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Análises recentes de BlindMumble

A apresentar 1-10 de 10 entradas
Ainda ninguém achou esta análise útil
5.0 hrs em registo (3.1 horas no momento da análise)
Wilmot got that Overlook Hotel carpet
Publicado a 28 de Dezembro de 2024.
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Ainda ninguém achou esta análise útil
3 pessoas acharam esta análise engraçada
8.3 hrs em registo (5.9 horas no momento da análise)
Total f*cking bullsh*t.
Publicado a 1 de Julho de 2024. Última alteração: 1 de Julho de 2024.
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1 pessoa achou esta análise útil
0.0 hrs em registo
Important tip for people who are struggling with the difficulty and leaving negative reviews!

Try fingers
but hole
Publicado a 23 de Junho de 2024.
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5 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
80.7 hrs em registo (0.2 horas no momento da análise)
noo don't shut down, ur games are so fun aha
Publicado a 9 de Setembro de 2022.
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1 pessoa achou esta análise útil
4.4 hrs em registo (4.0 horas no momento da análise)
I hope in the future that Boneworks will be a footnote in the history of VR, earning the title as the most boundary pushing game to come out of the platforms early years. No other game seems to be brave enough in the current niche market to prioritise the physics and world interaction above player comfort, if the experienced VR player can fare with that being lost, the game will be a far more richer experience than other games can currently offer. Somewhat close to an antithesis of Half-Life: Alyx in approach, the training wheels are completely off, everything in the game has full weight and game world will have more control of your physical movement than you over it.
From a gameplay perspective it isn't perfect. I haven't pushed myself to complete it as of just yet, but I wouldn't let this be any sort of reason to label the game as a tech demo, it is more than worthwhile in terms of value. In the amount of time that I spent with it, it was enough to get the incredibly fun experience that I was expecting and completely change my thinking in what VR games should aim to achieve.
Near essential for any enthusiast.
Publicado a 30 de Novembro de 2020.
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51 pessoas acharam esta análise útil
5 pessoas acharam esta análise engraçada
2
1.4 hrs em registo
Fun in concept, but poor execution. Definitely needs more time in the oven, there really isn't enough to justify this current price tag. It seems as though anything vaguely battle-royale influenced is doomed to unnecessarily follow the live service trend, even though it is a free model, its still a shame to see Devolver dip its toes into it...
As for how an average match goes, there is usually more grievance than pleasure. The random selection of maps is a big issue. With only my hour and a half of game-time there were maps I had played at least six times, with some I had only been introduced to once. Map voting could be a solution, but I think it would skew the game and harm the multiplayer due to there being a high number of maps that are unbalanced and having major flaws in fairness. Ironically, one is the balancing board map is most unbalanced of all because of some awful spawn points where you have no choice but to jump off an edge if the other players aren't standing in a certain place that will allow you to continue. Final maps where the victor is ruled are usually underwhelming as well. Of all the maps I played, those in particular felt determined by either the games physics or if someone was just going to bump into you while you were down.
Sad to say, but this game either needs a steep discount or about twice the amount of development put into it so far.
Publicado a 4 de Agosto de 2020.
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Ainda ninguém achou esta análise útil
1.3 hrs em registo
While fun, the gameplay is extremely bare-bones with little to explore with. It's extremely similar to the same gameplay loops to a multiplayer shooter like Splatoon. Limited weapon variates, cosmetic heavy, limited map rotation. It isn't either a good or bad design choice, just one that relies heavily on preference. Personally, I enjoy a skeletal approach over something with an unnecessary amount of depth, especially in a VR shooter like this which I can't really see myself playing out of the blue most nights. It's a shame the player count seems to be eternally stuck at a range below 15 players. Unless you have friends to play with, be wary.
Publicado a 27 de Novembro de 2019.
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1 pessoa achou esta análise útil
5 pessoas acharam esta análise engraçada
12.4 hrs em registo (9.2 horas no momento da análise)
My friends, at the end of a match: "Good game everyone."

Me, under my breath: "That castle isn't finished... Those roads aren't finished... This field has a gap in it... That's not even close to being finished..."
Publicado a 21 de Novembro de 2018.
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6 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
4.5 hrs em registo
Pros:
- Fun gameplay with losts of replayability
- Seriously amazing reimagining of the original championship edition
- Extremely clever level designs
- Great mix and match options for the visuals of each level
- Banging techno soundtrack (Just listen to that trailer music)
Cons:
- No sense of progression in the game other than just personal and friends highscores
- Unlocks are usually a tediously large ammount of time trials you'll only play once
- Most sessions only last around 10-15 minutes

For how insanely cheap it is with all its DLC whenever its on sale and you don't buy it or you disregard it as some tacky remake of the old arcade game, you are seriously missing out on a gem.
Publicado a 26 de Novembro de 2017. Última alteração: 26 de Novembro de 2017.
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Ainda ninguém achou esta análise útil
3.4 hrs em registo (3.4 horas no momento da análise)
The soundtrack is top 👌👌
Publicado a 6 de Dezembro de 2016.
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A apresentar 1-10 de 10 entradas