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Roleplay Galore R.P.G.L.
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[RP] Metal Gear Solid: Phantom Chronicles [V1]
This RP is based on the game Metal Gear Solid V: The Phantom Pain, set three years before Venom Snake and Big Boss' awakening

Story

A Light flickers above an old Sony Walkman, with the tape 'Phantom Chronicles' written on it. The play button would be pressed, and it would begin to play, an old but familiar voice speaking through its time-worn speaker
???: "We all know of the legend that is Big Boss. We know of his exploits, how he stopped Colonel Volgin from making his 'Utopia' a reality, how he destroyed the Fox Unit, silencing the false Successor, Gene, and his inevitable fall from grace with the Zanzibar incident and his 'death' at the hands of his clone, Solid Snake. The story told here will take place three years before the introduction of Ahab, and the reawakening of Big Boss himself. This story does not have a happy ending, nor does it have a harsh one, but it does not go on to have those listed here to live happy lives. I say this because this story is about the Mercenaries that have brought themselves up after the destruction of Snake's original Mercenary group, the Militaires Sans Frontières, a story about those who are now either fighting for their lives, or are waiting for the next battle. This is their story, and you best be wise to listen closely to it."

Rules
1: Do not be OP. We all know this rule, we all should follow it, no exceptions
2: Since this is set 3 years before the events of Metal Gear Solid V: The Phantom Pain, you can't control such leading operations such as Diamond Dogs, XOF, Cipher, or any major groups that affect the story itself. There are some exceptions for groups, such as government militaries or the African Mercenary Groups, such as ZRS (Zero Risk Security), the CFA (Central Forces of Africa), or Rogue Coyote, but for the most part, the Owner controls what the Major Story Groups do (No, it does not mean you are not able to have characters in said groups, it just means you cannot directly control them [Example: Doug forces Miller to send a group of DD Soldiers to attack a certain outpost, James uspsers control of XOF from Skull Face, etc])
3: This is a Metal Gear Solid RP, not a Half Life 2 RP, or a Team Fortress 2 RP. Please keep characters/items in the source material (or in this case, the universe)
4: Although yes, the Metal Gear Solid Franchise is known for its characters with supernatural/unreal abillities, only the Owner can control these types of characters, as to keep order within the RP (And to not have everyone spam multitudes of people who can breath fire/control minds)

Application Format

I must remind you, This isn't a TF2 RP or a HL2 RP, this is a Metal Gear Solid RP. That means the application will be different then those found in Roleplay Galore. First and Foremost, Only weapons from the Metal Gear Games are allowed, so no Backburner or Panic Attacks. Secondly, apperance is based on the MGSV Character Creation Screen, so no Cosmetics from TF2 or anything of the likes, otherwise, feel free to copy-paste the Application Format below:

Name:
Codename (example: Death Goat, Dancing Pirannah, Gold Fox):
Allignment (Neutral Evil, Lawful Good, Chaotic Neutral, etc):
Hair Color:
Hair Type (Long, Short, Curly, etc):
Eye Color (Can have multi-colored iris [example: Left Eye Blue, Right Eye Red]):
Facial Features (Scars, Beards[and Beard Color], etc):
Face Paint (Please provide a picture of the face paint of your choosing, or leave a link of it with the name below):
Mercenary Group (Team):
Loadout -
Main:
Secondary:
Melee:
Abillities:
Weaknesses:
Bio:

Version Story: Rise of the PFs
???: "Just four years after the distruction of the MSF, PFs were sprouting up left and right, spreading like wildfire around the world, from Japan to Afganistan, The Soviet Union to the US. Miller had a hard time keeping up with these PFs, especially since Big Boss was now out of the picture, but he somehow managed to keep it afloat. Seven years pass by and already the PFs have grown more powerful. The same could be said for Diamond Dogs and Cipher's XOF, but that still didnt mean there was competition. Afganistan was beginning to feel the pressures of the Soviets up north and militias were already beginning to form, seems like in a few years time a full blown war's gonna start there. Down in Central Africa's no different, as the Major PFs within that area are already beginning to get a foothold inside, especially the CFA. Seems like the world's going to hell in a handbasket, but I wouldnt be too sure if I were you."
Last edited by Postal Speed Weed; 5 Oct, 2015 @ 2:10pm
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Name: Nigel Sparrow
Codename: Harsh Eagle
Allignment: Lawful Neutral
Hair Color: Red
Hair Type: Short, Ceaserian
Eye Color: Left Eye White (No Iris or Pupil), Right Eye Red (Red Iris)
Facial Features: Scar on Left Eyebrow to Left Cheek across Left Eye, Goatee (Red, Medium Length)
Face Paint [Optional] (Please provide a picture of the face paint of your choosing, or leave a link of it with the name below): None
Mercenary Group (Team): Rogue Coyote
Loadout -
Main: AN-UNC-HB (Custome Fitted for Long/Mid-Ranged Combat)
Secondary: Burkorov (Custome fitted with a built-in Supressor)
Melee: Standard-Issue Combat Knife
Abillities: Good Marksmanship, Capable of attacking Long Ranges with an Assault Rifle
Weaknesses: Social Nature tends to earn him distrust amoungst certain peers, including XOs, COs, & other High Ranking Units.
Bio: Sparrow was a soldier in the Australian Army before he joined up with the Mercenary Detail known as Rogue Coyote. Having been in a multitude of operations and having the skills neccesary to survivng the wilderness for long periods of time, Sparrow is known to be a quiet, but deadly individual. His codename is thought to be in comparrison with his natural reactions to enemy combatants or incooperative friendlies (Harsh), Along with his impeccable sight, being able to mark enemies from a distance and executing said enemies all with just an AN-UNC-HB (Eagle) (Custome fitted for Long Range/Mid-Ranged Combat). Advised to keep close eye on Sparrow until further notice.
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