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Reseñas recientes de |XIII| All MIght

Mostrando 1-4 de 4 aportaciones
A 1 persona le pareció útil esta reseña
2 personas han encontrado divertida esta reseña
13.6 h registradas (1.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
game looks fun with friends... but thats the thing, if you dont have any friends that are willing to get this game then theres no point.
theres no single player and 9/10 times you get kicked or other players block where you spawn and tell you to leave. not to mention the community on this game isnt beginner friendly. the game itself is fantastic, great design, awesome mechanics and so much to do from what i was able to understand.
just a heads up, this game doesnt have the options to change your input/output. so if you cant talk ingame, tough luck (not to mention players like to kick people who cant talk ingame).
Publicada el 11 de septiembre de 2023. Última edición: 11 de septiembre de 2023.
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A 288 personas les pareció útil esta reseña
16 personas han encontrado divertida esta reseña
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332.7 h registradas (41.9 h cuando escribió la reseña)
honestly i dont see the point in rasing the price for the base game to $70. the menus are the worst ive seen in a long time. i mean most games have bugs and glitches in-game and none on the menus, but man, these people have discovered a new way of gaming, one where its placed within a mirror. where the menus are the buggy mess that it is......also hackers exist since day one..but im sure.... oh.. nevermind...........game play is ok. and campaign is 10/10 little short but great :D
Publicada el 3 de noviembre de 2022.
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Nadie ha calificado este análisis como útil todavía
23.3 h registradas (21.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
i honestly love the mechanics and the artwork of the game. absolutely love it. honestly wish there was a blacksmith game just like this. i give it a 10/10
Publicada el 31 de julio de 2022.
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Nadie ha calificado este análisis como útil todavía
1 persona ha encontrado divertida esta reseña
1.2 h registradas (0.4 h cuando escribió la reseña)
Not sure how to begin.
Well, to start things off. I've played the older doom games, and recently bought DOOM (2016) before getting Eternal because I wanted to see if the hype was really worth it (now a days hype tends to be the only good part of a game).

I gotta say, DOOM (2016) was definitely worth the hype. And as soon as I finished it I moved on to Eternal; and it's a great game. ALTHOUGH I do have a few... issues with it. What really bothered me the most was the design.
1) the demons went from badass (2016) to "ehhh, let's tone it down to regular monsters". The demons look a lot smoother now.
2) the guns look a bit more cartoonish now, more colorful
3) the demons take a bit more time to kill, no matter the level. (Although I dont mind that one a whole lot)
4) and finally, even if I adjusted the sensitivity to my preferences, the movements feel like its ment for console and not PC.
5) the game all of a sudden became about resources management and not the usual shooter like DOOM (2016). Making ammo more scares


I mean, other then that, everything is perfect. The graphics is great, the story is great. Cant wait to see what else this game has. And maybe even the multiplayer.

In the end, the "sign in" to bedesda.net (hope I spelled it right) has me worried that they might do something similar to what they tried in the 2016 version. And not to mention "season pass"

Ohhh boy Bedesda... please dont ruin another one. Dont let your old habits take over
Publicada el 22 de marzo de 2020. Última edición: 22 de marzo de 2020.
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