STEAM GRUBU
[L4D2] Escape From Parkdale L4D2_EFP
STEAM GRUBU
[L4D2] Escape From Parkdale L4D2_EFP
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27 Ocak 2010
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[L4D2] Escape From Parkdale HAKKINDA

v.9 (Final) Now Available

Home of the L4D2 map Escape From Parkdale. Version 9 is the final version, available for download at l4dmaps.com (link below). The map supports Scavenge and Survival modes. Winner of the World of Level Design 11-Day Winter Mapping Contest (Jan. 2010) and entered in the L4Dmaps.com Winter Map Contest.

http://www.l4dmaps.com/details.php?file=4151
Developer thread at World of Level Design[www.worldofleveldesign.com]
Oilcake's Level Design Blog[oilcake.blogspot.com]
POPÜLER TARTIŞMALAR
SON DUYURULAR
Version 9 (Final) Released today!
omgwtf, it's Version 7!
Oilcake 6 Mar 2010 @ 7:35 
Been working in film a ton lately, may go on this way for a while. Haven't forgotten about the map, though! Trying to get some work done on it this weekend, so hopefully an update later on Sunday. Have to do some tests to see if the VPK stuff is actually fixed as well... If so, the new version will no longer require the map files packed seperately!
Oilcake 10 Şub 2010 @ 14:40 
Thanks, man! Still looking at getting the server together, but I got very sidetracked this week with updates and the ability to host at L4Dmaps.com , so it kinda got side-lined...
Snakaforik of Emore 9 Şub 2010 @ 22:04 
grats on taking 1st place in that WoLD mapping contest
Oilcake 5 Şub 2010 @ 13:10 
Looking into getting a L4D2 server going on in the next few days. This should make the testing experience, well, possible! Haha. I'll make an announcement when I get it all together...
Oilcake 1 Şub 2010 @ 17:03 
Hey! Glad you like it! Yeah, I dunno how to get around blocking at least some of the taller buildings off, cause they're so close to the edge of the map... I'm not sure what, if anything, I can change in this regard, but I will give it some thought. And there are still some really nice hunter pounces in there, in any case! That door is a nightmare, I agree. It's even worse on Survival mode, which I just implemented today. Must fix.
Snakaforik of Emore 30 Oca 2010 @ 15:39 
just ran around for a while in the map with a friend having a look...loving it so far, only issues we noticed were the low sky (cant get on the highest roofs), prob intentional but wouldn't be bad to change...the other thing was the ground floor door to get into the hotel, CI's seem to get stuck pounding on it to break through even when the door is open.
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