SKUPINA SLUŽBY STEAM
**GoldNovaMaster** ALWAYS RangesMaster
SKUPINA SLUŽBY STEAM
**GoldNovaMaster** ALWAYS RangesMaster
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O SKUPINĚ **GoldNovaMaster** ALWAYS

♫▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩SHUT UP AND ENJOY THE NIGHTCORE !۩ஜ▬▬▬­­­▬▬▬▬▬▬▬▬­­­­­­­­­▬▬▬♫

Here are GoldNovaMaster Always to show:

1.) Steel Weakens 50% at 2000*F.

2.) Steel melts at 2500*F

3.) The 9/11 Commission Report states that fires hit 1800*F.

4.) The hottest a fire can burn outside not contained is 1200*F.

5.) The lease holder (Larry Silverstein) took out a 6 billion dollar policy for terror attacks 6 weeks before the attacks.

6.) A missile hit the pentagon.

7.) There was no evidence of anything left by even the smallest Boeing 757.

8.) Why can't they release more angles of the "plane" footage?

9.) The Pentagon has the most cameras than any other building in the world.

10.) Why could Flight 93 never be found?

11.) Flight 93 landed in 2 places, Ohio and supposedly Pennsylvania.

12.) Why did Bush say he saw the first plane hit the first tower?

13.) Why did the FBI take the gas station across the street's tape that recorded what hit the Pentagon.

14.) Why did Bush tell the FBI to stop following Bin Laden?

15.) Why were Bin Ladens' family members flown out of the country without question? (The document is now declassified).

16.) Why were many political figures called and told not to fly on the morning of the attack?

17.) There is a history of govt. sponsored terror. (Also declassified).

18.) Governments use fear to control you.

19.) Why did Silverstein (Leaseholder for all 7 buildings) say to "pull building 7?

20.) The term "pull" is a common demolition term before they demolish a building.

21.) To Vote for this CSGO TOURNAMENT Team Make Sure you already Registered there with your Steam Account to Approve if you are going to Vote of each Team of the player.

Thank you for your time to participate for our Steam Group!

https://csmatches.net/
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OBLÍBENÉ DISKUZE
NEDÁVNÁ OZNÁMENÍ
"RingsMaster"
TOURNAMENT RULES
:csgogun:
📌TABLE OF CONTENTS
Motivation
Official Terms
Registration
Bracket Seeding
Match Play
Choosing Sides
Choosing Characters
Standard Selection
Double Blind Selection
Side and Character Courtesy
Playing the Match
Reporting Rule Violations
Reporting Equipment Failure
Rule Enforcement and Disqualification
Match Forfeiture
Yellow Cards
Red Cards
Example Rule Violations
Code of Conduct
Additional Rules
Indemnification


📌MOTIVATION
Tournaments are about more than just winning. They are an opportunity to meet people from different countries and different walks of life who share the passion for the game. They also serve as a meeting grounds where you can finally hang out with friends from thousands of miles away who you might have only talked to online. Nevertheless, a major part of tournaments is about determining an eventual champion. We all have a competitive spirit within us, otherwise we wouldn’t be attending tournaments in the first place. As the stakes are raised, so is the pressure to perform.

This document is an attempt to strictly codify every rule that will be in effect at the tournament. Our goal is not to make things overly complicated, but rather to make sure everyone is treated fairly. In the event of a conflict, strict adherence to these rules will ensure that things don’t become personal and everyone can have a good time. All tournament competitors are responsible for knowing these rules in advance.


📌REGISTRATION
Register through Steam to make your CSGO performance.
All participants must register online in advance of the tournament date. See the schedule for more details
Entry fees are non-refundable and non-transferrable.


📌BRACKET SEEDING
All players in the tournament will be “seeded by region”. To the best of our ability, we will place players in the bracket in a manner that minimizes the chances of them playing against someone who lives in close physical proximity to them. This increases the likelihood that you will play against players whom you have not played against before.

📌MATCH PLAY
These rules will be in effect while a single Match in the tournament is played. If you are playing in the tournament, be sure to study this section carefully, especially if you have no prior tournament experience.


Choosing Sides
When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p)
If an agreement cannot be reached, a game of paper-scissors-rock will determine who gets to pick their side.

Choosing Characters
There are 3 methods for choosing characters. Standard Selection, Double Blind Selection, and Side and Character Courtesy.
If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.
Standard Selection
Both players choose their characters whenever they want. This is a free for all. Players pick who they want and go.
Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.

Double Blind Selection
Either player must explicitly ask for the Double Blind Selection method before either player chooses a character.
When a player request Double Blind, the player on the left side (1p) decides which characters and modes (e.g. ISM, Assist mode, or Ultras) they will choose and whispers his selection to the Judge.
The Judge then signals the player on the right (2p) to pick his characters and play modes.
Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.

Side and Character Courtesy
As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
This is strictly a courtesy. A player is in no way required to do so.

Playing the Match
Once sides and characters have been chosen, the players should begin the first Game in the Match.
The following rules go into effect once a Game ends
The Match is over when either player wins the required number of games (Two out of three games for most tournaments)
Once a player has won the required number of games, the winner of the Match should report the result to the Judge.
If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.
The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.
The player who won the last Game is required to keep the same characters, game modes, and order of characters for the next Game.
The player who lost the last Game is allowed to choose whatever characters, game modes, or character order he desires.


:4threich:"RingsMaster":4threich:: © 2020 TRIPLE PERFECT, INC. ALL RIGHTS RESERVED.

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