16
Sản phẩm đã
đánh giá
419
Sản phẩm
trong tài khoản

Đánh giá gần đây bởi Amaurus

< 1  >
Hiển thị 11-16 trong 16 mục
1 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
1,735.3 giờ được ghi nhận (26.8 giờ vào lúc đánh giá)
Very similar in gameplay to a mod called Project Reality. Squad is a game that works best with likeminded friends. Playing with random players is certainly possible, but I recommend playing with friends and communicating in game.

Having a microphone is highly recommended; essential even for enjoyable gamplay.

It rewards tactical team-based gameplay and punishes 'rambo tactics'. While it is largely infantry based combat, there are options for players who want to roll around in armor, or simply perform logistic runs to support your team. Players can lead a squad of 8 other players and work together with other squads to work towards victory against the opposition.

Many players are quite supportive of newer players provided you can look up a few of the controls on your own. However some players can be quite toxic. A single griefer/troll can single handedly ruin a match by stealing a vehicle and running it into the enemy.

One major tip, learn the different voice chat buttons. It may be tempting to use squad chat all the time, but often times, you just have two squad mates nearby you need to talk to so it would be better to use proximity chat (proximity chat in this game is per team).

There is a bit of toxicity in the game, but it's moreso dependent on the server you're on. Most servers will ban for racism, homophobia, transphobia pretty quickly, especially with evidence, however some servers will do practically nothing regarding this. The easiest solution I've found is to play with a friend who squad leads or squad lead yourself. If someone is being an ass, you can just have them kicked from your squad with ease.
Đăng ngày 30 Tháng 12, 2018. Sửa lần cuối vào 19 Tháng 01, 2023.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
7 người thấy bài đánh giá này hữu ích
11.2 giờ được ghi nhận
I purchased the game for 2.24$ during the steam summer sale. This game is most certainly worth that much especially since the developers are still updating this game.

A game that can offer a great amount of fun. This game best shines in it's multiplayer. While it can be a bit difficult to get going and can be a tiny bit finnicky, the overall experience is greatly improved with the prescence of others. There are a wealth of items in the game on top of different classes for starkly different playstyles. Character skills progress based on usage which allow for players to diverge from their chosen class with expected minor difficulty.

The game however has a few glaring issues. First, you can only have one saved character at a time. If one of the player's has to leave prematurely, the other players cannot go make a new character to journey as a smaller or different party. EDIT: You can make another character but it's a bit hacky, you have to rename the save file and copy it back, retaining its original name when you wish to switch back to that character.

The second issue is that the game really doesn't tell you anything. Many of the items, mechanics or equipment options lack an explanation. The difference between weapons for example is not immediately apparent unless one is familiar with classic roguelike - rpg mechanics such as: Maces deal more damage to skeletons than other weapons. These nuances provide depth but can be extremely frustrating to a new player.
One example of a frustrating mechanic is the hunger system. While the hunger system itself is great, some of the food options can have unexpected side effects. Tin cans require a can opener to open; makes sense, right. But after opening and eatting it, one will find that they just cannot hold anything in their hand because it 'slips out'. Evidently, the person in question has to use a towel to clean their hands of the grease that came from the can.

The great thing about this game though, for all its lack of explanation, is the sense of exploration. With a group of friends who had not played the game, everything seems brand new and fresh with new things getting discovered by the second. Plenty of surprises and load of fun. The game felt challenging in its difficulty but at the same time not feeling unfair except rarely. Of all the hints I could provide, my only recommendation is - BRING A PICKAXE.

The game is relatively bug free but some of them can be pretty brutal. The two times I have encountered a major bug, my character was either stuck afterward or suffered an instant death. The first was fixed since I had a creative team and a single item, the second ended a run.

The game is still being updated with quality of life changes and bugfixes.
Đăng ngày 25 Tháng 06, 2018. Sửa lần cuối vào 27 Tháng 06, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
4 người thấy bài đánh giá này hữu ích
6,931.9 giờ được ghi nhận (6,252.6 giờ vào lúc đánh giá)
TLDR: A solid game that is further improved when played with friends. Even alone, a good community can make the game extremely enjoyable.

As you can see from my hour count, I have played Garry's mod for a long period of time. About 500 hours of my playtime is idle hours so for all intents and purposes, I got a ton of hours. You might think "How can one person get so much out of one game?"
As many others have said, Garry's mod, or Gmod, is more than just one game. While most games rely on dev built gamemodes or modifications of existing ones, community developers within gmod develop their own unique gamemodes that can be completely different from the base game.
From something as simple as a building-sandbox, to immersive, serious roleplay; from base building attack vs. defense, to even RTS gamemodes, there is simply a stunning amount of diversity.

