ГРУППА STEAM
The Sanders Family TComWrkShp
ГРУППА STEAM
The Sanders Family TComWrkShp
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Создана
23 апреля 2015 г.
Язык
английский
Все обсуждения > Общие обсуждения > Подробности темы
[SOLVED]How did the minigun's animation work?
When aiming with the minigun, the guntube is turning, but I didn't find ways to make it happened, and I didn't find any unitypackage examples which explaned how it work, anyone got an idea?
Отредактировано Elk Jug; 14 янв. 2018 г. в 8:33
Автор сообщения: SMD:
Exactly what Maikee Maous said, there is no need for animation. It is done using code or simple Animation that rotate Model_1 at one of the axis. You can apply multiple object in terms of looks, basically combine all the Models into 1 and name it as Model_1. If you want it to the separated, I dont know if parenting the models to Model_1 will work, but you can try
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Сообщения 15 из 5
You need a Model_1, that will be the barrel of the Minigun. You will also need a Minigun Audioclip for the sound it makes when spinning
Автор сообщения: SMD
You need a Model_1, that will be the barrel of the Minigun. You will also need a Minigun Audioclip for the sound it makes when spinning
so what about animations? and could I apply multiple objects as barrel? sry but I really need more guide, thx.
The animation of the barrel is dependant on how you set the .dat file as well. Firstly, gun Action type should be set to Minigun.

For setting up in Unity, the gun has to be modelled into 2 separate meshes, one for the main model and the other the barrel you want it to rotate. Despite it being Model_0 and Model_1, do make sure they fall under the same LOD Group

Автор обсуждения пометил сообщение как ответ на свой вопрос.
Exactly what Maikee Maous said, there is no need for animation. It is done using code or simple Animation that rotate Model_1 at one of the axis. You can apply multiple object in terms of looks, basically combine all the Models into 1 and name it as Model_1. If you want it to the separated, I dont know if parenting the models to Model_1 will work, but you can try
Автор сообщения: SMD
Exactly what Maikee Maous said, there is no need for animation. It is done using code or simple Animation that rotate Model_1 at one of the axis. You can apply multiple object in terms of looks, basically combine all the Models into 1 and name it as Model_1. If you want it to the separated, I dont know if parenting the models to Model_1 will work, but you can try
Thankyou, so that is the answer but a little bit disappointed, I thought we can change the rotate animations to a customize animation to achieve a more decent gun mechanical animation, now I know it can't be achieve...but thanyou anyway, solved this problem
Отредактировано Elk Jug; 14 янв. 2018 г. в 8:32
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