Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Unfortunately, I haven't really experimented with paint explosion effects, so I'm not really sure on how to best implement them.
But, whatever you do, keep in mind that, for some reason, painting tiles outside the vanilla 0-8 range bricks the world file.
It is something I would prefer to discuss in private. I have already sent you a friend request.
There's not much more that what I already said, all buttons are only clickable while the cursor is moving and there's this loud mouseHover sound that rapidly plays while moving the mouse around the inside of a button (no its not from leaving and re-selecting it).
I couldn't really diagnose them myself, as while I have made GUIs in the past I haven't really dealt with GUIs as complex as Starloader's or metaGUIs.
I labelled FPS being a contributing factor as it has caused issues with metaGUIs scroll feature in the past, that's no longer an issue as the author has fixed it.
What's the issue?
If its about NPC quests not displaying, its a known vanilla issue related to the quests themselves not reporting the location they take place at, I still haven't made that much progress in fixing them.