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Nedávné recenze uživatele Barlakopofai

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4 osob ohodnotilo tuto recenzi jako užitečnou
6.3 hodin celkem (5.9 hodin v době psaní recenze)
There's very little skill involved in waiting for the game to not ask you for the power pack 3 times in a row on 3 simultaneous generators while also running away from a barely avoidable enemy who happens to be backed up by timed floor traps. And then also there's sometimes a second enemy who spawns delayed which actually makes it harder to get a proper cycle than if they spawned at the same time because your repairs aren't in a set pattern, so you will sometimes just have to go through that spawn to get your gear.

It's a pretty simple fix, just have the attacks be on a timer, just like the floor traps, that way the attack will never be *slightly delayed* in a way that makes the floor trap impassable, and the double enemy levels will never have the two of them attacking in a slightly delayed fashion that makes it impossible to run around them.

Oh yeah also the fact that the crafting stations don't automatically reset themselves even though you just interacted with them meaning you have to spend the entire game mashing Enter for no reason. I actually just bound an autoclicker for enter to my mouse just to get the double click consistently and it's making the game actually playable

Also there's a bug on stage 9 where she will hit you the instant she spawns on you during her teleporting attack. As far as I can tell it's when she spawns while you're going up or down which causes her to be on top of you and that must mean she has a hitbox.

tldr; is just RNG, very little skill involved. Also the plot isn't as fun as Helltaker.

Also, I had to install an autoclicker for the space bar just to be able to hit the small window for a double dash reliably. There are a total of [TWO] mechanics in this game and I need an autoclicker to use both of them, what a game.

I am actually just going to have a seizure if I look at level 13 any longer, this review is staying negative until the patch where Lukasz admits he didn't playtest the game before shipping it.
Odesláno 29. prosince 2024. Naposledy upraveno 29. prosince 2024.
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5.6 hodin celkem (3.1 hodin v době psaní recenze)
I was very disappointed when I found out this isn't a Warhammer game. Then again it would have probably been terrible if it was, they don't exactly have a good track record. Anyways, only other complaint is that it lacks personality. The enemies don't Rakanishu, the characters don't talk, the NPCs are interchangeable, no particularly compelling story, the classes are a homogenous blob of varying substats, most likely because they were banking on the dual class system to do the heavy lifting which means classes couldn't have abilities with 0 synergy. No matter what enemy you fight or what character you play, it'll feel like roughly the same game with a slightly skewed damage distribution.
Odesláno 28. prosince 2024.
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36.9 hodin celkem (22.9 hodin v době psaní recenze)
"Give us 30$ to look like Magneto lmao you nerd you don't wanna look like the bootleg we created just to have you spend money, now pay us peasant".

Also it just kinda runs like complete ass, the tank role is basically unplayable without a pocket healer wedged up your ass, the teamup mechanic just throws the balance out the window and restricts team composions, the seasonal buff does that too but without teamplay, the characters you care about most are all mid to F tier, and the characters you care about least are all SSS tier, and then there's Apex Legends Battlepass where you are now paying for the privilege to grind for 4 skins like a peasant instead of having the pass pay for itself when you complete it.
Odesláno 16. prosince 2024.
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22 osob ohodnotilo tuto recenzi jako užitečnou
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32.5 hodin celkem (24.0 hodin v době psaní recenze)
Recenze předběžného přístupu
Yet another indie survival game where the devs dig deep up their own asses to find the worst possible design decisions to completely ruin their own game and everyone just gives them a positive review because mods fixed it. I'm gonna just spell it out in case a dev reads it: When you make a good game, the top mod result is not usually "Here's a fix for every bad idea the devs had", especially when there's no official mod support yet.

Anyways, let's start from the start. You look at the world options, because of course you do, and you see that this game has the garbage "drop items on death" mechanic that simply makes games unplayable and forces people to download mods to fix. The slider goes all the way down to casual, so you turn that off.

