STEAM-RYHMÄ
A.I.D.S - Members A.I.D.S -
STEAM-RYHMÄ
A.I.D.S - Members A.I.D.S -
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PELISSÄ
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PAIKALLA
Perustettu
25. huhtikuuta 2013
Kieli
portugali – Brasilia
Sijainti
Brazil 
Parte um do changelog completo
Axe
- Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

Ancient Apparition
- Ice Vortex cooldown decreased from 6 to 5
- Ice Blast base AoE increased from 225 to 275
- Added Aghanim's Scepter

Ice Blast duration increased from 8/9/10 to 17


Batrider
- Vision decreased from 1800/800 to 1400/800
- Flamebreak manacost increased from 80/100/120/140 to 140

Beastmaster
- Greater Hawk invisibility fade time decreased from 5 to 4

Bloodseeker
- Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
- Bloodrage dispels the target before applying its buff

This would cause it to remove things like Ethereal

- Rupture damage is now HP loss

This causes it to go through Magic Immunity now


Bounty Hunter
- Track manacost from 70/60/50 to 50

Bristleback
- Quill Spray hit memory increased from 10 to 14 seconds

Broodmother
- Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

Centaur Warchief
- Added to Captain's Mode

Clinkz
- Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

Clockwerk Goblin
- Power Cogs no longer knock back magic immune units

Crystal Maiden
- Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Freezing Field explosion AoE increased from 215 to 230
- Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50

Dark Seer
- Vacuum cooldown increased from 22 to 24

Dazzle
- Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
- Shallow Grave can now be cast on magic immune allies

Death Prophet
- Movement speed decreased from 285 to 280
- Silence AoE increased from 200/275/350/350 to 350
- Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

Disruptor
- Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
- Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
- Thunder Strike AoE increased from 200 to 240

Doom Bringer
- Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
- Aghanim's Scepter upgrade duration reworked

Aghanim's Doom duration doesn't count down while the target is within 550 range of Doombringer


Dragon Knight
- Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

Drow Ranger
- Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

Earthshaker
- Turn rate improved from 0.4 to 0.6
- Fissure range increased from 1200 to 1300
- Echo Slam now considers illusions as heroes

This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.


Ember Spirit
- Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
- Added to Captain's Mode

Enchantress
- Aghanim's Scepter bonus attack range increased from 165 to 190

Enigma
- Malefice scaling reworked


Old Malefice:
==============
Duration: 2/4/4/6 (1/2/2/3 ticks)
Damage: 40/40/65/65 (total dmg: 40/80/130/195)
Stun Duration: 1


New Malefice:
==============
Duration: 6 (3 ticks)
Damage: 25/40/55/70 (total dmg: 75/120/165/210)
Stun Duration: 0.25/0.5/0.75/1


Goblin Shredder
- Base Strength increased by 3
- Int growth increased from 1.8 to 2.4
- Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Chakram move speed increased from 800 to 900

Gyrocopter
- Flak Cannon cooldown increased from 20 to 30

Huskar
- Base Strength increased by 3
- Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
- Life Break HP cost increased from 35/30/25% to 40/35/30%
- Berserker's Blood Reworked

Old Berserker's Blood:
----------------------
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Attack Speed: 3/6/9/12 IAS per stack
Damage: 2/4/6/8 damage per stack


New Berserker's Blood:
----------------------
Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.

