11명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
지난 2주간 0.0시간 / 기록상 0.5시간
게시 일시: 2016년 10월 26일 오전 6시 40분
업데이트됨: 2016년 12월 19일 오후 2시 13분
제품 환불받음

앞서 해보기 평가
[Note] Hear me out, there's a damn good reason this review is so long even though I don't recommend it. Like, I'm not just hating on it for no reason.

Despite the fact that steam says I've only played 27 minutes, I have played more as I was without internet for a little while and logged a decent amount of playtime then, however it didn't seem to log the time in steam. Anyways, on with the review.

Let me just start off by saying that I don't 'hate' this game, but seriously don't even bother wasting your time with it. It's fairly cheap, sure, but even that doesn't justify buying the game. Oh, and hear me out before giving this a thumbs down, like I said I don't hate the game, but I'm trying to be objective here.

The menus are a bit clunky, not exactly difficult to navigate or anything like that, just lacks certain... ease of use functionalities that I've grown acustomed to with better designed games. Of course I understand "Small indie studio, Early access, don't expect it to be perfect blah blah blah" but regardless of whatever excuses or justification, it doesn't change the fact that it does make the game that much more difficult to enjoy. This includes inventory management, crafting, storage, hotbar, using/binding skills & equipment, etc.

Movement is a little messed up. The game is setup in an isometric sort of style, but the character doesn't move along the same axis as the world, which makes it really annoying to try and follow a path or navigate the world. Mind you, it's not 'that' far off, but it's off enough where you'll absolutely notice it, and if you're a stickler for game-feel like me, it will drive you mad.

Combat; Before I say anything, I just want to clarify again, I don't 'hate' this game, but I'm just gonna go off in a little rant here. The combat in this game is about as satisfying as a fleshlight lined with sandpaper; It only feels good if you're part of the really niche audience that somehow enjoys that, or if you have no clue what a normal fleshlight feels like. So the combat 'works', but the hitbox is sort of glitchy, or so it would seem. There have been times where I had tried to slash at an enemy, but after the enemy moved in closer, it would be "outside" of my sword range, despite literally standing on my toes. Now perhaps this is an issue only I've experienced, I don't know, but I think it's definitely worth mention. Never tried Ranged combat or Magic because I just didn't have the patience to get that far.

Basebuilding is kinda goofy. For instance, I was able to build a floor, door, chest, workbench, roof, windows, a garden, and an alchemy table, all before I was able to build walls. Yup, spent most of my time playing without walls, but thank god I had an alchemy table right? Not to mention learn telepathy to hold my roof up. Boy oh boy, I knew how to levitate a giant wooden roof and brew complex potions before I knew how stack wood. Plus the floor/roof tiles are pretty large, which, in my opinion makes the building system pretty boring and leaves very little to creative freedom. But that's neither here nor there. Not to mention when trying to place something that has multiple variants (colors, different placement angles, etc.) you just had to scroll with no indication of what's coming up or what you've already past, just a number. Again, neither here nor there, but just another small thing that makes this game 'that' much more difficult to enjoy.

One of the last points is the games difficulty. Mind you, I'm not saying the game is "difficult" per se, but it feels like it's half-in/half-out of the pool of hardcore survival. In general this game seems/seemed like it was going to be a pretty light/casual open-world survival game, however with small inventory stacks (10 per stackable item), and relatively scarce resources (scarce in terms of how much you need versus how easy it is to gather quickly), it makes the game feel as though it's trying for more of a hardcore survival feel. Now before anyone says, "UGH It's not that hard to gather resources you just suck!" I know, I agree with that first part, it's not particularly difficult to gather resources, but at the same time when I have to spend an entire (in-game) day gathering grass just so I can fill my hunger bar or gather marshmallows to refill my HP, that's a little rediculous. Regardless very early on I figured out it's much easier to just let my character die and respawn than to actually keep myself fed or healed, and that's not a good thing for any player to decide for any game. And again, "Early access blah blah" doesn't change the fact of what the game is right now and whether or not I would recommend it right now, which I wouldn't.

On a brighter note, I do think the artstyle is pretty cute. The game itself is aesthetically pleasing, with a consistent art-style and nice colors. Not to mention the soundtrack is pretty good too. So kudos to the art and music designers. Unfortunately those are the only commendations that come to mind.


TLDR; On a scale from 0-10 where a 7 = buy the game, this game is a solid 6 and a half. Generally not a particularly enjoyable game, but it's not horrible, it's cheap, and it looks nice and has 7.8/10 music.

One way I would put it; In an age where so many indie developers intentionally release ♥♥♥♥♥♥ games to scam money out of people, these developers don't seem villainous, just inexperienced, and not even terribly so, just a little bit.
이 평가가 유용한가요? 아니요 재미있음 어워드