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Последние обзоры Beet

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1–10 из 14
Пользователей, посчитавших обзор полезным: 103
Пользователей, посчитавших обзор забавным: 30
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122.1 ч. всего (99.0 ч. в момент написания)
"This game is too hard!"
Miyazaki: "Get better at it, then."
"Everything does way too much damage."
Miyazaki: "Get better at dodging, then."
"There's no good reason that all of these bosses have so many attacks with purposely delayed swings."
Miyazaki: "Get better at dodging on reaction over muscle memory, then."
"This enemy/boss is subjectively unfair."
Miyazaki: "Get better at it, then."
"The camera is terrible, it just swings around and never has an affixed position outside of less fights than fingers on my hands."
Miyazaki: "Get better at spinning your camera around in free aim mode before the enemy snipes you in the back, then."
"All of these side quests end with the NPC dying for no good reason."
Miyazaki: "It's for the plot!"
"I never find a weapon that I can use for my build."
Miyazaki: "Get better at finding them, then."
"There's no way that I'm supposed to know that this NPC appears at this place after I move along their side quest.."
Miyazaki: "Get better at finding the NPCs, then."
"Why do I have to fight Radagon before every time I want to fight the Elden Beast? It should be like Gehrman and the Moon Presence."
Miyazaki: "Get better at no-hitting Radagon, then."
"This type of weapon is underpowered, can you buff it?."
Miyazaki: "Pick a better weapon, then."

The entire premise of the game being intentionally hard acts like a shield that the developers can pull out in order to deflect any valid criticism of the game, whether it from me or anyone else. This entire game is so big, but there's literally nothing to do except loot and kill people like a Mongol, and do side quests that give good items for characters that are extremely forgettable due to a lack of personality and emotion, and especially given the fact that likely over half of them die at the very end.
Reusing content is the main way Fromsoft "populates" the place with content, the regular enemy you just fought is probably a boss with a little more health and damage in one of the many repetitive dungeons outside of the purposely unique ones, and vice versa. Hell, they even reused the first demi-god, Godrick, for an evergaol (what in the world is an evergaol, btw?), and all they did was rename him to "Godefroy the Grafted". Again, the map is so big, yet feels so small because you're never going to be exploring every corner of it when it becomes a chore just to wade through piles and piles of enemies just for some item you don't even want, or better yet nothing at all.
The story is basically the same as Dark Souls as well, except replace a few keywords and the Dark Soul with the Elden Ring, make it more obtuse and you're good. Rune Arcs are literally just reskinned Humanity or Embers, except they come in a bunch of flavors (you're only going to be using Godrick's and Morgott's most likely, and Mohg's for invasions, since most of them are really gimmicky or underwhelming in comparison). Even the Graces are just Bonfires, but look even worse because it's just a particle effect suspended in the air. I felt next to nothing fighting any of these bosses except Godfrey and Mohg, because most of these fights are just a bunch of nonsense about this great and mighty warrior or sorcerer or evil person - all of which is very shallow - and then you get to the boss, and you beat them. It's hard to say the same for Radahn though, since I was a bit too overleveled before fighting him, and he did have some cool attacks.. You don't feel like they are a character or anything, all you see is a slab of meat, a strong enemy that you have to kill, you barely ever get attached to any of them because by the time you see them they're dead faster than Millicent. The only bosses that don't instantly disappear forever when you beat them are Renalla, Morgott and Godrick, with Renalla just becoming an emotionless stat changer, and the last 2 just turn into shriveled corpses that say some dramatic nonsense before dying, not even with a flashy animation or anything, just falling over. If you want to make a good fight, a memorable one, there needs to be buildup, you need to get to know who you are fighting strong and well and grow intimate with them from afar before you face them down. It's also obnoxious that we somehow kill everyone except Renalla through the death animation, when it would have been a lot better if we were still able to converse with them after they were defeated, just something at all to grow more close with these characters, something to give them a mind and spirit into their stone carcass frozen colder than Medusa's glare.

