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But i dont know how do I increase the resolution. May someone help? I mean not change it on 1920x1080 from 1680x1050. I mean how to increase it much higher.
I saw a screen in this group with resolution like 7000x5000 or smth like that.
Also i am open to critics
https://gtm.you1.cn/sharedfiles/filedetails/?id=2828226671
Hello! Before you apply any custom resolution, make sure your screenshot tool is able to capture the proposed method. I will write a small tool summary at the end.
For increasing the resolution in a Witcher 3 screenshot, i remember several ways:
1. If you own a Nvidia GPU, you can activate Nvidia DSR in the control panel. This allows resolutions up to a certain degree, in my case 5120x2880. In the Witcher 3 game options you can now select the higher resolutions.
2. Simple Runtime Window Editor (SRWE) works in many games and allows you a lot of custom resolutions, even 7000x5000 you mentioned. However the screen can get out of focus and you have to setup the scene in advance, before hotsampling. At high resolutions, this also leads to a massive fps drops, so you want to be sure to only press the screenshot button and revert the resolution afterwards.
Link to the tool: https://github.com/dtgDTGdtg/SRWE
3. Image stitching. This way you just zoom in, take multiple detail shots of the scene and later stitch them together for one high resolution image. I recommend to use Microsoft Image Composite Editor (ICE 2.0) for this. This way, you don't need any custom resolution, however some post-processing effects like bloom, vignette and lens flare can ruin the stitching, as they change when you move the camera. Then you won't get around a larger resolution. For changing the field of view a.k.a. FOV (zooming in), you can use Photomode2inOne, but it's a bit tricky to install, as you need a downgrade patch and an Xbox 360 controller for the FOV keys.
Link to the mod: https://www.nexusmods.com/witcher3/mods/190
Introduction to FOV: https://www.youtube.com/watch?v=t3A3SnPFPk0
There is also a good writeup for using a Photomode in this game: https://framedsc.com/GameGuides/thewitcher3.htm
Now, let's talk about the screenshot tools. Steam F12 will not work with method 1 or 2, it will only capture your desktop resolution. Disable the Steamoverlay and use a different tool. For method 1, there does exist GeForce Experience with build-in screenshot tool.
For method 1 and 2, you can also use ReShade or MSI Afterburner, which have build in screenshot function. Now, most people use a ReShade preset in Witcher 3 anyways, so i think ReShade is the easiest way to do it.
Thx dude. It works.
Made some screen with 6000x4000 resolution.
Your answer was very helpful.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2835662420
https://gtm.you1.cn/sharedfiles/filedetails/?id=2835662232
https://gtm.you1.cn/sharedfiles/filedetails/?id=2525276034
BTW:
Besides the in-game options for screenshots, nothing else was used here.
Sorry that I couldn't be more helpful :)
I shot an NPC in Cyberpunk 2077; one of the bouncers in front of Lizzie's bar.
https://steamuserimages-a.akamaihd.net/ugc/5111054231564369248/1C62B186674BAA9E94F1EB0D655DF8CC8181FBBF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://gtm.you1.cn/sharedfiles/filedetails/?id=2931540013
https://gtm.you1.cn/sharedfiles/filedetails/?id=2931540451
The field of view (FoV) is too large. It's fine to have such an aspect ratio (i assume that's your screen) and also to have such a FoV in-game, but if you share this with others, it will look highly distorted and out of proportion. E.g. look how stretched the clouds are at the right edge of the screen in the first picture.
My recommendation is to take the camera further away and reduce the FoV (by zooming in). It should still display everything, but less distorted. There is a good video on YoutTube explaining FoV: https://www.youtube.com/watch?v=t3A3SnPFPk0
It's certainly dark, but even if it were a little lighter it would still have a foreboding, mystery feel so I think you still made a good choice to shoot it. The straight on angle introduces us to a place and sets it up to tell a story in a way. It just could use more contrast to bring out the real details.
Thanks for sharing!
Somewhat not related but still related, I found these short "articles" on composition and focusing on game composition, for anyone reading who may be interested.
Common image issues[cdn.discordapp.com]
Looking closer at creating images[cdn.discordapp.com]
https://gtm.you1.cn/sharedfiles/filedetails/?id=2974127254
I just started with Metro Exodus Enhanced Edition, but the photo mode of this game gives me real trouble.
First off, focus and aperture are behaving weirdly.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2989265688
The eyes of the left person are out of focus, the same goes for the left eye and parts of the right arm of the right person, while other parts are fine. It’s probably a bug, but it happens quite often, and I am not sure whether I am missing something.
But my main issue is with animated snowflakes that are supposed to hover over the UI, but remain still visible even after hiding the UI and ends up as clutter. You can see this on the bottom of the next picture.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2989233664
If anyone can help me with this, I would really appreciate it.
regarding your issue of blurred objects, a solution can be found here: https://framedsc.com/GameGuides/metro_exodus.htm
Regarding your issue of Snowflakes appearing on screen your can try ReShade with Addon support and use the REST-Addon to manually disable game shaders. I don't know if it works in this specific case, but many times it did.