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Bir çeviri sorunu bildirin
<Changes>
- You won't automatically switch weapon when a teammate passes you pills/adrenaline.
- Survivors in "pushaway-range" will not take Friendly Fire damage.
- Witch damage has been set back to 75 per hit (Promod Value)
- Parish Map 1: Tank Spawn is forced to spawn before the Point of no Return.
<Changes>
- Molotovs have been removed from the config.
- Points are Frozen on Tank Spawn (Goes hand in hand with Saferoom Door Manager to prevent undeserved HB&Distance)
- Placed Fencing on Dark Carnival Map 1 Bridge: Preview
- Resolved a few minor bugs with Weapon Spawns on Dead Air.
- Updated Scarecrow with all the General Server Features.
<Fixes>
- Witches and Tanks will no longer spawn on top of eachother (Thanks Visor <3)
<Changes>
- Tanks will take a lot less damage per second from Molotovs, making the Tank harder to kill while also forcing the Tank to commit sooner.
> A Molotov will now take 200 Seconds to kill a Tank. (Default: 75)
<Changes>
- Adrenaline has been added back with a limit of 2 spawns per map.
- Adrenaline will no longer offer a running speed buff, the revive/action speed will still be there.
- Molotov has been added back with a limit of 1 spawn per map.
- Melee weapon limit has been removed, their spawns will remain removed from the Saferoom.
> Except for Dead Center 1 of course.
- Health Cabinets will spawn again, due to offering pill spawn locations.
- Custom Campaigns are fully supported with Scarecrow now as well as the Saferoom Door Plugin.
- Common will spawn normally at the Saferoom area again, to prevent an easy rush.
- Tank Spawn on Parish 1 will be banned from early spawn, due to common spawns at the safe area.
- Added a Shove Fix for Common Infected stuck in props.
- Added Infected Despawner, which effectively despawns common infected being left behind the Survivors.
- SI Respawn distance has been lowered.
--- Config can be publicly played
<Fixes>
- Saferoom Door Manager plugin is fully fixed to work with L4D1 Maps and most Custom Campaign Maps.
- Death Spit will no longer have a buggy radius. (Jahze's work)
<Changes>
- Spawntimer has been increased with 1. (16 to 17)
- Pills Limit outside of the Saferoom has been set to 2. (0 to 2)
- Shotgun Ammo has been set to 8/128. (L4D1 Style)
<Experimental Implementations>
- Added a "Fix" for SI being able to stop a charger that's carrying a victim by pouncing in front of it.
- Added a "Fix" for SI being able to pounce/target a player that just got charged (After Charge end and before Pummel start)