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In your batch file, make sure you have +exec pure.cfg
Example of mine:
start /wait /affinity 01 /HIGH srcds.exe -game insurgency -secure -console +exec pure.cfg +mp_theater_override "dy_gnalvl_coop_usmc" +sv_playlist sernix/sernix_coop +sv_pure -1 +maxplayers 49 +sv_workshop_enabled 1 +map "shop_invasion_coop_b2 checkpoint" +sv_lan 0 -port 27015 -autoupdate
The reason you see blank models is because on first load, the server isnt able to load custom models.
Also make sure you're NOT using any other custom PLAYER models on the server or subscribed by the clients.
I designed our theater to only look for our custom models, not custom ones from workshop because I want all players to see the same models and in the past, players would subscribe to enemy bots that were highlighted red or easy to notice.
This may vary for gun mods though since we don't overwrite certain vanilla guns.
The other issue I have is that it appears that it stays at 6 bots on the server irrespective of the number of individuals on the server (whether we have 5/6/7 etc. people on it doesn't ever go above 6 bots when looking at the admin player list panel). Having looked at the respawn.cfg (which I've placed in /insurgency/cfg/sourcemod as well as addons/sourcemod/configs) file that accompanies c_dy_respawn_naong_ai_director it should in theory increase based on player count? This doesn't appear to be working, I've added a number of cvars to the default checkpoint config but it doesn't seem to make a difference, any idea what could be causing this?
I'm running the following plugins for reference, broadly they all appear to be working:
afk_manager4
bsuicide_bomb_redux_naong
c_dy_respawn_naong_ai_director
dynamic
fuckyeah
helpmenu
ins_items
insurgency
killer_info_display
om_propspawn_sernix
restrictedarea
SpawnProtection
Here is the Sernix_Coop playlist file contents:
"playlist"
{
"name" "Sernix Coop Playlist"
"description" "Sernix 24/7 Coop"
"category" "coop" // Required: Menu category, should be "pvp", "coop", "solo" or "hidden"
// Optional: Maxplayer requirements.
// Servers running this playlist must have a maxplayers value between
// require_maxplayers_min and require_maxplayers_max to operate.
"require_maxplayers_min" "25"
"require_maxplayers_max" "100"
// Optional: sv_pure settings
"sv_pure"
{
// This value will be used for sv_pure unless it has been defined serverside in a config or launch parameter.
"default" "-1"
}
// A list of maps that this playlist must be played on.
// If no maps are included, this playlist will have no map restrictions.
"allowed_maps"
{
// "mapname" "gamemode"
// eg: "station" "push"
"panama_canal_b2" "checkpoint"
"prospect_coop_b6" "checkpoint"
"gizab_b1_coop" "checkpoint"
"ps7" "checkpoint"
"baghdad_coop_b5" "checkpoint"
"badlands_b1" "checkpoint"
"clean_sweep_coop_ws" "checkpoint"
"kandagal_coop_b5" "checkpoint"
"downtown_coopv1a" "checkpoint"
"crossbow" "checkpoint"
"contact_coopv2" "checkpoint"
}
// Localization files, loaded before anything in this file is referenced by UI, ideal
// for strings like map and gamemode names that will be displayed in the menu
"localization"
{
//"file" "<localization path>"
}
// Recommended convars, will be applied but are not enforced and
// can be changed by server operators.
"cvars"
{
// "CVAR" "VALUE"
"checkpoint" // Gamemode specific cvars
{
// "CVAR" "VALUE"
}
}
// Enforced convars, these will be unchangable.
"forced_cvars"
{
"sv_battleye" "0"
// "CVAR" "VALUE"
"snd_obstruction_enable" "1"
"checkpoint"
{
"mp_supply_token_base" "20"
}
}
// Defines the filters available to players searching for a game.
"filters"
{
// Passworded server handling, by default this is 0 and hides _all_ passworded servers from the server results.
// Setting this to 1 will allow passworded servers to appear in the list and will prompt for a password on connection,
// this may be desired behaviour for playlists with a small server count or players who expect passworded servers.
"show_passworded_servers" "0"
// Minimum player count filter, removing this key will remove this filter.
"players"
{
"min" "0" // Minimum slider value, defaults to 0
"max" "64" // Maximum slider value, defaults to require_maxplayers_max value
}
// Mod support, if enabled a filter is added allowing people to include/exclude servers which have sv_pure -1 or 0
// and support workshop items
"mod_support" "1"
// Per-tag filtering, each filter is given a 3-state button to require/exclude specific tags
// Example tags: no3dvoip, notargetindicator, deathmsgs, nofriendlyfire, deadchat, deadvoice, teamtalk (alltalk disabled), fullscoreboard (kd on scoreboard)
// Values: 0 = Exclude, 1 = Include, 2 = Ignore
"tags"
{
// "tag name"
// {
// "default" "value" // Value (0-2): Default state of this button
// "ignorable" "1" // Boolean, can this filter opt out of tag filtering. Default 1
// "invert" "0" // Boolean, an inverted filter will REQUIRE a tag when crossed out and EXCLUDE a tag when ticked. Default 0
// }
}
}
//
// Solo menu specific info
//
// Solo mode specific recommended convars, applied but not enforced
"solo_cvars"
{
// "CVAR" "VALUE"
"ambush" // Gamemode specific cvars
{
// "CVAR" "VALUE"
}
}
// Recommended mapcycle, this is the default cycle if they haven't loaded it before and resetting the mapcycle will use this.
"solo_mapcycle"
{
// "mapname" "gamemode"
// eg: "station" "push"
}
}
Here is the default_server_checkpoint cfg:
"mp_maxgames" "1"
"mp_maxrounds" "7"
"mp_winlimit_coop" "1"
"mp_roundtime" "1200"
"mp_cp_capture_time" "30"
"mp_cp_deteriorate_time" "0"
"mp_player_resupply_delay_base" "20"
"mp_supply_rate_losing_team_high" "1"
"mp_supply_rate_losing_team_low" "1"
"mp_supply_rate_winning_team_high" "1"
"mp_supply_rate_winning_team_low" "1"
"ins_bot_count_checkpoint_min" "6"
"ins_bot_count_checkpoint_max" "80"
"ins_bot_count_checkpoint_default" "0" // when set to 0, it will scale between the min and max depending on player count
"mp_coop_lobbysize" "19"
"mp_friendlyfire" "1"
"mp_timer_preround" "10"
"mp_timer_postround" "10"
"mp_timer_postgame" "10"
"mp_timer_pregame" "1"
"mp_coop_min_bots" "6"
"mp_coop_max_bots" "80"
"sv_hud_deathmessages" "0"
Thanks for your help!
Cheers