You start off with nothing, as is usual, and you start getting wood and stone to make garbage tools, as usual. Then you take an entire minute chopping down a tree with your garbage wood and stone axe, only to find out that cutting a tree actually gives you less wood than if you were to smack the saplings in that same amount of time. But you don't want to trivialize the game, so you just keep going. You start unlocking all the usual crafting stuff, and then you see that all of the items have a ridiculously high cost given that your character can't actually reliably hit deers or boars at this point because you just don't have a ranged weapon. So you assume that that means that this is garbage gear that you can just skip by going into another biome and getting the next tier of gear which will surely be easier to get. You might find flint on the way there if you're the kind of person that doesn't care that you're running straight for the ocean. Flint stuff is pretty decent, on account of not requiring deer pelts or boar pelts. Then after picking up flint for a bit you realize the carry weight if absolutely ♥♥♥♥♥♥♥ painful and you ahve to go back already and spend 30 minutes farming chests to offload the flint and wood you've been grabbing. During that time, you turn off the music, because it's really mid and really annoying to listen to.

Then you head back and you try to kill deers because they've been going HONK HONK EUUUUGH in your ear for an hour now and you find out that these ♥♥♥♥♥♥♥ things are impossible to hit because they run like a Mario Kart DS player. You grab one of their pelts ,unlock some recipes, go back and see that the game wants you to collect 30 of them before you can start playing the game. Then you head back again trying to find the next biome because that's just ridiculous so surely there's something better you can get. Then you run into a horde of greydwarves who literally never lose aggro and you end up dying because you can't make the basic armor yet. And then you find out all your gear is gone. So you restart the game, check the server settings, and sure enough, drop items on death is still set to "casual". Except in their infinite wisdom, they've decided it would be too intelligent to not have the garbage mechanic in the game. And then you also turn up the ressources to 3x because you're not mentally deranged. You grab your stuff back and t hen you assume "well clearly they don't want me here if these basic enemies just rocked my ♥♥♥♥, literally" so you spent a couple of hours just farming deer pelts. Then you go fight the deer boss because clearly you're geared enough now. The deer boss turns out to be easier to fight than the greydwarves and you finally unlock a pickaxe. Why you had to kill a boss to acquire a basic tool, no one knows. You find out that stones don't actually drop anything so you need to find the special ores. That crow tells you "at the shore and in the ground" You dig straight down, nothing either. So, you run to the shore and continue to find nothing.

And this is when you cave and start using the wiki. As it turns out, those ores are hidden in the black forest. So you run there and start mining while greydwarves pour out of the woodwork to stop you from doing that because this is a well made game and clearly you need to randomly spawn enemies in aggro range in order to have an authentic experience. One of those enemies turns out to be a troll, and either one shots you or you've played a video game before and you realize he literally can't hit you if you walk backwards. Then, you either own a bow already and just start smacking him with arrows because again, he is literally unable to hit you, or you have to run away to get a bow because you realized he can't actually hit you. If you're particularly stupid you will realize you can make him walk into fireplaces just like you did a few hours ago and he will catch fire and you can fight him like that. Then you come back and smack him, and realize that dozens of greydwarves pour out of the woodwork if you *dare* to do that to them. But greydwarves also can't hit you if you just walk backwards, so you just end up with a very stupid train of enemies while you slowly kill the troll. Then you grab his ballsack and try to make armor out of it. As it turns out, a single piece of troll armor is worth more than your entire deer set you spent 2 hours farming. Anyways, you bring back your tin and copper, and you find out, there's no ♥♥♥♥♥♥♥ way to smelt them, so you go off to the wiki to figure out how to get a smelter, then you find out it requires items from a randomly spawning cave. So you spend an hour trying to find this cave, then the cave doesn't have enough, so you spend another hour finding 4 more of them. Then you check the wiki again and find out these cores are necessary for portals, meaning you will have to spend even more time looking for more of them if you want to conveniently travel around the map.