This game has the same highs as Dark Souls, and more lows. The most satisfaction you will get from playing is a dopamine rush after beating a tough enemy, or getting an overpowered item. Not much else warrants any interest, much less a feeling of achievement. The most fun, however, you will ever have playing this game, is multiplayer, whether it be reading the hundred-thousand variations of "try finger, but hole", genuinely funny or useful messages, helping others or striking them from the face of the earth, it's the only thing that makes the world feel not totally monotonous and lifeless. My favorite has to be "Try aristocrat" with the laying down emote ontop of the guillotine in the Subterranean Inquisition Chambers..
Опубликовано 29 июля 2022 г.. Отредактировано 6 февраля 2024 г..
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0.5 ч. всего
there's a zombie on your lawn~
Опубликовано 13 января 2022 г..
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16.8 ч. всего (3.6 ч. в момент написания)
Pills here!
Опубликовано 27 декабря 2021 г.. Отредактировано 6 февраля 2024 г..
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1.2 ч. всего
This game left me with freaky girls in my dreams trying to sell me candy and soda. Good game!
Опубликовано 18 сентября 2021 г.. Отредактировано 6 февраля 2024 г..
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Пользователей, посчитавших обзор полезным: 3
1 пользователь посчитал этот обзор забавным
2
307.2 ч. всего (13.5 ч. в момент написания)
The game is fun until you're good at it. Then it just becomes sort of a formula. I would have preferred if there was more emphasis on the combat instead of just being unlucky enough to get cornered by 50 Ukkos, obliterating everything with an instant death wand, or slowly wittling everyone down from behind a corner. The game is still great despite my complaints, and is made with a tremendous amount of love and care, down to every little detail.
Опубликовано 2 января 2021 г.. Отредактировано 6 февраля 2024 г..
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14.9 ч. всего (14.0 ч. в момент написания)
even i can script the AI better and i don't know how to script
Опубликовано 22 ноября 2020 г..
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Пользователей, посчитавших обзор полезным: 2
673.5 ч. всего (596.8 ч. в момент написания)
Love the game. However, Klei is busying themselves with shoving more and more content into the game before rebalancing and tweaking universal problems with the game, namely Crab King's horrendous, unrewarding, uncreative, repetitive and resource intensive fight, Toadstool (and his 1 billion health), the monotony of Pearl's quest, and a really unintuitive early game where the circumstances of the map generation only minorly inconvenience you or help you insanely. I hope that they just add more replayability like the original Don't Starve and Reign of Giants, generally you just follow a really narrow path towards a goal like killing the two superbosses (CC/FW), other than that there isn't much you can really aim yourself towards doing other than just winning super hard and making a megabase. I don't know, maybe I'm just not able to dedicate so much time..

Update: They rebalanced Crab King to be an actually fun and interesting fight. That's a bonus on their part, though a lot of the issues I described still stand. They've also started adding new enemies like that rogue guy, things that people don't really want or are interested in compared to what they've been looking for. They're neat and nice, yeah, but they don't add much depth or change to the game, and don't address a lot of its repetitive nature (counteracting its "sandbox" design).
Опубликовано 25 октября 2020 г.. Отредактировано 29 августа 2024 г..
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Пользователей, посчитавших обзор полезным: 2
Пользователей, посчитавших обзор забавным: 5
151.1 ч. всего (9.2 ч. в момент написания)
After playing the game for a good while, I can say that it's definitely fun to play with friends, at least with mods. Don't go online, though. The community is a mistake.
Опубликовано 24 октября 2020 г.. Отредактировано 6 февраля 2024 г..
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168.6 ч. всего (9.0 ч. в момент написания)
This game is fun whenever something silly happens. I think there should just be more opportunities to do varied silly things in this game, since if I wanted to play ShootGun, I'd open Counter Strike.
Опубликовано 20 августа 2020 г.. Отредактировано 6 февраля 2024 г..
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502.5 ч. всего (495.4 ч. в момент написания)
Did I genuinely call space "sexy" 4 years ago? God bless the creature I was.
Опубликовано 15 июля 2020 г.. Отредактировано 6 февраля 2024 г..
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