Final Upgrade

Final Upgrade

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Grey-fox-13 27 Jan, 2023 @ 6:47am
Is there any plans on making gravity direction adjustable?
It's kind of weird that we are in space but can only build ressource zones downwards, is there any plans to make gravity adjustable so we can build vertically mirrored stations. Is there already a way to "flip" the artificial gravity of ressource zones I haven't noticed? Or is the only way to build the "upside down" section of the station to use storage units right now?
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Showing 1-6 of 6 comments
Neemys 27 Jan, 2023 @ 10:05am 
Originally posted by Grey-fox-13:
Is there already a way to "flip" the artificial gravity of ressource zones I haven't noticed?

No there is no way to change the direction of the gravity
TaosX  [developer] 27 Jan, 2023 @ 8:21pm 
Hey! Yes, of course, I considered this possibility.

Vertical artificial gravity was made for simplicity and convenience. If I add the ability to change the direction of gravity, things become much more complicated. And what will we get in return? Weird looking animation (fire burning down or sideways, objects falling up). How will it improve gameplay? What opportunities cannot be implemented with existing tools?

In addition, I have more promising improvements in development.

However, thanks for the idea and for playing!
Last edited by TaosX; 27 Jan, 2023 @ 9:03pm
Grey-fox-13 6 Feb, 2023 @ 7:55am 
Originally posted by TaosX:
And what will we get in return?

Honestly just for the Aesthetic, I like symmetrical station designs and I think they are reasonably common in space media as well with the core of the station at the center and identical station segments branching out of it. Which is not currently possible because building a storage/ressource zone above the station core and then factories above it will just result in the mats dropping down away from the factories. I thought the game has a top down perspective so things just all falling towards the south wing of the station looks odd, if we are actually in a side view things falling down makes a lot of sense of course.

Of course this is a low priority thing that doesn't impact gameplay too significantly so I am mostly just checking if it's something that may be included in the future, even just as a checkbox on ressource zones toggling the gravity direction would be enough for this particular use case.
KellyR 6 Feb, 2023 @ 4:40pm 
Originally posted by Grey-fox-13:
Originally posted by TaosX:
And what will we get in return?

Honestly just for the Aesthetic, I like symmetrical station designs and I think they are reasonably common in space media as well with the core of the station at the center and identical station segments branching out of it. Which is not currently possible because building a storage/ressource zone above the station core and then factories above it will just result in the mats dropping down away from the factories. I thought the game has a top down perspective so things just all falling towards the south wing of the station looks odd, if we are actually in a side view things falling down makes a lot of sense of course.

Of course this is a low priority thing that doesn't impact gameplay too significantly so I am mostly just checking if it's something that may be included in the future, even just as a checkbox on ressource zones toggling the gravity direction would be enough for this particular use case.
I mean, if you want symmetry you can just use actual storage boxes instead of storage zones, at least.

Oh, also you *can* build symmetrical storage zones if you use pneumo tubes to carry the resources from the bottom of the zone to the top, or whichever side you need the stuff in them to end up going.

For instance, this is an example of symmetrical resource zones feeding construction cannons:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2929620043
Even though the cannon on the top is above the resource zone feeding it, it still works because iron falling to the bottom enters the pneumo tubes and is carried to the top and fed into the cannon.

The tubes themselves are not symmetrical, but you could make them symmetrical and it would still work.
Last edited by KellyR; 6 Feb, 2023 @ 4:54pm
gator 19 Feb @ 7:56pm 
Originally posted by TaosX:
Hey! Yes, of course, I considered this possibility.

Vertical artificial gravity was made for simplicity and convenience. If I add the ability to change the direction of gravity, things become much more complicated. And what will we get in return? Weird looking animation (fire burning down or sideways, objects falling up). How will it improve gameplay? What opportunities cannot be implemented with existing tools?

In addition, I have more promising improvements in development.

However, thanks for the idea and for playing!

How about just getting rid of the conveyor system entirely? Storages and machines should have access to any resources on the station or ship they're connected to automatically.
TaosX  [developer] 19 Feb @ 8:27pm 
I am afraid that such a decision will have many opponents. Traditionally, conveyors are one of the key elements of this genre. Plus, this will greatly reduce the visualization of the game's production processes.
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