Anyways, one of the tombs gave you the location of the next boss, so you try to go there. Problem, it's on another island. So you build a raft, and get introduced to the "best" mechanic. They have wind. You know, that thing that makes Sea of Thieves a 5/10 game instead of an 8/10 game? Yeah that's in here too. So you sail against the wind to get to the new place after an old reddit post teaches you that one arrow forward lets you go against the wind. With your cores in hand, you create a landing zone and you prepare to go kill the boss. Much like the first boss, you could have quite literally done this with no armor because he can't really hit you, so you grab your loot and you go back. Then you realize you can't teleport the metal for some reason even though that's the entire reason why you'd want a portal in the first place. So you turn off that garbage mechanic. By this point your base has had a constant stream of greydwarves walking in for no reason and getting lost. So you also turn that off. As it turns out, that doesn't actually stop randomly spawning greydwarves from wandering in.

Then you google how to get to the third boss, because the game sure as ♥♥♥♥ won't tell you, and as it turns out, you do that by randomly sailing until you find a swamp. outstanding game design as usual. You also find out you can't sail into a swamp because they will sink your boat. Hopefully anyways, if you don't find that out you're essentially sent back to spawn without any items or your boat because ah ah funny game devs do the funny thing. After an hour of sailing against the wind, you get to the swamp, you set up your next portal, and you get ♥♥♥♥♥♥♥ killed in 2 hits by a basic enemy again. What a lovely trend this game is setting. You spend 2 hours trying to pick your gear back up again, during which you encounter the abomination. As expected, the abomination is even worse than a troll at hitting you and you can literally just walk circles around it. amazing enemy design. Anyways, you get the location of the next boss and spend 3 hours making boats to try to get your gear back from the plains because you didn't put a portal down in time and the devs turned off console commands and write a review, the end.
Odesláno 26. listopadu 2024.
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2 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
11.8 hodin celkem
I got really bored the moment we left the original little hub area and then I find out buying this doesn't even support the original creators anymore so I'm obviously saying no to *buying* it. Engage in forbidden arts, like Youtube and nothing else.
Odesláno 24. října 2024.
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19.7 hodin celkem
This is another time where I wish the "Informative" option was available for regular reviews instead of only being there for curators. But I am gonna complain, so I guess this is a negative review.

It just doesn't give me what I bought the game for. I wanted fun combos like Tony Hawk Pro Skater and fun platforming like Jet Set Radio Future. I got neither. The combos hinge entirely on you accumulating boost meter to do the boost moves which are the only way to get points, rather than hinging on how long you can keep a combo going, with as many moves as possible.

The scoring system was pure ♥♥♥♥♥♥♥♥, by the way. It only increases its multiplier if you touch a billboard or you *lean into a curve on a rail*. So not how many *tricks* you can do. Or how varied the chain is. No, your multiplier is entirely driven by doing every single corner in the level to acquire a multiplier because you start spamming boost dash moves to reach the achievement requirement.

The platforming is also not there because they've made the levels humongous and barren, leading to you having to basically manual your way to every rail because the longest unbroken chain of rails in the game you can do is maybe 4 short ones in the first level. The best levels was the Pyramid, and that's only because it's small enough that there's actually skips and techs you can do in it with loads of ramps to jump around on. There are very few times where you need to manual on that level.

Also why the hell are there so many inward-facing billboard chains? Like that's supposed to be a forbidden tech in the original games but in this one, apparently, dashing backwards into the poster that was facing away from the one you just jumped off is just how the game is actually meant to be. In fact, why were posters so rare in general? There were so many spots that could have been improved by having posters to jump between.

You also have the graffiti system from Jet Set Radio except they forgot the reason why it worked in Jet Set Radio was because it's an extremely slow game where enemies will actually try to stop you from tagging stuff. In this game, you go fast as ♥♥♥♥ boosting everywhere to the point where the most dangerous police enemy is the turrets that stop you from just leaving. And when you go fast as ♥♥♥♥, that tagging just breaks the flow. You should have had it be only for L-XL graffitis so you can place those ones that you have to stop for in meaningful spots, instead of having us pause in mid air just to do circles on the joystick.

