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Gameplay is good and aesthetic is sufficiently Halloweeny. The only (personal) complaint I would have is that this map can be a little dark near robot spawn, specifically the tank entrance. Higher visibility where RED will first see the bots would be a good change imo.
Examples (sorry for the HUD):
https://i.imgur.com/4tGADQ6.png
https://i.imgur.com/FgMK48J.png
Download link[www.dropbox.com]
Changes:
- Overall brightness increase everywhere across the map.
- Added a new particle to the skybox.
- Minor visual enhancements.
- Fixed an issue where spybots could get stuck inside one of the tombs.
- Fixed an issue where bots would get stuck on geometry exiting out of tomb 2.
Download link[www.dropbox.com]
Changes:
- Increased the brightness of the stars in the sky.
- Fixed a bug where the hatch could disappear under mysterious circumstances.
- Actually fixed an issue where spybots could get stuck inside 2 of the tombs.
- Fixed cobweb texturing.
https://www.dropbox.com/s/iwmfq4veuzhzj5s/mvm_creepside_b2_.zip?dl=0
Changes:
- Reduced bloomscale significantly to make bright things appear much less bright.
- Added some nobuild by the front to fix a sentry spot which couldn't be reached.
- Added textures to robot spawn.