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Digital Games to Table Top?
Take a game from the digital world aka computer games.

Would you do a project of making a table top version / board game version of a digital game?

Oblivion / Fallout
Whatever game you can think of.

Would building that kind of project appeal to you and if not is it something you would buy?
Which ones would they be?

You could make them single player or multiplayer .

The creative side would be as challenged as you would like for building the sections of the boards and scenery.

The intellectual side same would you go really hard for some DnD style of rules or more simplified with little modifications akin to Fighting Fantasy series.

Or for remote play with your friends around the world would you use something like Vassal?
Suggested to me on the other forum and it has a lot of potential for me.
You make the board and pieces in your own art program and then put them onto Vassal and that provides the table top moving pieces and cards you make etc etc.

So would you make your own version of a digitial game on gameboard / table top or buy it and what would it be?

For me :
Oblivion - it has a nice atmosphere about it and I would add more crafting and trading ie really make it an open world.

Fallout / New Vegas - that could be a pretty mean game I would modify it more into a Mad Max type of game on table top.

Close Combat 5 - that might be too ambitious considering all the battlefields so I'd probably make lots of scenery that can be moved about the board for different games.
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Showing 1-15 of 16 comments
Triple G 12 Sep @ 3:45am 
Usually it´s the other way around, that table top games become digital games - and all others may already have a table top version.

Like there´s an elder scrolls table top game. There´s a fallout table top game, and there are many WW II table top games.

https://www.fantasywelt.de/Elder-Scrolls-Call-to-Arms_2
https://boardgamegeek.com/boardgame/232918/fallout
https://www.fantasywelt.de/Bolt-Action-WWII
Last edited by Triple G; 12 Sep @ 3:47am
V3LTA 12 Sep @ 5:15am 
Terraria has a table top game, world of warcraft has one. And way more games that you might think in the first place ;)
Kiryn 12 Sep @ 5:27am 
Yeah, was going to say Fallout already has a boardgame version. It's pretty good.
(there's also a tabletop miniatures game for Fallout as well. Haven't tried that.)
MD 12 Sep @ 5:28am 
Shadowrun is fun
If you use Table Top Simulator:
https://gtm.you1.cn/storesteam/app/286160/Tabletop_Simulator/

The workshop is full of Table Top games that're derivative of video games.

https://gtm.you1.cn/app/286160/workshop/
Originally posted by Chaosolous:
If you use Table Top Simulator:
https://gtm.you1.cn/storesteam/app/286160/Tabletop_Simulator/

The workshop is full of Table Top games that're derivative of video games.

https://gtm.you1.cn/app/286160/workshop/

Vassal is free :p
The tabletop simulator was one of the first i looked at it does look nice.
Originally posted by Hobbit XIII:
Originally posted by Chaosolous:
If you use Table Top Simulator:
https://gtm.you1.cn/storesteam/app/286160/Tabletop_Simulator/

The workshop is full of Table Top games that're derivative of video games.

https://gtm.you1.cn/app/286160/workshop/

Vassal is free :p
The tabletop simulator was one of the first i looked at it does look nice.
No doubt, TTS goes on sale for $10 often, if that matters.

I just mean, if you browse the workshop, lots of people have already done that, you could browse it for inspiration or just to see how they did it. To actually get hands on though, you'd need the TTS app. However, everything in the workshop is free.

I've seen people make Fallout TT games and all sort of other stuff.
Originally posted by Ret:
Shadowrun is fun

Had a youtube moment of shadowrun now it looks good
Ulfrinn 12 Sep @ 8:49am 
I wouldn't. And I prefer the digital versions of table top games too. Monopoly on SNES for example got played way more than the actual board game.
Morkonan 12 Sep @ 10:55am 
A direct translation of many PC games to "tabletop" wouldn't result in a "good game" as the mechanics and content would be onerous to reproduce in practical play...

The closest analogy would be "Advanced Dungeons and Dragons 2'nd Edition." (At least in what I'm familiar with.) To wit: One battle in one room of a dungeon might take an hour to "play out." :) Heck, with my old crew, it may take that long for them to open the door...

"I examine the door, looking for traps."
"And, I'll cast Detect Magic on it!"
"I shall Detect Evil to see if it has any bad intent."
"I will listen in order to try to hear if anything is on the other side."
"What is the door made out of? Does it actually taste like wood?"