I don't understand the point of the heat system being in the game. Like it genuinely is just a minor nuisance the entire time. It would have been much more impactful to have properly designed police battles throughout the game instead of randomly deciding "You have to fight police snipers now but one of them is wearing a white helmet actually". And speaking of the police:

Where the hell is the voice acting for cutscenes? I've had Tryce exposition dump me the entire layout and plot of every zone I go to, but he's just not doing the Professor K narration. He just *subtitles* as if he was doing a Professor K voice. This is relevant to the previous section because the police assaults are just missing the aesthetics of HQ TO ALL SQUADS. Like I don't even notice the police is on me until the turret cutscene plays. You got the heat system from GTA. Did you miss the part where GTA has police radio chatter when the chase starts? Or would that have ruined that little late game joke where the character says he can't listen to police radio chatter?

Also, the police fights are just worthless. Like it is just not fun to run back and forth boost dashing to knock them down. The Golden Rhinos had to be boost dashed because they were late game enemies, I do not want to boost dash a basic police officer 3 times to get them down. Also for the next game you can just remove the attack buttons, no one is doing that, that's garbage. Just make enemies with a clear "stun" condition that lets you tag them. You did it with the robot enemies and they're fun to fight.

They put mumble rap in the soundtrack. I don't think they know why any more than we do. I think they saw rap was on the Jet Set Radio Future soundtrack and wanted to emulate that but they forgot one very important component: Aisle 7 was the song for Rokkaku-dai Heights. It perfectly fit the vibe of skating down in the slums during late afternoon. Rocking the Mic was the song for the sewers. It perfectly fit the vibes of hopping half pipes and random power cables in the sewer system. There is not a level where mumble rap fits. Or rap in general. None of them have *that vibe*. So, soundtrack fails a vibe check on some of the songs. But at least *your* Birthday Cake was not atrocious.

The graffiti markers were very buggy the entire time and I don't know why they got rid of the hovering arrow/circle system that was in the Jet Set Radio games because it made it easy to tell from the side that you have to tag this wall. And also since it's a physical object it's much less prone to shader bugs.

The character designs are questionable. You start the game as *some guy* then you get the robot head which is sick, but then, you turn back into *some guy*. Like imagine the most generic looking hipster you can. The kind that wears a beanie. That is your main character when he doesn't have his robot head on. Now imagine a youtuber that grooms children. That is what the main character looked like before having the robot head. Then you meet *some guy in a winter coat* and *some girl* in a winter coat and you fight *some girls in a winter coat*, because apparently winter coats are just peak design. There's also alot of overdesigning going on. Like Solace has the whole crash test dummy aesthetic and the happy merchant face... And then also angel wings, for some reason. Rave looks really cool, until you turn her around and you see her goofy ass helmet htat has no reason to be there. Rise straight up wears a bathing suit underneath a winter coat, what is it with these winter coats? Mesh is a random bald kid in an oversized t-shirt wearing a VR headset who screams LESSGOOOOOO and LESKETTIT, which you would be extremely familiar with if you watch twitch, and he's one of the more coherent designs.

Oh, right speaking of Twitch, there's alot of zoomer lingo that does not age well in this game. One of the character says "yaaaas". That hasn't been a thing in like 5 years. Another of the characters also says "fam". *Also* hasn't been a thing in a few years.

Overall, it really just seems like everything they tried to do differently was done differently for the sake of being different, without understanding why it was done that way in the original games they got the ideas from.

Anyways, I recommend it if you're looking for "An indie game in the same genre as Jet Set Radio", but I absolutely cannot recommend it if you're looking for a spiritual successor to jet set radio. The vibes failed, the funk is not present.
Odesláno 20. srpna 2024.
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24.0 hodin celkem
I didn't have the authentication issue, I just hate Ubisoft.

