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Повідомити про проблему з перекладом
It's open for testing again and complaints and tips have been given consideration.
But if you mean CO-Op, then thats fine. Remember all maps need to be playable single player and co-op. Episode 2 can be an exception to the rule, as these maps don't conflict with others.
Also no maps are being submitted yet, just post it (plus screenshots) on the Steam Group Discussion page for testing. Also check out other's projects, since it's pretty quiet over there right now
Keep an eye out!
2) I should update this on the profile, we're using ZDOOM (Doom in UDMF format), again this can be changed for anyone who has worked already on a map (some triggers might need to be recoded though)
3) I write this down anyway even if solved
In your doom builder map options put cc4 under resources. it mitght require either a doom builder and/or computer restart to see the new textures. They should be under a new texture listing to find them (or just look at all textures, it should included default doom 2 textures too).
To test the maps with cc4 texture, (for single player) drag your wad and the cc4 into zandronum.exe to load (put this on the testing readme), (for multiplayer) put cc4 as an additional wad (I think it's called a pwad) so it should load both on the server, like singleplayer
1) The map we're making should be MAP01 in our wad, right?
2) Are we using ZDoom (Doom in Doom Format) or ZDoom (Doom in Hexen Format)?
3)I have cc4-tex, I've tested the presented maps on Zandronum, both work just fine, but how the bloody hell do I use it? I have no clue and the readme doesn't say anything.