Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Prepare yourselves! This Friday October 2nd the server will be relaunched. The server has been wiped, so this is a complete fresh start.
The server settings will be very close to the new MMO, which will require players to collaborate together.
The server will have the small island as a PvE only zone, where players that wish to develop that play-style will be able to do so freely. Players with negative alignment won't be allowed to visit the PvE zone. This way people that wish to play PvP will not mix with PvE players, which should keep PvE protected and happy.
Get ready!
https://lifeisfeudal.com/billing/roadmap.php
Throwing weaponry
Javelins, axes, torches and naphtha grenades … Some of them are designed vs players, some of them vs buildings. And some of them vs both of mentioned above.
World loading optimizations
A proper (for LiF:YO) patching and loading system that should significantly decrease world loading times and increase server-side performance.
Siege damage and weapons
A way to remove that neighbour’s wall that had always put shade on your lawn! Will be possible only during Judgment Hours only or outside of guild claims.