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Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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[MAP] Night Sky (Silent Sky Event)
Considering fat's submitted their mission already, might as well yeet this in, too.
I decided to continue with the naming convenience of the original Silent Sky, as it's a minimally changed map at the moment.
Originally posted by ♓Seelpit♓:
Comically long version number achieved, because this update isn't major enough still.

Changes made:
- Added lights to all instances of candles and jack-o-lanterns - All* candles now have a visual flame; clusters are prop_statics to prevent purple particles from showing up. - Added some extra candles and a jack-o-lantern to unlit areas, including the "hallway" at the front. Its sourceless light has been removed. - The "outside" ambience has been changed to Halloween ambience, befitting the spoooky vibe. - Removed the rising ghost skycards, which should hopefully lower the stress for the FPS slightly.

Version rc4c1:
https://www.dropbox.com/s/yw1l0dvlznlwoou/HH%20Night%20Sky.zip?dl=0
Includes a non-uploaded "default" mission. This is a copy of some waves from the Silent Sky cheat sheet, which includes some extremely bare-bones waves that use the planes, airdrop, and airbomb tanks.
The version and "cheat sheet" mission were tested on a listen server with sv_pure 2 to ensure no particles were missing.
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Showing 1-5 of 5 comments
♓Seelpit♓ 11 Aug, 2021 @ 5:14pm 
And here's the download link for the nav, bsp, and standard pop file - using Disintegration as a stock template, with the spawn locations and tank paths fixed, of course.

This is version rc4b.
https://www.dropbox.com/s/ltex68v7f5hcvyy/HH%20Night%20Sky.zip?dl=0

Of note is that all extra props are currently added with PointTemplates, inside the mission file.
rc4c will contain the props properly placed into the map, as I'm no longer as scared of Hammer.
♓Seelpit♓ 16 Aug, 2021 @ 4:01pm 
A "new" version is uploaded on the testing servers. It fixes major corruption of the map after using VIDE to pack various custom materials.

No other major changes were made. As such, this remains version rc4b, hotfixed:
https://www.dropbox.com/s/bkby831534vnvcs/HH%20Night%20Sky.zip?dl=0

This version was locally tested with sv_pure 2, with no known errors or missing textures appearing.
♓Seelpit♓ 23 Aug, 2021 @ 7:53am 
Wowzers, it's the prop version! Still contains a couple minor hiccups which I'll patch with the next hotfix. Wanted to post this here to prevent inactivity, and because this is the version on the testing servers.

Changes made:
- Most props, which were previously placed with PointTemplates, are now part of the map itself. - New props added - mostly pumpkins. - "Sunlight" angle changed to fit the skybox. - Fixed errors from Silent Sky: - A clip brush being too low near the left hangar, resulting in sticky jumping demomen to get on top of said building. - Lackluster spawnroom regions, allowing for engies to build and spy bots to teleport in the back of spawn. Known bugs: - Jack-o-lanterns lack lighting - Modelscaled props lack collision - Ghost skycards touch the skybox, resulting in weird shadows being drawn in certain areas
Version rc4c, hotfix 0:
https://www.dropbox.com/s/uccyncl6x03wm63/HH%20Night%20Sky.zip?dl=0
A moderator of this forum has indicated that this post answers the original topic.
♓Seelpit♓ 13 Sep, 2021 @ 1:08pm 
Comically long version number achieved, because this update isn't major enough still.

Changes made:
- Added lights to all instances of candles and jack-o-lanterns - All* candles now have a visual flame; clusters are prop_statics to prevent purple particles from showing up. - Added some extra candles and a jack-o-lantern to unlit areas, including the "hallway" at the front. Its sourceless light has been removed. - The "outside" ambience has been changed to Halloween ambience, befitting the spoooky vibe. - Removed the rising ghost skycards, which should hopefully lower the stress for the FPS slightly.

Version rc4c1:
https://www.dropbox.com/s/yw1l0dvlznlwoou/HH%20Night%20Sky.zip?dl=0
Includes a non-uploaded "default" mission. This is a copy of some waves from the Silent Sky cheat sheet, which includes some extremely bare-bones waves that use the planes, airdrop, and airbomb tanks.
The version and "cheat sheet" mission were tested on a listen server with sv_pure 2 to ensure no particles were missing.
♓Seelpit♓ 29 Sep, 2021 @ 10:54am 
Wow! The map's name is finally fixed!

Changes made:
- Mapname is now mvm_nightsky, to be in line with other Halloween-ified maps - Fixed one set of cluster candles using prop_dynamic - Added another jack-o-lantern to the spawn area - Added a set of cluster candles to the mid health/large ammo pack at the top of the front's hill - Fixed the tunnel eyes not animating

Version rc4d:
https://www.dropbox.com/s/35ukq94juh97b69/HH%20Night%20Sky.zip?dl=0
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