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Análises recentes de Tookis McGuhkis

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Ninguém achou esta análise útil até agora
2,828.4 horas registradas (2,142.1 horas no momento da análise)
Ive played for years and I dont know why. I almost never enjoy the game play. Im just such a big nerd for vehicles I keep trying, and spending money. The game is inconsistent, match making sucks, theres no filtering by maps or objective type, the games economy is aweful. I have thousands of hours and more then half with premium and I am broke and no where near top tear in my lineups. save your self the time and frusteration. These devs only care about releasing vehicles to fuel the grind and to sell as premiums. they do not care if the game is fun, balanced, or fair.

one example is an issue that has been out for years. and its stupidly simple. In a ground battle often the sun is low. the lighting is cool and dramatic but it always blinds one of the teams. its like a ray beam that makes it so you can not see in the direction of the enemies. Some players say it used to be worse and I can not imagine how, and why they just cant remove that. Or at least alow the ability to filter things about finding a game, like specific map. time of day, or objective type.

This game is not fun, and the devs are not focused on making it fun. There are cool vehicles, but you will spend years and hundreds of dollars to get them. Save your self from the snail. Also it is weird they accept subway gift cards for ingame currency
Publicada em 18 de maio de 2023.
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1 pessoa achou esta análise útil
8.4 horas registradas (3.4 horas no momento da análise)
Análise de acesso antecipado
Good start, but foundation needs a lot of work.

Movement and striking mechanics need a lot of attention

striking does not feel crisp and my fighter often behaves like how I fight in my dreams.

combinations, even simple ones, often dont flow. Even a simple 1, 2 is difficult to execute.

I do like how some strikes miss or glance when out of position but this happens too often and even in moments where I feel completely confident that my strike should land

Head movement is terrible for most fighters. Tyson fury has the largest range of movement ive seen so far but for many fighters head movement is a mechanic that is completely ineffective. this is even apparent within the tutorial. you just cant slip most strikes to the head.

current ai has inhumane counters and will gas you quickly with body shots. But body shots back to ai dont reflect the same effect.

graphics are great, and I have high hopes for this game. But the mechanics are just not there yet. it isnt satisfying to punch some one. I dont feel the weight of my power shots when they land. when I do rock someone and chase a finish in the adrenaline mode Its almost harder to connect then normal, and that is saying somthing.

I would not recommend you to buy this game to play. I would recommend to buy this game because if you are like me and are desperate for a new modern boxing/ufc game on PC I think this one deserves support.

Publicada em 5 de fevereiro de 2023.
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Ninguém achou esta análise útil até agora
7.8 horas registradas (5.4 horas no momento da análise)
9/10 needs better stabing
Publicada em 15 de setembro de 2022.
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