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Archi's SC Farm Archi-ASF
STEAM GROUP
Archi's SC Farm Archi-ASF
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Ways of Tracking Time Played
I know it's weird but I have this weird fetish: I enjoy seeing how much time I spend listening to soundtracks. Since Killing Floor does not have a DLC for that I decided to use Killing Floor DLC 1 (App ID 1255) which is unlisted (not sure if it's the right term but it just doesn't show up on Steam, only on SteamDB). Is there a way to see how much Time Played I have on that one? It does not show up on my Recently Played list (like for example Hotline Miami 2: Wrong Number - Digital Special Edition does) and actually it is not listed as owned on SteamDB however when I try launching it via SteamDB it launches Killing Floor the game.

Also is there a way to see Time Played on soundtracks in case they get banned/unlisted? I have found one solution which is to review a soundtrack so that Time Played is shown on the review however I would prefer not to write reviews for all soundtracks.

Yeah super weird but I would be very grateful if someone could help me with this, I promise to send some points lol
Originally posted by Archi:
ASF does not work with hours played at all, apart from recording them off the badges page for cards farming process, and exclusively because we need that info to make optimal decisions - your game does not display there so not a source of information.

It might be possible to grab this information from Steam directly, but for that you'd need to code custom ASF plugin that would hook into the communication and actually record it on its own. A lot of work for something this small. I don't have any more ideas.
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A moderator of this forum has indicated that this post answers the original topic.
Archi 1 Dec @ 3:48am 
ASF does not work with hours played at all, apart from recording them off the badges page for cards farming process, and exclusively because we need that info to make optimal decisions - your game does not display there so not a source of information.

It might be possible to grab this information from Steam directly, but for that you'd need to code custom ASF plugin that would hook into the communication and actually record it on its own. A lot of work for something this small. I don't have any more ideas.
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