赌神
 
 
:luv:
The sour and crispy potato threads, piled high on a plate, exuded a refreshing tanginess, while the fried rice, fragrant and distinct in every grain, glistened with a sheen of oil. These familiar flavors, which nurtured me through my upbringing, never fail to evoke tears of nostalgia whenever savored. Luckily, the restaurant was deserted, allowing me to indulge heartily with my back turned to the kitchen. Yet, despite the solitude, a flood of homesickness lodged firmly in my throat. My mouth puckered, eyes brimming with warm tears, I swallowed hard, consuming not just the food but also a year's worth of pent-up longing and sorrow.
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12人日落
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57 Hours played
除去一晚上没关电脑挂着的时间差不多45小时通关游戏,非常考验计算和精确操作的rts 类肉鸽 塔防游戏,游戏性可以打9/10特别杀时间,当然经过几小时的奋战最后还是失败的对局也不少见,挫败感还是挺强的,找到诀窍后基本上用手弩build配大盾build就可以很轻松的通关。另外移动距离绝对是非常重要的加成,包括技能距离,然后根据英雄的天赋栏酌情走暴击或者防守流。
操作手感只能给5/10分 列如许多升级都没有快捷按键,升级防守弩箭需要一个一个点过去十分繁琐,背包没有整理快捷键,也没有一键出售之类的选项,这些都是很基础很简单就可以修改的,但是如果做不到还是会很大程度消耗玩家对于游戏的耐心。
音乐美术可以给7/10 无功无过,挺好的,美术设计独树一帜。
剧情可以给6/10 老套 但是不差,世界观挺有意思的,看着控制的英雄一下子杀掉一堆怪物后的咒骂还是挺爽的。
总体来说是个好游戏,对得起售价,游戏性可以跟类肉鸽或者rts塔防领域内第一梯队的游戏平起平坐。希望制作组后续可以更新更多可重复游玩的内容,或者新的dlc。
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Comments
eco 23 May, 2024 @ 9:08am 
Ties hard. Still loses
z 21 Apr, 2024 @ 6:01am 
nice jade rabbit ♥♥♥♥♥♥, so much skill