"None, nothing, none, nothing, yes," answered the DM.

"Is there a lock on it? A keyhole? What kind of handle does it have?"
"Hey, I know - Where are the hinges! We could maybe push the pins out or something."
"Is it a strong door? Do I think I could smash it with my hammer?"
"What wood is it made of? My character is a Ranger and could probably identify it!"
"Is it angry?"


IMO - A good translation would reproduce the theme and tone of a gaming experience, but would also pay a lot of attention to pacing.

In terms of a dungeon delving sort of experience, for example, even something that sort of simplifies pencil&paper roleplaying games, this is the best of that sort that I have played:

https://en.wikipedia.org/wiki/HeroQuest

It's simple. Finely tuned. And yields a gameplay experience that has good pacing, good rewards, dramatic combat, and a nice overall experience that can be completed in one sitting.

That's the sort of experience an accurate translation would have to have in order to be worth playing. Otherwise, you'd have to create something much more like a pencil&paper RPG with quite a few complex rules and tons of content that would need to be dreamed up.
Originally posted by Ulfrinn:
I wouldn't. And I prefer the digital versions of table top games too. Monopoly on SNES for example got played way more than the actual board game.

I found a star wars monopoly from somewhere Digital ancient game pretty cool you choose who you want to be and select your opponents you could be Emperor stormtrooper anybody same with your opponents.

Recommend reducing animations to a minimal it can get very long very quickly.

was just getting into it and it crashed.
I'll fire it up again it was obviously a cool game had some other rules and stuff but didn't get to them just yet.



Originally posted by Morkonan:
A direct translation of many PC games to "tabletop" wouldn't result in a "good game" as the mechanics and content would be onerous to reproduce in practical play...

The closest analogy would be "Advanced Dungeons and Dragons 2'nd Edition." (At least in what I'm familiar with.) To wit: One battle in one room of a dungeon might take an hour to "play out." :) Heck, with my old crew, it may take that long for them to open the door...

"I examine the door, looking for traps."
"And, I'll cast Detect Magic on it!"
"I shall Detect Evil to see if it has any bad intent."
"I will listen in order to try to hear if anything is on the other side."
"What is the door made out of? Does it actually taste like wood?"

"None, nothing, none, nothing, yes," answered the DM.

"Is there a lock on it? A keyhole? What kind of handle does it have?"
"Hey, I know - Where are the hinges! We could maybe push the pins out or something."
"Is it a strong door? Do I think I could smash it with my hammer?"
"What wood is it made of? My character is a Ranger and could probably identify it!"
"Is it angry?"


IMO - A good translation would reproduce the theme and tone of a gaming experience, but would also pay a lot of attention to pacing.

In terms of a dungeon delving sort of experience, for example, even something that sort of simplifies pencil&paper roleplaying games, this is the best of that sort that I have played:

https://en.wikipedia.org/wiki/HeroQuest

It's simple. Finely tuned. And yields a gameplay experience that has good pacing, good rewards, dramatic combat, and a nice overall experience that can be completed in one sitting.

That's the sort of experience an accurate translation would have to have in order to be worth playing. Otherwise, you'd have to create something much more like a pencil&paper RPG with quite a few complex rules and tons of content that would need to be dreamed up.

I had the counterpart to it Space Crusade that was an intense game to my young brain that had not heard of 40k yet.

Had the goblins (gretchin) the orks the androids (necrons) dreadnaught necron , chaos marines came with board and doors and scenery. loads of blip tokens , genestealers.
And the blood angels, imperial fists and ultramarines and kit cards.
Each player had a cool scoring panel.

Did not get heroquest board game but made plans for the boards on digital and also found the game (digital) somewhere many years ago.

Heroquest is a project i might build up again.
Last edited by Corvus XIII; 12 Sep @ 11:14am
Wildermyth would work as a board game: as it's basically a board game already.

Dome Keeper?

Shadowrun. Make a board game of the PC game of the board game.

Cobalt Core would be fun. You could draw your own ships, or build them from Lego. You could have each player take the deck of one character, making it up to 4-player, with one DM controlling the enemies.
Garry's Mod.
Originally posted by Dr. Staten Island:
Garry's Mod.
We have that, it's called Drugs.
I'd pick the old Xcom Terror from the Deep and do a board game for it
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