Star Trek Online

Star Trek Online

Bug Hunt Still Broken
Last year it blew my mind to discover that they had built an entire event around the Bug Hunt TFO, which I couldn't complete around 50% of the time because of a broken spawn - one of the flying bugs spawns partially inside a rock, won't move, and you can't progress. Sometimes someone will be able to dislodge it with AOE, just as often everyone drops.

Imagine my surprise to return to the game this year, and find that they've again built an entire event around that same TFO which is still bugged in the exact same way, an entire working year later. I realize the game is on autopilot and nobody behind the curtain is all that passionate about it, but are you serious? In an entire calendar year you can't disable or move a single trash mob spawn in a single TFO?

I know, "something something spaghetti code and other terms I learned from redditors", but in the real world there's no level of spaghetti that should make this an unsolvable problem. It's just lazy.
Legutóbb szerkesztette: JC Denton; nov. 12., 10:09
< >
115/22 megjegyzés mutatása
i completed it 3 times in a row so, it is not that bad.
Really? I've never seen this happen.
there have been issues but, it worked well for me today.
Eggy eredeti hozzászólása:
Really? I've never seen this happen.
Sorry, but if you haven't seen it then you aren't playing it, or aren't paying attention.

It was an issue a year ago.
It was an issue two years ago.
It was even an issue five years ago.

It has been an issue since the TFO was introduced. Wouldn't it be great if games met a bare minimum expectation of working?
It's a "sometimes" issue and those are notoriously difficult to get the developers to acknowledge, much less fix.
cap-boulanger eredeti hozzászólása:
It's a "sometimes" issue and those are notoriously difficult to get the developers to acknowledge, much less fix.

Well now we also don't really have much in the way of developers at the moment. Just a skeleton crew and dead silence from DECA to my knowledge.
the current developers is inexperienced.
yeah, ive had it happen in the first one i run. all the ones afterwards were completable though.

its still amazing that they cannot get some dev to simply move spawnpoints away from clippable objects like walls here, or certain asteroids in delta flight.

eh whatever, dont expect much anymore.
Although I never found that bug in particular that is not the only thing plaguing that TFO.
If Lt. VanDerveer somehow dies before you reach the final boss he'll stop moving and you'll just have to deal with the leaver's penalty.

Swarm isn't much better either, sometimes the Hur'q ships that show up are untargettable and don't show up on the map so you have to find them, get close and select them manually ("tabbing" won't work in that situation) and there was this one time when they just didn't show up at all.
you can just resurrect him.
when i have the choice between space and ground , i pick always space
JC Denton eredeti hozzászólása:
Eggy eredeti hozzászólása:
Really? I've never seen this happen.
Sorry, but if you haven't seen it then you aren't playing it, or aren't paying attention.

I've only encountered it about 4 times in my life, and I always pick that mission during its events. Which isn't to say it isn't frustrating when it happens, but no way is it "50% of the time." It's more reliable than the damned tutorial missions at least. Besides, a bug-free version of "Bug Hunt" would just be "Hunt."

Spirit eredeti hozzászólása:
when i have the choice between space and ground , i pick always space

Depends on the missions. "Swarm" is braindead dull, whereas Bug Hunt is braindead fun. Any space mission that can be AFK'd for long stretches by pink jellyfish bubbles is garbage. I once got 3 Cnidarians in the same Swarm TFO, and the captains were so stupid and/or lazy that they couldn't even be bothered to afk on 3 different lanes. I'm so done with crap like this and especially Defense of Starbase One.
I've done bug hunt a bajillion times and I can count on one hand how many times i've encountered this particular...heh...bug.

I get the frustration, but just re-queue. If it's happening to you alot either there's another problem at play or RNGeezus just woke up one day and said eff you, personally.
Modern Audience eredeti hozzászólása:
I've done bug hunt a bajillion times and I can count on one hand how many times i've encountered this particular...heh...bug.

I get the frustration, but just re-queue. If it's happening to you alot either there's another problem at play or RNGeezus just woke up one day and said eff you, personally.

No, you can count on one hand the number of times you decided to remember it. I doubt you started keeping an exact tally in 2014. The reports of the issue stretching over multiple years didn't spring out of thin air. There's no excuse for an active product that is still taking people's money to have issues like this for literal years, and "just try again and cross your fingers" is a clown's excuse.
< >
115/22 megjegyzés mutatása
Laponként: 1530 50