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Semua Diskusi > Faction Pages > Rincian Topik
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Mars 13 Nov 2017 @ 4:10pm
Faction Page Content
Treasury

Everyone Starts out with 10,000 Credits in their treasury, 5,000 Credits per turn, 5 Energy in their treasury, and 2 Energy per turn. No upkeep yet.

Credits: (Your money)
CPT: (Your money per turn)
Energy Treasury:
Energy Upkeep:


Buildings
Manufactory: Requires class K or M planet, costs 10,000 Credits, yields 5,000 per turn.
Multi-Residence complex: Requires class M planet, costs 5,000 Credits, allows you to further colonize planets.
Deep core mining facility: Requires class K planet, costs 20,000 Credits, yields 10,000 per turn
Orbital Shipyard: any class of planet, costs 35,000 Credits, allows you to build ships
Armory: requires class K or M planet, costs 5,000 Credits, allows you to raise armies.
Mineral Processing Plant: Requires class K planet, costs 35,000 Credits, yields 15,000 per turn
Mass Energy Plant: requires Class J planet, costs 50,000 Credits, creates 5 Energy per turn
Mass Solar Energy Plant: Requires Hydrogen based sun, costs 75,000 Credits, creates 10 Energy Per turn
Trans-Systemic Trade post: Requires any class planet, costs 15,000 Credits, yields 2,000 per turn, allows you to trade with other factions

National Relations
Trade Agreement(s): (Max 3)
Ally (Max 1):
Rival (Max 1):

Military

Infantry
Basic Infantry: 1 Energy per unit, .5 Energy per turn upkeep
Light Infantry: .5 Energy per unit, 1 Energy per turn upkeep
Heavy Infantry: 2 Energy per unit, 1 Energy per turn upkeep
Marine Infantry: 3 Energy per unit, 1 Energy per turn upkeep
Conscript Infantry: .5 Energy per unit, .25 Energy per turn upkeep
Garrison Infantry: 1 Energy per unit, 0 Energy per turn upkeep (these units aren't very good in combat, best to reserve these for defending forts, as the defense bonus plays a role)

In-Athmosphere Vehicles
Light Tank Unit: 3 Energy per unit, 1 Energy per turn upkeep
Heavy Tank Unit: 5 Energy per unit, 2 Energy per turn upkeep
Terrestrial Carrier Vehicle: 2 Energy per unit, 1 Energy per turn upkeep
Aeronautical Carrier Vehicle: 3 Energy per unit, 2 Energy per turn upkeep
Close-Air Support Fighter: 4 Energy per unit, 2 Energy per turn upkeep
Bombercraft: 5 Energy per unit, 3 Energy per turn upkeep
Heavy Fighter: 5 Energy per unit, 4 Energy per turn upkeep
Light Fighter: 3 Energy per unit, 2 Energy per turn upkeep

Extra-Terrestrial Vehicles
Fighter Starcraft: 3 Energy per unit, 1 Energy per turn upkeep
Heavy Starcraft: 4 Energy per unit, 2 Energy per turn upkeep
Marine Carrier Starcraft: 1 Energy per unit, 1 Energy per turn upkeep
Striker Starship: 5 Energy per unit, 3 Energy per turn upkeep
Dreadnought Starship: 6 Energy per unit, 3 Energy per turn upkeep
Heavy Battlestarship: 10 Energy per unit, 5 Energy per turn upkeep
Super Battlestarship: 15 Energy per unit, 10 Energy per turn upkeep

Defenses
Standard Terrestrial Fort: 1 Energy per fort, 0 upkeep, comes with 1 unit of Garrison Infantry, holds up to 5 units of Garrison Infantry
Large Terrestrial Fort: 2 Energy per fort, 1 Upkeep, comes with 2 units of Garrison Infantry, can hold up to 10 Units of Garrison Infantry

Extra-Terrestrial Military Base: 5 Energy per base, 2 Energy per turn upkeep, comes with 1 Unit of Garrison Security, holds up to 10 Ships of any size, and 10 Units of any Infantry, and 10 Vehicles of any type.
Terakhir diedit oleh Mars; 13 Nov 2017 @ 5:05pm
Semua Diskusi > Faction Pages > Rincian Topik