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Verfasst: 4. Feb. 2016 um 11:27
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Sisters, fight by my side

The third and likely last installment of the four-year-old real-time strategy series based on Games Workshop's billion-dollar tabletop game system, Warhammer 40,000: Dawn of War: Soulstorm, takes inspiration from the excellent Dark Crusade expansion from 2006. As such, this standalone add-on exudes a sense of having been there, done that. The only things that keep things from being a feel-good recycling exercise are the action-packed gameplay and the addition of two new factions and an extended nonlinear campaign. These elements are so similar to those in Dark Crusade that you're sure to have a few deja vu moments.

When it comes down to it, Soulstorm is essentially an exact replica of Dark Crusade. Once again, the two new factions and the nonlinear campaign built around a turn-based tactical map akin to Risk are the main additions to the Warhammer 40K family. Here, the two new factions are the sadistic Dark Eldar, who enjoy feasting on the souls of the dead, and the fervently religious Sisters of Battle, a group of enraged space nuns who take Catholic guilt to a whole new level. The Sisters are best known for their eerily effective combat spells and their faith resource, the Penitent Engine, which is a heretic strapped to the front of a crucifix bot that fires flamethrowers.


https://gtm.you1.cn/sharedfiles/filedetails/?id=2124875607

Because of a clever slave-and-demon system for units and a new soul-essence resource that powers combat abilities that destroy enemies, the Dark Eldar are almost as memorable. However, these additions don't really add anything new to the gameplay, even though they give the factions a lot of personality—especially the Sisters, whose Canoness leaders yell ridiculous battle cries like "Witchcraft, heresy, and mutation!" You don't need to alter your playstyle all that much to be effective when fighting as the Sisters or the Dark Eldar if you've already honed your skills as an Imperial Guard or an Ork.

There are also not many surprises in the campaign structure, which is an exact replica of Dark Crusade's. The campaign has more of an intergalactic feel because your war is fought over territories that are dispersed across four planets and three moons in the Kaurava system. That is the only difference. That being said, there aren't many notable distinctions between this multiplanet campaign and the single-planet one in Dark Crusade.You can move between worlds as easily as crossing the street, and there are roughly the same number of territories to conquer—31. The turn-based map screen that allows you to plan movements is the only real difference, as it features a beautiful representation of the solar system rather than a more straightforward planetary terrain.

https://gtm.you1.cn/sharedfiles/filedetails/?id=631607805

Moreover, a nonlinear campaign appears to have come at the expense of a lot of story. The weak story revolves around a warp storm that piques the curiosity of the nine factions in the game about the Kaurava system, leading to a battle royal that unfolds more like separate skirmishes than a cohesive campaign. Mission objectives are therefore highly repetitive. You construct a base, install some plasma generators, raise a force, and then go out to conquer and take control of key locations on the map in order to continuously increase the requisition resource.

It's highly likely that your curiosity in solving the warp storm's mystery will wane long before you take over a few planets and begin receiving some answers. For a game such as this, a fully scripted campaign would be far more engaging. It would probably be a more effective way to address the Warhammer 40K universe's soap opera intrigue and craziness.

https://gtm.you1.cn/sharedfiles/filedetails/?id=631607713

There are some game features that are carryovers. If you start at the bottom of the ladder, enemy AI can be a significant challenge on normal and spectacularly stupid on easy, which makes for a huge jump. All factions now have aerial units, including the two new and the seven already in place. However, their additions have little effect on gameplay. Combat aircraft seem to give you an instant speed boost, enabling you to launch daring attacks to capture strategically important locations and artifacts.

In solo play, aerial units are completely unnecessary, but astute human players frequently utilize them in online matches to achieve the previously mentioned lightning strikes on strategic map locations. For two to eight factions in skirmish mode, there are dozens of skirmish maps available, most of which have been carried over from earlier series editions. It's a dated experience because the sound and graphics seem to be from the 2004 launch of the franchise. Still, the game has held up pretty well over the years considering how pretty it was back then.

You also can't argue with the levels' post-apocalyptic appearance, which is eerily reminiscent of the Warhammer universe, or the intricate, vibrant interpretation of Games Workshop's miniatures.

Even though Soulstorm's gameplay and used features prevent it from reaching its full potential, it still feels like a fitting conclusion to the Dawn of War series.

You also can't argue with the levels' post-apocalyptic appearance, which is eerily reminiscent of the Warhammer universe, or the intricate, vibrant interpretation of Games Workshop's miniatures.

Even though Soulstorm's gameplay and used features prevent it from reaching its full potential, it still feels like a fitting conclusion to the Dawn of War series. With the exception of the strangely MIA gene-stealing Tyranids, the Warhammer 40K faction roster is now complete thanks to the Sisters of Battle and the Dark Eldar, and the planet-hopping campaign lends the franchise an epic, intergalactic feel for the first time. However, after four years, the well-known gameplay feels stale and has reached its limit.

+New races are interesting
+New additions to the main story
+The emperor's female followers are very well done

-The main map now looks ridiculous
-AI is inadequate against good players
-Ridiculous pricing policy

Review Score: 77/100
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3 Kommentare
Ninesto 7. Okt. 2017 um 13:41 
Fantastic review...thank you.
Dana (イースVIII) 24. Feb. 2016 um 10:01 
Alestanın bütün incelemelerinde hep 2 kişi trollüyor çok dikkati mi çekti hep 2 kişi gerçekten merak ediyorum acaba incelemeleri okuyupta mı beğenmiyorlar yoksa amaç ibnelik mi
Fen 5. Feb. 2016 um 3:23 
Loved this game! :spacewolves: