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Verfasst: 12. Sep. 2016 um 23:14
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Just... Wow! This goes way beyond just a VR experience. It whisks you a million miles from your living room and drops you knees deep in muck, with a flashlight, a map and a creepy feeling that you should've gotten a tentanus shot before coming up in here. There's familiar game mechanics like papers lying about, junk on shelves, notes tacked to the walls. They all feel VERY different when you get to root thru a life sized cabinet in order to inspect it all. This will really ruin a lot of my fav games for me - but at the same time I have that old feeling from being a kid when games like Quake and Doom first came out and we all thought "Man - gaming is about to change forever, and right here soon". Revolution is coming. Can't wait to play the next episode.

BTW, more than the puzzles or the story or the environments ... the one thing I appreciate the most is the inventory system. Extremely well done! If you grip your hand near your shoulder and pull, you will slip off your backpack which can then be parked mid-air anywhere you like (think Deadspace). A touch of a finger will summon whatever you want from in there - a tape recorder, a flip lighter, some scrap parts or a map. Grab a strap on the bag and throw it back over your shoulder to put your stuff away. A+ for immersion whomever designed that part.
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