STEAM-GRUPPE
Blood (PC game from 1997) [Blood]
STEAM-GRUPPE
Blood (PC game from 1997) [Blood]
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17. november 2009
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OM Blood (PC game from 1997)

This is for all people who loved to play this game and who would do just anything for a remake of this instant classic.

Blood is a PC game developed by 3D Realms and Monolith Productions and distributed by GT Interactive. Development was underway at 3D Realms in parallel with a number of other well-known titles. Following the success of Duke Nukem 3D, development progress was made public starting in June 1996 with weekly updates on their website. It was originally scheduled for release in early 1997. On January 22, 1997, a press release announced that all rights had been sold to Monolith so that 3D Realms "could focus efforts on Shadow Warrior," another Build engine game slated for release the same year. Released on May 31, 1997, it utilized an enhanced version of the Build engine from Ken Silverman which featured the addition of voxels. The game falls in the first-person shooter category and has an arsenal of curious weapons, numerous enemies and liberal amounts of gore.

A sequel to Blood, titled Blood II: The Chosen, was released on October 31, 1998. In terms of copyrights and ownership, Monolith sold the rights for Blood to GT Interactive who published the games; the company was later purchased by Infogrames which has since been renamed to Atari.


As a first-person shooter, the gameplay of Blood is witnessed through the eyes of the player controlled character and consists of fighting with all the means available, firearms or magical weapons, the different enemies which populate the levels of the game. In single player mode, the objective of the player is to lead the main character in his quest of revenge against his former master: this is achieved by navigating the levels of each separate episode, looking for an exit, until the "boss" level is reached and a showdown against a large opponent takes place. Each episode can be played separately, in no particular order, albeit these are organized to follow the game's storyline.

Blood's gameplay is similar to other classic FPS games like Doom, in that the player is required to activate switches and/or seek keys to proceed through the levels; on larger maps, finding up to six different keys may be required. Action is generally fast paced as in Doom, with hordes of enemies to wade through on each level. This abundance of enemies is likely a result of the limited load on computers required by the presence of sprites compared to modern 3D, fully-textured models. Also, the limited artificial intelligence controlling the sprites requires large numbers of hostiles to pose a significant threat to the player, in contrast to later games in which advanced AI enhances the danger of single enemies. A classic FPS feature which is rarely employed in Blood is the teleporter. The player's progress is further complicated by different types of traps, including the classic crushing blocks, explosive barrels or lava pits, the occasional jumping puzzle, and combination lock doors.

For more information visit Bloods wiki page @ http://en.wikipedia.org/wiki/Blood_%28video_game%29

The Wiki page of Blood[en.wikipedia.org]
YouTube Video of the game intro, last level and ending
YouTube Video of first level play through
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30 kommentarer
Infusco 30. aug. 2019 kl. 13:27 
Laguitoru 17. dec. 2017 kl. 3:48 
That video is removed, what was it all about anyway?
Sixty Four 21. juli 2017 kl. 17:09 
That'll teach ya xD
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