In terms of graphics, the game is certainly a hit or miss and greatly depends on the gamemode; same deal with sound design.

Now, in regard to performance, this is where things get dodgy. Gamemodes within gmod run off of LUA. Certain elements within LUA, in the hand of an inexperienced developer, can be extremely laggy. A system that would net consistent 300 FPS on CSGO might struggle in certain gamemodes in gmod for seemingly no apparent reason. The same deal is with some of the maps. Some maps in gmod are depressingly unoptimized to the point where even the slightest amount of optimization would improve framerates from a depressing 30 fps to the triple digits.

The community in gmod greatly depends on what community you as a player join. Every community is different. While one community might encourage being friendly to one another on top of strict rule enforcement, another community is the rough equivalent to a complete moral free-for-all. In general, there is a mix of both young and old (old being 20+ yrs) players.

Recommendations: For those who are interested in playing gmod, as a longtime player I have a few recommendations. First, consider investing in getting Counter-Strike: Source and Half Life 2. Having CS:S, HL2 (with all the episodes) will greatly reduce the amount of errors you will see as you play the game. While you will still occasionally see an error from missing content (from a missing addon), the odds of you missing content from one of the few games you don't own are extremely low. For perspective, in my entire time playing gmod, I saw errors from not having Day of Defeat Source only three times.
A microphone is highly recommended. Even if you are young, so long as you don't scream your head off, only someone with a depressingly shallow life would actually care.
Đăng ngày 11 Tháng 07, 2017. Sửa lần cuối vào 18 Tháng 07, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
5 người thấy bài đánh giá này hữu ích
94.6 giờ được ghi nhận (34.2 giờ vào lúc đánh giá)
For those who played Earth Defense Force 2017 on the Xbox 360, this is the game you want. For those who played Insect Armageddon on the PC, this game is vastly superior to it in almost every single way.

At the time of release, the game does have a few quirks, but with the promise of mod support, even with these minor quirks the game is easily playable.

One of the first things you will notice when you start this game is the extremely weird mouse behavior in the menu. Do not let this fool you though, the mouse and keyboard support in this game is about average. The menus are best navigated with WASD and spacebar.

Carried over from the PS4 version are quite a number of quirks that will annoy some players. For example, at this time, release day, there is no option for a push to talk button in multiplayer. Meaning you will have to turn off voice chat as the host if you plan on playing with your friends and using a voip program such as skype, teamspeak, discord, etc.

Performance wise, the game runs well so far. As an experienced player of the game (I played it on the PS4 and previous games in the series), the later missions will absolutely lag you. This game will not hesitate to sacrifice 60 fps for 100 more enemies and hundreds more projectiles. The options for adjusting the game quality are very few though. If you cannot run this game well, I do not know what you can do to improve your performance. There is no option for borderless windowed mode and the framerate is capped at 60 FPS for the time being. Compared to the PS4 version, scenes that would normally cause my framerate to dip into the single digits on the console wouldn't even make my computer flinch.

Regarding the DLC, almost all of it is cosmetic and effectively worthless for the time being. There is absolutely no reason to buy most of them. In the future there will be two mission packs that will be released. The mission packs will include a total of about 40 missions together.

The game is senseless fun and a good challenge at times. With over 80 missions to play through and 4 classes to play with, this game has a large amount of replayability with plenty of goals to set yourself towards.

If you are curious about the game, but on the edge, I recommend watching a streamer on Twitch play the game. You'll get a pretty good idea on how it plays.
Đăng ngày 18 Tháng 07, 2016. Sửa lần cuối vào 20 Tháng 07, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
322.5 giờ được ghi nhận (178.7 giờ vào lúc đánh giá)
Grim Dawn is an ARPG. Popular games to compare it to are the Diablo series and Path of Exile (PoE). I usually played Grim Dawn with a friend of mine with either of us hosting and played almost exclusively hardcore mode. Hardcore mode is a character specific difficulty setting that will render your character unplayable if they die. One death and you need to make a new character.

Hardcore vs Non-hardcore; the differences: Asides from the permadeath aspect, the only difference between hardcore and non-hardcore is that these two character types and all their gear can NEVER be mixed and matched. A hardcore player can never join a non-hardcore player's match and vice-versa. Each account has two of its own shared stashes that is shared between all your characters. One of those stashes is for your hardcore characters while the other is for non-hardcore characters. Some special crafting items cannot be put into your shared stash as well as money. Each character has a single page for its own storage; anything can be put in here. In your character select screen, a hardcore character has a distinct yellow aura around them.
In regards to gameplay, Hardcore players need to build extremely carefully as a single mistake can easily lead to death. Many times, in hardcore, my character has been practically instant-killed, almost always due to me either zoning out or thinking my character was immortal; I was swiftly proved wrong.

