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Potato's Custom MvM Servers potatomvm
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Potato's Custom MvM Servers potatomvm
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All Discussions > Map Submissions > Topic Details
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Lysithea 26 Feb, 2023 @ 7:32pm
Cinnabar
  • Map version uploaded to server?: b3d

  • Gatebot?: No

  • Death Pits?: Yes

  • Custom mission or placeholder?: Placeholder (not-quite-finished mission by Chaos&Mystery from 2019)

  • Full list of contributors:
    • Lysithea_ciel - Map
    • Chaos&Mystery - Mission

  • Anything else you'd like to tell us about the map?: there's two bomb paths but only one tank path; I'm not sure if that's considered a bad thing or not. I can add another tank path, but I'd have to change the geometry around the hatch a bit.
Last edited by Lysithea; 27 Feb, 2023 @ 9:08am
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DaMno 27 Feb, 2023 @ 10:18pm 
DEMO: https://eu.potato.tf:27020/demos/mvm_cinnabar_b3d_advanced_2-1677520018.zip

No strike

General Feedback:
  • This looks extremely bland, could use some details or wall geometry changes
    https://imgur.com/9RTryAS

  • There are not a lot of cover to stand behind when protecting the hatch nor there aren't many packs to pick, add some cover and kits behind them
    https://imgur.com/B4c1r1N

  • You could invert alpha on all grassy displacement so it would look more like a path bots/players are taking
    https://imgur.com/YlMIKle

  • There's a little Z-Fighting here, should be an easy fix
    https://imgur.com/6TY0Yhb
    https://imgur.com/BxmgyWF

  • This is a floor texture, it looks really weird on a wall, try replacing it with a texture named after _wall
    https://imgur.com/feh6R4c
    https://imgur.com/7I4uqwf

  • That is an extremely powerful sightline for sniper that shouldn't be this big
    https://imgur.com/tJkPSHm

  • These props are floating and just doesn't look that well when spammed, you should also no_build the surface on them as sentry buster can't reach it.
    https://imgur.com/eaXkeHN

  • Misaligned textures
    https://imgur.com/PDSjQDc

  • This plank is floating
    https://imgur.com/ABV6tei

  • There's a little spot where you can see void
    https://imgur.com/RpWfQGK

  • There should be barriers (fences), same as on the left so players wont fall down into a death pit trying to get a health kit, this area in general makes it extremely easy to reset bomb
    https://imgur.com/B9p9gxM

  • Making crystals emit slight red light would look pretty, especially in this darker area, consider it
    https://imgur.com/9IrAaVy

  • You could easily use some cliff props to make it look like a blocked cave which becomes unblocked upon the tank smashing into said blockade.
    https://imgur.com/TSDfMMo

  • After all this drop down while it's cool in concept feels like it's just far too free especially when bots are taking the right hand route, means you can just feed without any penalty but respawn timers stacking based on consecutive deaths, not certain if I can even recall another map that has such a fast route to just outside of botyard. At the same time though other classes do take fall damage due to how high it is. Just feels like you can just continue to fling yourself at botwaves though due to this specifically.
    https://imgur.com/GHcQFIQ

  • Would also be better for the second upper botspawn get moved to drop the bots somewhere else, never been a fan of a single main spawn exit and the alternative one seems to have a func push which drops bots around the same area as the main bot spawn. I just think spacing out areas where bot spawns is ideal as it means players have to cover more ground (see every botspawn besides Coaltown/Big Rock). Just turning down the func push itself may be enough to make this a non issue (alongside using the spawn more on a mission end).
    https://imgur.com/8cauhxP

  • I would say this route needs more cover and it would be nice to see less exhaustive routes to take advantage of the highground. The bridge idea is fun and interesting but leaves a lot to be desired due to the scale giving players a long distance to walk before they can take advantage of either side.
    Of course in general as aforementioned there's a lot of sightlines too which the cover would help with, don't have any specific suggestions beyond us pointing out the problem spots such as that one barricade outside of botyard Snipers can stand on.
    https://imgur.com/DURHlIF

  • these stairs, and all of them looking like those, dont really look good, you could make it either wooden ramp/plank or just wooden stairs
    https://imgur.com/S3RnWOH

  • Clip this so players wont get blocked trying to get there
    https://imgur.com/npvq1x7

  • It would be nice if this second spawn exit came out onto highground rather than just exiting onto the same floor as the hatch, it's already a longer walk than the faster alternative route which does give height advantage, and adding said height variation while making hatch holds stronger (unintended side effect of making the route worthwhile) would also help with the issue where people commented that hatch was too open.
    https://imgur.com/XGrIZ1o

You should do couple of public testing sessions on potato before submitting a new map versions, don't be afraid to ping judges for more detailed feedback.
Braindawg 5 Dec, 2023 @ 7:48pm 
If you haven't noticed by now from the lack of activity, we will no longer be using steam groups for map submissions.

All submissions should be done through our discord instead (https://discord.gg/potatomvm).

We will be reverting to the old style of map submissions, where missions/maps need to be submitted together for events.

Please re-submit your map with a mission submission if you are able to, thanks.
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All Discussions > Map Submissions > Topic Details
Date Posted: 26 Feb, 2023 @ 7:32pm
Posts: 2