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Zamieszczono 22 grudnia 2022 o 10:40
Zaktualizowano 22 grudnia 2022 o 10:46

It’s not often to come across interactive media which just allows its users to go wild and create essentially whatever they want. For a rough idea: the first map I visited in this game involved trying to complete someone's jank platforming puzzle whilst being judged by gigantic cats; the second was a world inhabited by sapient frogs that debate over whether it’s better to live in nature or houses. These short descriptions don’t do them much justice, you really have to see for yourself.

Sok-worlds is single player only and first person. Worlds are created by importing stock images from Pixabay to a 3D space. You can layer the images how you want by dragging them around with your mouse; copy placed images; cut pieces from images; resize images; build shapes and platforms using them, not unlike what you could with a stack of cards. Additionally you can add text and choose from a small selection of looping soundtracks. All of these tools are very crude but it adds to the charm even if a little frustrating whilst actually using them.

Being sandbox in nature the creations uploaded can be fairly full on and as far as I can tell there is little to no moderating done. It’s mostly harmless thanks to the limitations of stock images available but it’s definitely not ‘family friendly’ and larger worlds can freeze up the game very easily. I came across plenty of mature content, not quite so many political hot takes, but a shocking amount of ‘Among Us’ references scattered between the genuinely impressive stuff uploaded.

The Main Menu is by far the worst part of the game and it’s a real shame. If you know what you’re looking for there is a search function that works very well but for casual exploring - everytime you leave a world you start back at ‘page 1’ of listings subsequently making you slog back through pages to the point you were at to find the next world to visit regardless of whether you sort by ‘popular’ or ‘new’. Furthering from this when you leave a world, you aren’t presented with an immediate option to ‘like’ them and have to do the same slog should you forget the name of the just visited world and its creator.

I thoroughly enjoyed both exploring the worlds and moulding my own in this game. It reminds me of visiting player created houses in another game I like, Tower Unite. I even found it a little nostalgic of the days when exploring the web wasn’t so streamlined.
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