STEAM GROUP
Sernix Coop Insurgency SCINS
STEAM GROUP
Sernix Coop Insurgency SCINS
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29 January, 2015
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Ap0c666 19 Aug, 2018 @ 2:13am
Invisible bots with Sernix server setup
Hi,

Just trying to setup a private server for a few friends to play on, I've installed the theater and asset mods server side (and dloaded client side). Sernix is working as we have all the options for VIP/Medic/engineer etc but the bots themselves are floating without bodies with a blue error at their feet? Any idea what is causing this? I've deleted and reinstalled multiple times, I don't have this issue on Bot Massacre #4 or Sernix servers so I assume its something wrong with the theater file which I haven't amended from default?
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Daimyo 21 Aug, 2018 @ 12:28pm 
Create a file called pure.cfg in your insurgency\cfg directory. In the pure.cfg paste sv_pure -1

In your batch file, make sure you have +exec pure.cfg


Example of mine:

start /wait /affinity 01 /HIGH srcds.exe -game insurgency -secure -console +exec pure.cfg +mp_theater_override "dy_gnalvl_coop_usmc" +sv_playlist sernix/sernix_coop +sv_pure -1 +maxplayers 49 +sv_workshop_enabled 1 +map "shop_invasion_coop_b2 checkpoint" +sv_lan 0 -port 27015 -autoupdate

The reason you see blank models is because on first load, the server isnt able to load custom models.

Also make sure you're NOT using any other custom PLAYER models on the server or subscribed by the clients.

I designed our theater to only look for our custom models, not custom ones from workshop because I want all players to see the same models and in the past, players would subscribe to enemy bots that were highlighted red or easy to notice.

This may vary for gun mods though since we don't overwrite certain vanilla guns.
Last edited by Daimyo; 21 Aug, 2018 @ 12:30pm
Ap0c666 22 Aug, 2018 @ 11:23am 
Thanks Daimyo, I actually got this working prior to your post but have encounted another issue.Everything appears to be working except the bot spawning mechanics, the bots refuse to spawn unless I set sv_playlist coop, (I tried to use no playlist, the sernix_coop playlist and an empty custom playlist and nothing would work), I investigated what the offending cvar could be and it appears it's the "require_maxplayers_min" line within the playlist file that determines whether bots would spawn. It's a 19 player private server so when I use the sernix_coop file and change this to "25" it spawns 6 bots (presumably because it takes into acount the 19 slots?).

The other issue I have is that it appears that it stays at 6 bots on the server irrespective of the number of individuals on the server (whether we have 5/6/7 etc. people on it doesn't ever go above 6 bots when looking at the admin player list panel). Having looked at the respawn.cfg (which I've placed in /insurgency/cfg/sourcemod as well as addons/sourcemod/configs) file that accompanies c_dy_respawn_naong_ai_director it should in theory increase based on player count? This doesn't appear to be working, I've added a number of cvars to the default checkpoint config but it doesn't seem to make a difference, any idea what could be causing this?

I'm running the following plugins for reference, broadly they all appear to be working:
afk_manager4
bsuicide_bomb_redux_naong
c_dy_respawn_naong_ai_director
dynamic
fuckyeah
helpmenu
ins_items
insurgency
killer_info_display
om_propspawn_sernix
restrictedarea
SpawnProtection

Here is the Sernix_Coop playlist file contents:

"playlist"
{
"name" "Sernix Coop Playlist"
"description" "Sernix 24/7 Coop"
"category" "coop" // Required: Menu category, should be "pvp", "coop", "solo" or "hidden"

// Optional: Maxplayer requirements.
// Servers running this playlist must have a maxplayers value between
// require_maxplayers_min and require_maxplayers_max to operate.
"require_maxplayers_min" "25"
"require_maxplayers_max" "100"

// Optional: sv_pure settings
"sv_pure"
{
// This value will be used for sv_pure unless it has been defined serverside in a config or launch parameter.
"default" "-1"
}

// A list of maps that this playlist must be played on.
// If no maps are included, this playlist will have no map restrictions.
"allowed_maps"
{
// "mapname" "gamemode"
// eg: "station" "push"
"panama_canal_b2" "checkpoint"
"prospect_coop_b6" "checkpoint"
"gizab_b1_coop" "checkpoint"
"ps7" "checkpoint"
"baghdad_coop_b5" "checkpoint"
"badlands_b1" "checkpoint"
"clean_sweep_coop_ws" "checkpoint"
"kandagal_coop_b5" "checkpoint"
"downtown_coopv1a" "checkpoint"
"crossbow" "checkpoint"
"contact_coopv2" "checkpoint"
}

