Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
1. do nothing and leave some players (I agree - small minority) discriminated and unhappy, because a level with auto-generated nav mesh is usually unplayable with bots.
2. implement the offered nav mesh direclty (possibly working with nav mesh editor if some changes or place names painiting is required).
3. do not use the offered nav mesh directly, but instead review it, and learn more about nav mesh editing by making the nav mesh himself/herself, using the offered nav mesh as a kind of tutorial.
The third option is the most desirable from my point of view. I would love to get all those nice maps from Workshop ready to use and avoid spending tens/hundreds? of hours correcting all those nav meshes.
In case of second option (and maybe sometimes - third too) a credit for a nav mesh editor is a nice thing to remember.
IMO, while ham5 does't beat around the bush and tells straight, he has a good working knowlegde of nav meshes and is a nav mesh file size optimization specialist (decreases of NPC-related CPU load).
How can I word the subject any better? I do try to be polite and offer help in the post itself. If I have already made changes thats up to you to have a look. And you defintly dont have pack it in your map... but if I run a map on a server I'm going to run my NAV now and not wait.