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Feature Request: 100% Achievements Dynamic Collection
Can we get a checkbox for games which I've already got 100% on? I'm currently tracking this by creating a category manually, so having the option to automate this would be nice.

The new GOG client also has a way to sort your entire collection by completion percentage which is very useful for finding older games I'm close to completing, which is something I'd like to have here too.
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1-15 van 26 reacties weergegeven
+1

Oh this would be cool. I'd love to have it!
+1, would be very useful for me
Yeah, that would be quite nice.
It would be nice to go a step further and sort by achievement completion ranges, like games finished up to 50%, 60%, 70% and etc.
I guess you don't finish games to 100% every day so I think a dynamic collection would be quite overkill... Having a collection named "perfect games" and throwing them in manually is absolutely enough.


Origineel geplaatst door Seed of Power:
It would be nice to go a step further and sort by achievement completion ranges, like games finished up to 50%, 60%, 70% and etc.

This would be rather stupid because XX% is not always the same as XX%...
Like you have for example ZUP games where 1000 Achievements = 50% and you have Skyrim where 35 Achievements = 50%... What should the collection do now? ZUP is harder because you need 1000 Achievements more to get to 100%? ZUP is the same beacuse you are at 50% on both games? Skyrim takes around 200 hours to 100% while ZUP only takes around 1 hour...

A collection for completion-rates in my opinion is an absolute waste
Origineel geplaatst door BeatZ:
This would be rather stupid because XX% is not always the same as XX%...
Like you have for example ZUP games where 1000 Achievements = 50% and you have Skyrim where 35 Achievements = 50%... What should the collection do now? ZUP is harder because you need 1000 Achievements more to get to 100%? ZUP is the same beacuse you are at 50% on both games? Skyrim takes around 200 hours to 100% while ZUP only takes around 1 hour...

A collection for completion-rates in my opinion is an absolute waste
Compute a weighted value against global unlock %? That's why rarity on Xbox One and PS4 is a statistic reported when you unlock. It's more interesting than a popup you completely miss in Steam, not to mention you get a satisfying sound along with your rarity info.

I already compute more advanced statistics on achievements than Steam does, including the % of your friends (who have at least 1 achievement in the game you are playing) who have unlocked any given achievement, because this is altogether more interesting information.

https://gtm.you1.cn/sharedfiles/filedetails/?id=1792236690

There is a lot Valve could do to improve this stuff, but considering how easy it is to tamper with achievement statistics and unlock them if you know how write this sort of software, I think they just declared it a dead-end as soon as they added achievements.
Origineel geplaatst door SK Kaldaien:
Compute a weighted value against global unlock %? That's why rarity on Xbox One and PS4 is a statistic reported when you unlock. It's more interesting than a popup you completely miss in Steam, not to mention you get a satisfying sound along with your rarity info.

Rarity is also calculated on Steam but it is not as obvious as on consoles. Anyways the main point of my comment is basically a dynamic list for perfect games is kinda useless because unless you are using SAM or those stupid Achievement Farming Games you are not hitting 100% as often as you would need an automation for this...

And the split into 10% steps for the completition is also as useless because as I said XX percentage is not always the same XX percentage. Plus if you go for achievements, normally you get stuck into one game until you have 100% and then you move on. You are not like "Oh today I feel like 90% and tomorrow I wanna do some 30%".

This is just nitpicking for stuff that could be nice for ONE person but Valve is not working for ONE person but for A WHOLE community.
Origineel geplaatst door BeatZ:
Origineel geplaatst door SK Kaldaien:
Compute a weighted value against global unlock %? That's why rarity on Xbox One and PS4 is a statistic reported when you unlock. It's more interesting than a popup you completely miss in Steam, not to mention you get a satisfying sound along with your rarity info.

Rarity is also calculated on Steam but it is not as obvious as on consoles. Anyways the main point of my comment is basically a dynamic list for perfect games is kinda useless because unless you are using SAM or those stupid Achievement Farming Games you are not hitting 100% as often as you would need an automation for this...

And the split into 10% steps for the completition is also as useless because as I said XX percentage is not always the same XX percentage. Plus if you go for achievements, normally you get stuck into one game until you have 100% and then you move on. You are not like "Oh today I feel like 90% and tomorrow I wanna do some 30%".

This is just nitpicking for stuff that could be nice for ONE person but Valve is not working for ONE person but for A WHOLE community.
They're not even doing that. I've been adding all sorts of stuff to Steam now for about 5 years :)

They would take my messages if they actually cared, because I've actually written shaders and code patches explaining how to fix their overlay for HDR, how to correctly process HDR screenshots, etc. and I'm still sitting here the only one who knows how to make most of Steam work correctly in HDR.

You don't refuse free labor if you're paying attention to the community.
Origineel geplaatst door BeatZ:
I guess you don't finish games to 100% every day so I think a dynamic collection would be quite overkill... Having a collection named "perfect games" and throwing them in manually is absolutely enough.


Origineel geplaatst door Seed of Power:
It would be nice to go a step further and sort by achievement completion ranges, like games finished up to 50%, 60%, 70% and etc.

This would be rather stupid because XX% is not always the same as XX%...
Like you have for example ZUP games where 1000 Achievements = 50% and you have Skyrim where 35 Achievements = 50%... What should the collection do now? ZUP is harder because you need 1000 Achievements more to get to 100%? ZUP is the same beacuse you are at 50% on both games? Skyrim takes around 200 hours to 100% while ZUP only takes around 1 hour...

A collection for completion-rates in my opinion is an absolute waste

You don't need to take in account any of that when you are talking about percents. Also we talking about sorting personal profiles so it doesn't need to be weighted against all of steam.

If I start a game and I finish just over half of it, it will go in the 50% range. It would be nice to sort my games by the ones I have played and haven't gotten any achievements in. It doesn't need to take in account the amount of achievements a game has or play time.
Origineel geplaatst door BeatZ:
I guess you don't finish games to 100% every day so I think a dynamic collection would be quite overkill... Having a collection named "perfect games" and throwing them in manually is absolutely enough.
The problem is that some games add new achievements over time which you might not notice. Having Steam take care of this automatically would be a real help.
Origineel geplaatst door GrunzJr:
The problem is that some games add new achievements over time which you might not notice. Having Steam take care of this automatically would be a real help.

That could be done via the "Perfect Games"-counter on your profile. Sure this is exclusive to level 10+ users but I guess people that actually give a shoot on perfect games are most likely level 10+. Anyways I see your point and I agree that it would be helpful, yet still checking your handmade list of perfect games being checked once a year or even a month after checking the perfect game counter is not that much of work that there should be automation for it.

There are many community crafted tools out there like https://www.exophase.com/ or maybe https://astats.astats.nl/astats/ that can support you on your huting journey.
If Valve was going to implement every nit-picking feature they will never make any noticeable progress on their client what so ever.
Laatst bewerkt door Sazzouu; 26 jan 2020 om 10:13
I would like this very much!
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