Magic Resistance: 4/5/6/7% magic resistance
Attack Speed: 8/12/16/20 per stack

- Removed from Captain's Mode

Invoker
- Alacrity manacost decreased from 100 to 75
- Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
- Ghost Walk cooldown decreased from 60 to 35
- Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15

Io
- Spirits no longer provide vision, except temporarily when they collide with an enemy hero
- Overcharge hp/mp cost increased from 3.5% to 4.5%

Juggernaut
- Omnislash no longer jumps on Tombestone Zombies

Keeper of the Light
- Base Strength decreased by 2

Kunkka
- Ghost Ship damage increased from 300/400/500 to 350/450/550
- X Marks The Spot manacost decreased from 80/90/100/110 to 80
- X Marks The Spot vision from 1000 flying to 400 ground vision

Legion Commander
- Duel bonus damage per victory increased from 10 to 10/14/18
- Added to Captain's Mode

Lich
- Chainfrost bounce count increased from 7 to 10

Lifestealer
- Open Wounds cast range decreased from 600 to 200/300/400/500

Lina Inverse
- Attack range increased from 625 to 635

Lion
- Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

Lone Druid
- Spirit Bear now has its HP drained by Armlet when active
- Spirit Bear bounty increased from 100 to 300

Lord of Avernus
- Movement speed increased from 300 to 310

Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)

Magnataur
- Reverse Polarity damaged decreased from 150/225/300 to 50/125/200

Medusa
- Stone Gaze Reworked

Old Stone Gaze:
===============
Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.

Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.

View Angle Spread: 75

AOE: 800
CD: 140/100/60
Manacost: 200/100/0

Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.


Stone Gaze:
============
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85

Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%

AOE: 1000
CD: 90
Manacost: 200

Note: Kills illusions instead of petrifying them

- Removed from Captain's Mode

Meepo
- Innate magic resistance increased from 25% to 35%

Mirana
- Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Starfall will choose a new target for the second star if the first died before impact

Morphling
- Base attack time improved from 1.7 to 1.6

Naga Siren
- Rip Tide cooldown rescaled from 19/16/13/10 to 10

Necrolyte
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death

Nerubian Assassin
- Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Mana Burn manacost rescaled from 130/120/110/100 to 100

Nightstalker
- Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

Obsidian Destroyer
- Movement speed increased from 310 to 315

Ogre Magi
- Ignite DPS increased from 26/32/38/44 to 26/34/42/50

Omniknight
- Added Aghanim's Scepter

Guardian Angel AoE becomes global and affects buildings (including regen)


Pandaren Brewmaster
- Aghanim's Primal Split units now gain your current level of Drunken Brawler
- Fire Panda no longer upgrades damage with Aghanim's Scepter

It has roughly same damage with Drunken Brawler now


Phantom Assassin
- Blur level 4 evasion increased from 35% to 40%

Phantom Lancer
- Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%

Phoenix
- Sun Ray HP cost per second increased from 3% to 4%

Pudge
- Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

Pugna
- Nether Blast structure damage increased from 33% to 50%
- Decrepify can now target Tombstone

Razor
- Eye of the Storm duration increased from 20/25/30 to 30
- Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

Rikimaru
- Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1

Sand King
- Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
- Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)

Shadow Demon
- Base Intelligence decreased by 3
- Shadow Poison no longer gives vision over the targets with the debuff

This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds


Shadow Fiend
- Requiem of Souls slow rescaled from 15/20/25% to 20%
- Requiem of Souls damage reduction increased from 15/20/25% to 50%

Shadow Shaman
- Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130

Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75


Silencer
- Global Silence now affects sleeping units
- Added Aghanim's Scepter for Silencer

Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.


Skeleton King
- Reincarnation slow now affects attack speed as well
- Reincarnation slow happens immediately upon death rather than after reincarnating
- Critical Strike Reworked

Mortal Strike:
===============
Has a passive and active component. Passively gives you a chance to land a critical strike. Can be cast to temporarily steal HP from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.

Passive Crit Damage: 1.25/1.75/2.25/2.75
Passive Crit Chance: 15%

HP Drain: 20% of Max (Not Lethal)
Drain duration: 7
Cast Range: 550
Manacost: 30
Cooldown: 25

Note: This doesn't affect max hp, just temporarily drains then returns it.
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Se possível dêem uma lida nesses changelogs... Chegam a ser absurdas as coisas que mudaram dessa vez... enfim... vejam e comentem... quero saber a opinião de vocês a respeito...
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