// Localization files, loaded before anything in this file is referenced by UI, ideal
// for strings like map and gamemode names that will be displayed in the menu
"localization"
{
//"file" "<localization path>"
}

// Recommended convars, will be applied but are not enforced and
// can be changed by server operators.
"cvars"
{
// "CVAR" "VALUE"
"checkpoint" // Gamemode specific cvars
{
// "CVAR" "VALUE"
}
}

// Enforced convars, these will be unchangable.
"forced_cvars"
{
"sv_battleye" "0"
// "CVAR" "VALUE"
"snd_obstruction_enable" "1"
"checkpoint"
{
"mp_supply_token_base" "20"
}
}

// Defines the filters available to players searching for a game.
"filters"
{
// Passworded server handling, by default this is 0 and hides _all_ passworded servers from the server results.
// Setting this to 1 will allow passworded servers to appear in the list and will prompt for a password on connection,
// this may be desired behaviour for playlists with a small server count or players who expect passworded servers.
"show_passworded_servers" "0"

// Minimum player count filter, removing this key will remove this filter.
"players"
{
"min" "0" // Minimum slider value, defaults to 0
"max" "64" // Maximum slider value, defaults to require_maxplayers_max value
}

// Mod support, if enabled a filter is added allowing people to include/exclude servers which have sv_pure -1 or 0
// and support workshop items
"mod_support" "1"

// Per-tag filtering, each filter is given a 3-state button to require/exclude specific tags
// Example tags: no3dvoip, notargetindicator, deathmsgs, nofriendlyfire, deadchat, deadvoice, teamtalk (alltalk disabled), fullscoreboard (kd on scoreboard)
// Values: 0 = Exclude, 1 = Include, 2 = Ignore
"tags"
{
// "tag name"
// {
// "default" "value" // Value (0-2): Default state of this button
// "ignorable" "1" // Boolean, can this filter opt out of tag filtering. Default 1
// "invert" "0" // Boolean, an inverted filter will REQUIRE a tag when crossed out and EXCLUDE a tag when ticked. Default 0
// }
}
}

//
// Solo menu specific info
//

// Solo mode specific recommended convars, applied but not enforced
"solo_cvars"
{
// "CVAR" "VALUE"

"ambush" // Gamemode specific cvars
{
// "CVAR" "VALUE"
}
}

// Recommended mapcycle, this is the default cycle if they haven't loaded it before and resetting the mapcycle will use this.
"solo_mapcycle"
{
// "mapname" "gamemode"
// eg: "station" "push"
}

}

Here is the default_server_checkpoint cfg:

"mp_maxgames" "1"
"mp_maxrounds" "7"
"mp_winlimit_coop" "1"
"mp_roundtime" "1200"
"mp_cp_capture_time" "30"
"mp_cp_deteriorate_time" "0"
"mp_player_resupply_delay_base" "20"
"mp_supply_rate_losing_team_high" "1"
"mp_supply_rate_losing_team_low" "1"
"mp_supply_rate_winning_team_high" "1"
"mp_supply_rate_winning_team_low" "1"
"ins_bot_count_checkpoint_min" "6"
"ins_bot_count_checkpoint_max" "80"
"ins_bot_count_checkpoint_default" "0" // when set to 0, it will scale between the min and max depending on player count
"mp_coop_lobbysize" "19"
"mp_friendlyfire" "1"
"mp_timer_preround" "10"
"mp_timer_postround" "10"
"mp_timer_postgame" "10"
"mp_timer_pregame" "1"
"mp_coop_min_bots" "6"
"mp_coop_max_bots" "80"
"sv_hud_deathmessages" "0"

Thanks for your help!
Ap0c666 22 Aug, 2018 @ 11:26am 
Sorry I should clarify that bots respawn and reinforce so those mechanics do appear to work, but it caps at 6 bots at any one time.
Ap0c666 22 Aug, 2018 @ 5:17pm 
Right think I fixed it, changed "require_maxplayers_min" to "49" and deleted "require_maxplayers_max", seems to now spawn more bots as more people join (unless you've spotted any other issues?). Quick q, is the respawn plugin the latest on the github (around 3 months old)? I notice that i don't have the outlines on engineer props like it does on Sernix #3 etc.

Cheers
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