Also the game is very flat and not particularly well balanced. Like you'd think unemployment would be a problem, but no, having thousands of unemployed workers is *good* actually because it means they can pay rent without you having to spend money on production facilities. You'd think the distance of everything would matter, but no, actually, your workers can live on the complete opposite side of the map from their job and still get there every day no problem. And the logistics also don't matter. You just need to plop down a warehouse to give everything in its radius access to the entire island's ressource stack. Doesn't really make much sense. Also islands can just not have a ressource that's mandatory to progression. "Oops, ahah, I guess you can't grow potatoes here, guess you will never be cash flow positive on this island.
Odesláno 21. července 2024.
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3 osob ohodnotilo tuto recenzi jako užitečnou
73.9 hodin celkem
I really liked the game, up until the 4+ hour long ending that was torture to get through. I don't *care* about Amelie and I wanted to actually shoot her in the back of the head the moment you let me. Now I just don't feel like going for 100% completion anymore.
Odesláno 9. června 2024. Naposledy upraveno 9. června 2024.
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5 osob ohodnotilo tuto recenzi jako užitečnou
21.2 hodin celkem (2.5 hodin v době psaní recenze)
Hm, boy I sure do love retrying a stealth segment 15 times because some bug happened and people automatically alerted to my stealth kill.

Also I sure do love how the Bertha mission literally cannot end until you murder 115 out 115 soldiers on the map because any alert phase prevents you from triggering the map exit checkpoint. If you want a tip for that, just kill everyone else normally, then go to the top of the map where the reinforcements spawn, and chuck a grenade at exactly 3 seconds for all of them, slightly above where the marker is. This instakills the reinforcements without them realizing there's a grenade. I got the achievement for being undetected from doing that.

Also also, it's very weird playing a game with Russians as the heroes, but I guess the devs could not predict that the russians would start a war with Ukraine 6 years before this game came out, and then again 2 years after.

Even weirder is that Partisans are french, not russian, and nothing about the gameplay relates to russia. Decrepit wooden villages and peasants was the norm in 1941, believe it or not. It only became associated with russia *after* World War 2 because russia never changed. But I guess you can't put an ushanka on a french man.
Odesláno 6. června 2024. Naposledy upraveno 10. června 2024.
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99.0 hodin celkem
When I first got the game, I joked about it being "The Boss from Saints Row 3 gets terminal cancer". Turns out, it is actually that. I thought since, y'know, it's cyberpunk, there'd be more to it, but no, you legitimately just have terminal cancer, with tumors and everything. Anyways, the rest of the game is pretty in line with that. Hammering down yellow checkmark tumors until the map looks clean enough to do the story missions. If you're *particularly bored* like I was, you can also do blue tumors.

The characters are not nearly as likeable as the reviews lead me to believe. Genuinely trying to think of a single one that stands out besides Ozob... Oh right, giant demon AI mommy. Ironically, the AI shows more unique personality traits than most of the humans. The vending machine too. Takemura is a walking stereotype but I like him. Love how he calls you to tell you he's killing himself and it's your fault.

The dialogue was also very generic. People have pointed out before that Keanu is not a voice actor, but that holds true for most characters, none of these people talk like people, they talk like a script. And your dialogue options absolutley have no effect on the gameplay. Other than rarely skillchecking yourself out of a combat encounter, there is not a complex weave of choices you can make with the unending, droning conversations. You know how in Fallout 4 people made fun of "yes, yes (money), yes (sarcastic), later"? In this game it's just "Yes, later" except sometimes you can lock you out of a quest without being told. For example, you can miss the secret ending of this game if you simply do not pick 3 speech options during a random scene in a random mission. They are not obvious choices, they're as generic at the other 9 options you get

They did fix the looting system in the 2.0 update, thank ♥♥♥♥, that was a garbage system that made no sense. Crafting too. Shame you can't put upgrades on unique guns anymore though, I would like to have a scope on my guns.

The combat is very generic and doesn't control very well, the only stand out part is the hacking system, which also does not control very well but that doesn't matter because it stops time when you use it. My main gripe with the hacking system is that it's just worse than just shooting the guy in the face once, which is true of stealth too. And grenades. The joys of creating a complex combat system for a Fallout character that can boost its own damage so high it can one shot everyone.

It runs very poorly. I legitimately thought it was gonna kill my computer because the fans started kicking in randomly for a few seconds during the final missions, and I straight up could not get a consistent framerate during my 100h of playtime. That one marketplace in the middle of the map especially would just murder my computer.
Odesláno 20. května 2024.
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