiexe > XSOverlay > config > and deleting the .json file in there.

This will reset all of that and should make it work fine again.

Dev, please add an option to either reset/delete this particular file (then request a reboot), or a way to "Factory reset" everything to do with XSOverlay in the settings itself so people don't have to go digging through these files.
Publicado a 4 de Maio.
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1 pessoa achou esta análise útil
24.1 hrs em registo (22.1 horas no momento da análise)
EDIT: Change has been reverted and they won't go through with the account linking.

Fantastic game that's being tainted by Sony and their stupidity wanting to force us to link a PSN account by May 30th, otherwise we can't access our purchased game and play it.
Publicado a 3 de Maio. Última alteração: 6 de Maio.
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Ainda ninguém achou esta análise útil
20.7 hrs em registo (20.6 horas no momento da análise)
Very good game, with a few bugs here and there.

Publicado a 26 de Janeiro.
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3 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
1.4 hrs em registo (1.4 horas no momento da análise)
It needs improvements on the controller.
You need to give Directional Mode for Controllers, it feels very jarring for my aim to be manipulated by the movement.

The radius in how far the aim dot can go should be reduced or give us a slider to adjust it for ourselves, I dislike how far it goes and how much I have to play with my analog stick distance in order to interact with things.

Lastly, PLEASE FIX ULTRAWIDE. The "Zoom Scale" option is NOT a solution as per the game description it says that the enemy cone is affected by this setting, meaning at a baseline the game is cropping vertically on ultrawide regardless of Zoom setting, so we're at a disadvantage regardless because of this.

Idk what engine you guys are using, but I assume it's not hard to go from Vert- to Hor+ so we get proper scaling (with the added benefit of a little more view on the sides as it should be)

I'll update the review once this is fixed/changed.
Publicado a 19 de Janeiro.
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Ainda ninguém achou esta análise útil
1.1 hrs em registo (0.3 horas no momento da análise)
[Update 1] They pushed out a patch that fixes the Ultrawide issues and it's A WHOLE LOT BETTER! Good Job devs. Now all we need is either the controller improvements I mentioned, or something that achieves a similar thing, will keep this updated once they do (or at least they clarify why they can't do it).

AND PLEASE ADD THIS ULTRAWIDE PATCH TO THE FIRST GAME!

[Update 2] My D$MB#SS didn't notice that I had a feature called "Twin Stick Mode" enabled, which makes it so my cross hair moves with the characters movement too, after disabling it the character movement and aim work independently. The only thing really hope they manage to add on both Intravenous 1 and 2 is a slider for how far we can push the cross hair, so it doesn't feel so jarring for controller users like myself that want a closer range (like a small radius) to have more of a tight control over the cross hair.


Just like the first game, it needs improvements on the controller.
You need to give Directional Mode for Controllers, it feels very jarring for my aim to be manipulated by the movement.

The radius in how far the aim dot can go should be reduced or give us a slider to adjust it for ourselves, I dislike how far it goes and how much I have to play with my analog stick distance in order to interact with things.

Lastly, PLEASE FIX ULTRAWIDE for both this and the first game. The "Zoom Scale" option is NOT a solution as per the game description it says that the enemy cone is affected by this setting, meaning at a baseline the game is cropping vertically on ultrawide regardless of Zoom setting, so we're at a disadvantage regardless because of this.

Idk what engine you guys are using, but I assume it's not hard to go from Vert- to Hor+ so we get proper scaling (with the added benefit of a little more view on the sides as it should be)

Will update review once these are fixed/changed.
Publicado a 19 de Janeiro. Última alteração: 23 de Janeiro.
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Um developer respondeu em 20 de jan. às 15:31 (ver resposta)
3 pessoas acharam esta análise útil
2.4 hrs em registo
Fantastic game, worth every penny.
I told the devs that it didn't work well on ultrawide and they quickly fixed it.
Can't wait to play more game like this if Sunnyside will make more.
Publicado a 29 de Outubro de 2023.
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Ainda ninguém achou esta análise útil
8.6 hrs em registo
Aside from some small issues like needing to limit the FPS to 60 so a certain mission can function, and using launch parameters to set the correct resolution for my Ultrawide, the game is awesome and worth owning.
Publicado a 4 de Outubro de 2023.
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Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
48.4 hrs em registo (33.9 horas no momento da análise)
Boozeman/10
Publicado a 23 de Agosto de 2023.
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1 pessoa achou esta análise útil
96.6 hrs em registo (72.4 horas no momento da análise)
Terrible Skill Based Match Making
Publicado a 4 de Agosto de 2023. Última alteração: 28 de Agosto de 2023.
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Ainda ninguém achou esta análise útil
42.4 hrs em registo (11.6 horas no momento da análise)
Análise de Acesso Antecipado
[UPDATE]
Game is in a way better state overall

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`I really love the game, I have little to no gameplay and mechanic complaints.

But the biggest issue I'm having is the server latency (ping), every server on the Server Browser says 76 ping, but when I join the server, my ping is at a MINIMUM 155, but sky rockets in most servers to 200+.

No other game does this and I already use Cloudfare DNS for a long time (as they suggested).
Publicado a 12 de Julho de 2023. Última alteração: 24 de Fevereiro.
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A apresentar 11-20 de 60 entradas