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Hannibal & Kaemon's Blog H&K Blog
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Hannibal & Kaemon's Blog H&K Blog
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OM Hannibal & Kaemon's Blog

Hannibal & Kaemon's Blog

This is a group to keep people informed about the uploads of Hannibal & Kaemon's Blog with the last news, rants and maps.

The Blog is about Zombie Ecape Maps (mostly about Hannibal, Kaemon and Luffaren; but we mention other mappers). We talk about the curent progress on our maps and talk about things related to CS:S Zombie Mod and mapping by time to time.

We are trying to update the blog on a weekly basis, so please keep tunned for more news, screenshots, info and downloads of incomming maps!

Since the Steam Profile Links don't work to everyone, here is the blog adress, just in case: Rafuron.Wordpress.com

LINK: Hannibal & Kaemon's Blog[rafuron.wordpress.com]
LINK: Kaemon's Mapping Forum[z15.invisionfree.com]
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Blog Updated: Added more notes to the changelog.
Blog Updated! - Read V6 Changelog as it progresses.
48 kommentarer
Kaemon 20 nov, 2015 @ 7:01 
I can't believe how fast time flies by... 2 Years since that last comment? XD
Kaemon 9 sep, 2013 @ 16:49 
Uploaded some interesting (but with Spoilers) images on my Steam Account.
They are NOT Junon-Related.
Kaemon 15 dec, 2012 @ 8:29 
Well, its not like he annoys anoyne, he hasn't for a long time. XD
BTW, nothing really worth showing, but I'm starting to use that public screenshots feature and may upload some Junon-Alpha screenshots by time to time.
Kaemon 8 dec, 2012 @ 7:54 
Yes Fire Dragon, at some point. Hannibal is no rushing the fixes in case new bugs are discovered. But basically, the only important one is Juggernaut (and to some degree VIP and dogs) leaving the owner invulnerable and/or invisible after breaking.
He is also thinking about the possibility of including Weapon-Combos back in the map and some minor things.
Shrapnel 8 dec, 2012 @ 7:49 
are you guys fixing the bugs in ze_paraniod_rezurrection_v11_9 ?
Kaemon 8 dec, 2012 @ 7:46 
Gorsk1, I really want to fix Serpentis at some point; but the thing is, Luffaren put the pieces together and the map stresses the hell out of him; and if I were to do a "fix" it would be too big/time-consuming, so for the moment I'm leaving it for after Junon has been released.
Briefly mentioned that on the last blog post.
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