Classes: You get to choose two classes (In this game, classes are called Masteries); you can choose your initial mastery at level 2 (when you get your first points) and your second mastery at level 10. You are not forced to pick a second mastery at all and can very easily complete the game as one of the basic masteries with a bit of effort. Your choice in mastery is permanent and once you choose one, you are stuck with it as soon as you invest points into it. Each mastery (both your first and second mastery you choose) have something called Mastery Points. Each point in each respective mastery gives you bonus stats and approximately every 5 points unlocks more abilities and passives all the way up to a maximum of 50 mastery points. All masteries have a variety of options at your disposal, meaning there is no set build for any two class combinations. You could easily play as a tanky sword-and-board Blademaster (Nightblade & Soldier) that focuses on bleed damage. Or you can just as easily build a dual wielding blademaster that throws tankiness into the wind to go for massive damage.

There are many options in regards to classes and damage types; from cold to vitality damage, there's a build for practically every single damage type you can imagine. The only limit is your inventory.

Gear Dependence: In regards to true lategame, gear starts to become extremely relevant. The moment you hit Ultimate, enemies become significantly more lethal and its where your build truly starts to be tested. As you make your way through the game, there might be points where you just hit a wall (figuratively) and attempting to progress leads to many deaths. Many times, it just involves a bit of tweaking or adding components to your gear.
(Note: All gear has essentially a single socket. You can add a single component to each piece of gear and many components can only be put into certain gear pieces. You cannot remove a component from an item without destroying either the item or the component.)
Gear is certainly relevant in Grim Dawn, but it doesn't start to become extremely relevant until the hardest difficulty of Ultimate. Until then, you can easily live with what you find on the ground to keep you living.

Online Capability, Netcode & Associated Issues: Many people, like myself, tend to play Grim Dawn over the internet. There are no servers so all connections must be either through LAN, simulated LAN, or local hosting with forwarded ports. Some players have no issue hosting at all, while me and my friend, due to having strange network setups, use an ancient version of Hamachi to connect to one another. Many players use either Hamachi or Tungle if they are having issues with connecting to one another.
Once connected, there are a few issues at times. For the host, there is never an issue; no lag, no delay, as to be expected. For the person connected, there are occasional desync issues, from an item that cannot be picked up (since the host has already picked it up), to a monster that seems to be attacking the host from 30 feet away despite using melee attacks. One of the worst issues me and my friend have had a few times is an extremely lethal DoT applied in an aura to one of us. The other player has some sort of aura around them that will kill other players despite there being no PVP and no way to purge this. I have nearly been killed a few times on my hardcore character by this. Restarting the server is a guaranteed fix.

Graphics & Framerate: The game itself is presented quite well, looking and sounding quite nice. At times it's a bit hard to sift through all the junk on the screen, but I manage quite easily. With many monsters on the screen, at times, the framerate will dip pretty significantly. Asides from this, the game runs at a constant 120+ fps for myself on a fairly powerful rig. On my laptop I occasionally play the game on though, every time my character picks up an item I get a massive stutter/lag spike lasting 0.25 seconds. If you purchase the game, I would recommend checking to see if you have this issue as it can very easily make the game almost unplayable.


Overall, the game is a fun experience, especially with friends. It has a great deal of replayability with a significant amount of variety between the masteries. While it has a few issues, those can be overlooked easily.
Đăng ngày 22 Tháng 06, 2016. Sửa lần cuối vào 23 Tháng 11, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
96 người thấy bài đánh giá này hữu ích
9 người thấy bài đánh giá này hài hước
4
443.8 giờ được ghi nhận (443.6 giờ vào lúc đánh giá)
Note: This review is a bit outdated (It was made at around 70 cap). Some of my complaints might have been addressed at this point but I have not played the game recently so I cannot tell for myself. Fundamentally this review is still accurate though.
My steam time for this game is not accurate. I likely have at the very minimum 1,500~ hours in game.

tl;dr: Gameplay is solid and suprisingly good with a reasonable amount of depth. However, the grind from lowest level to max level (even with someone grinding you) can be nigh unbearable. The games optimization is hit-or-miss with many players computers as the optimization seems to be based on CPU power with it hardly if at all utilizing the GPU. In terms of class-to-class balance, the actual devs are fairly incompetent at making sure one class doesn't completely dominate the others.

