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-removed water at front
-changed some health/ammopacks
-players can now shoot through the support tower thingies
-changed some engie bot spots
-clipping stuff
-fixed some wonky nav stuff
-no-builded the trees
-some detailing changes
-changed sky and lighting
-some detail changes
-made towers non-shootable (put some props in it)
Spies can spawn in the RED spawn room and as Elizabeth brought up, it's because the nav has marked the spawnroom wrong (https://cdn.discordapp.com/attachments/480416908223447052/1088904554868920400/image.png)
I did some messing around with this and this seems to be because of the way the func_respawnroom brushes are set up
Using a single giant func_respawnroom as a lazy fix seemed to have better results, but whether or not you can do a more clean solution by using multiple func_respawnroom grouped together is still worth looking into before going with the "lazy but works" solution
I'll get back to you on this later, unless you update the map with a fix of your own first
-made some ammopacks bigger
-made map a tiny bit brighter
-fixed some nav issues
-made the fence platform less chokey
-other stuff
-made some spots brighter
-fixed blockbullets on pillars
And a little something I noticed that I haven't had time to post due to work is that the nav you are using is based on an older version of the map which leads to very weird places (and the crate stack in the middle also blocks bots because of this)
Speaking of that stack:
https://cdn.discordapp.com/attachments/1076463166747328522/1093946952825188352/image.png
There's no nobuild on it
-fixed spies spawning in spawn
-made the map a bit brighter again
-fixed a crate/barrel not being no-builded