STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,358
IN-GAME
6,857
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
LASER ACE 1 Sep, 2021 @ 3:43pm
[MAP] Creepside
Figure I'd actually submit creepside (cliffside event) before I forget.

A2 Download Link[www.dropbox.com]

Regarding missions, the map can be tested using Jurrel's creepside mission (Dismal Devilry).

Requests:
- As much feedback as possible regarding detailing and lighting.
- Feedback on the tomb mechanic.
- Feedback on the overall performance of the map for players.
Last edited by LASER ACE; 1 Sep, 2021 @ 5:58pm
Originally posted by LASER ACE:
Updated creepside to B2

https://www.dropbox.com/s/iwmfq4veuzhzj5s/mvm_creepside_b2_.zip?dl=0

Changes:
- Reduced bloomscale significantly to make bright things appear much less bright.
- Added some nobuild by the front to fix a sentry spot which couldn't be reached.
- Added textures to robot spawn.
< >
Showing 1-5 of 5 comments
Cariles 2 Sep, 2021 @ 9:23am 
It may be necessary to have me or laser ace present for creepside map judging sessions so we can clarify which things are part of the map itself and which things are implemented through mission point templates.
Lemonée 2 Sep, 2021 @ 1:15pm 
Feedback:

Gameplay is good and aesthetic is sufficiently Halloweeny. The only (personal) complaint I would have is that this map can be a little dark near robot spawn, specifically the tank entrance. Higher visibility where RED will first see the bots would be a good change imo.

Examples (sorry for the HUD):
https://i.imgur.com/4tGADQ6.png
https://i.imgur.com/FgMK48J.png
LASER ACE 2 Sep, 2021 @ 8:06pm 
Updated creepside to A3

Download link[www.dropbox.com]

Changes:
- Overall brightness increase everywhere across the map.
- Added a new particle to the skybox.
- Minor visual enhancements.
- Fixed an issue where spybots could get stuck inside one of the tombs.
- Fixed an issue where bots would get stuck on geometry exiting out of tomb 2.
LASER ACE 25 Sep, 2021 @ 7:49am 
Updated creepside to B1

Download link[www.dropbox.com]

Changes:
- Increased the brightness of the stars in the sky.
- Fixed a bug where the hatch could disappear under mysterious circumstances.
- Actually fixed an issue where spybots could get stuck inside 2 of the tombs.
- Fixed cobweb texturing.
A moderator of this forum has indicated that this post answers the original topic.
LASER ACE 16 Oct, 2021 @ 6:25pm 
Updated creepside to B2

https://www.dropbox.com/s/iwmfq4veuzhzj5s/mvm_creepside_b2_.zip?dl=0

Changes:
- Reduced bloomscale significantly to make bright things appear much less bright.
- Added some nobuild by the front to fix a sentry spot which couldn't be reached.
- Added textures to robot spawn.
< >
Showing 1-5 of 5 comments
Per page: 1530 50