In depth

Gameplay:
The gameplay of Dragon-nest is primarily fast-paced combat with heavy reliance on reflexes, ability to predict the enemy movements, and knowing your own skills. The combat has no casting bars rather relying on animations which makes you feel as though you are 'in control'. Many of the higher level skills do a satisfying amount of damage in PvE and a reasonable amount in PvP. In my experience, the end-game content (Dragon nests) often devolve DPS races to blow up the boss before it has a chance to do any of it's harder mechanics. Simply getting hit by some of these bosses could result in an instant death for you. Note: In the end-game content, after you die, you are dead until the raid (called 'nest' ingame) is complete or your entire party dies.

PVP:
PVP deserves it's own section because for many players it is simply all that matters in the game. PVP is largely player-skill based as a highly skilled player can easily combo the other player to death, giving the other player no opportunities to fight back. There are a few types of PVP in Dragon Nest which I will describe quite simply. There is Ladder, Endless, 1v1, and blacklisted 1v1.
Ladder is what many players might call 'competitive' mode with a rating, but in reality, it is simply an infestation of a single class. Gear plays a role in this mode and for many PVP'ers, no one actually cares about it, since gauging it as a metric of skill is completely stupid.
Endless is simply 8v8 combat. Given its playercount, it is easily the laggiest mode for many players and, simply put, is a mind-less cesspool of high AOE skill-spamming. Gear does not matter.
1v1 is what it is. Gear does not matter.
Blacklisted 1v1 is different from what you might expect it to be. To give it a bit of a background, many players view some skills as overpowered compared to other skills (example: A mercenary's 'Iron Skin'). Most classes have a few of these skills and players will mutally agree to not use these skills. For some players, Blacklisted 1v1 might include entire classes or very specific rulesets and for many players, what is blacklisted to someone might not be blacklisted to the other. Most 'legitimate PVP'ers' play this.

One other 'important' aspect about PVP is PVP rank. PVP rank is arguably important because there is an icon associated with your rank. Initially, it is a brown egg icon next to your name. As you PVP more, you get more experience and the icon changes. The other icons are blue (silver) and yellow (gold). However, be warned, the blue and yellow icons are EXTREMELY difficult to attain as they are exclusive to a certain rising XP threshold. It is difficult to describe in words but simply put, if you were to attempt to become the player with the #1 amount of experience, it would easily take you a year of pvp'ing to get even close to it.

Sound:
The sounds of Dragon Nest are fairly average I would personally say, although, one of the key issues many players seem to have is that the voice-actors for some of the classes are borderline cringeworthy, prompting some users to completely disable the voice or download a foriegn language voice mod. Another one of the issues and to many players and advantage is that most if not all the skills have their own special voice-line for casting that spell. This means when your Adept (that's a class) casts Inject, every single time you are going to hear what sounds like a child say, "This might sting a bit!"

Graphics:
The graphics are good and fantastic for many of the skills. However, some classes and raids (nests) in particular have crippling effects on many player's computers. One class in particular, the Alchemist, has a few spells that are strong in PvP simply because for many players, casting it is 'like opening six movies at the exact same time', resulting in a crippling half-second burst of lag.

Community:
The community of Dragon Nest is fairly odd. A mix of Anime fanatics and normal people coupled with a loud creepy population. The population seems to be a mix of 12 to 19 year olds with some guilds greatly skewing this margin. I highly recommend finding a guild that suits your playstyle rather than joining one of the ones that you get invited to right off the bat. The best way to do that is make a friend in-game and try their guild.

Server & Game Issues:
The server occasionally seems to have frustrating issues with lag. Sometimes these issues are extremely frustrating as they might completely void and entire 'nest', leading to a player missing out on loot. One of the most notable issues is the completely unavoidable 'Hackshield', and instant kick from the game resulting in the failure of the games anti-cheat. It is not detecting a false-positive, merely it just messes up.

Pay-to-win Factor:
Suprisingly, this game isn't nearly as pay to win as I expected. The only pay-2-win'ish factor seems to be Dragon eggs and, even then, the only good thing that comes from them is wings which boost your characters movement speed in everything but PVP. When it comes to costumes, 'green' costumes boost stats which can pretty much only be purchased through NX (real life money). However, 'blue' costumes which boost stats much greater than 'green' costumes can only be reliably purchased through large amounts of ingame gold.

Overall: The game is suprisingly good but has a good few problems that detract from some of the good parts. The game seems to have a large issue when it comes to grinding of either money or levels. There are minor issues with the community regarding it's vocal immature side.
Đăng ngày 1 Tháng 03, 2015. Sửa lần cuối vào 30 Tháng 08, 2015.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
< 1  >
Hiển thị 11-16 trong 16 mục