Rescue HQ - The Tycoon

Rescue HQ - The Tycoon

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Public_Beta branch Feedback
Feel free to post your "Bugs","Feedbacks" etc here.
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Exibindo comentários 115 de 34
transbaz 25/jun./2019 às 10:20 
Hi!

Thought beta would solve my bug :(
Berlin game, first play: I completed the Heat Wave and wait for Nuclear Transport.
But no more calls. Not one single emergency!!
kosta_napoli 25/jun./2019 às 10:40 
in the shop page in the supported languages ​​Italian is included. but it's not included in the game
Escrito originalmente por kosta_napoli:
in the shop page in the supported languages ​​Italian is included. but it's not included in the game
It does in the public_beta branch
heresyourmint 5/jul./2019 às 18:47 
I don't know if this is the right place to put this but as a retired firefighter we use to name our trucks. Our tank was "The Whale" forestry was "The Beast" and so on. It would be cool to be able to click on the trucks name after you purchased it to give it a custom name.
Última edição por heresyourmint; 5/jul./2019 às 18:48
Soeveth 8/jul./2019 às 3:46 
Bugs I've noticed so far
-On dispatch screen sometime the map will cover part of the selection menu(Happen for 2 real days then havnt had this since)
-On finish Berlin 1 sandbox never enabled, as in I didnt get any more mission for over a week
- Had an issue when I assigned a k9 unit and some other equipment then took out the k9 down to 0 but on mission success the k9 equipment was still damaged.
-Sometime mission wont start after I dispatch units,(quicksave and load fixes the issue).
-On SF map I've had issues with idle Firefighters taking a long time to repair vehicles. I think its a pathing issue. I think a easy fix would be to change the map so there 1*8 path from area 1 to 3. it would allow people to walk but it wouldnt allow build space.
-2 person equipment repair needs to be optimized I nocited this when I had 6 broken drones. a lot of the time only 1 person would be at each station waiting for another person while theres was 3 or 4 of them waiting.


Things I would like to see changed
-Command vehicles are useless they take alot of money to build and maintain, take up a vehicle slot and provide little to no benefit
- I would like like to see a reward system put into place where if you have a 100% deployment on a mission you get 100% more xp or maybe once people reach rank 2 if you sent them on the right type of mission they get more xp. Something to reward players on planing out missions better and help units to rank 3 which I have a hard time doing.
-Please oh please add an option to disable the low framerate warning.
- Would like the ability to buy unit perks with reputation points or money, Maybe like you send the unit to a train course for a day or two.
-Would like a 4th crew type of a maintenance worker to repair broken vehicles and equipment.
-Add a police equipment training to level 3, (ideas, driving simulator, punching bag/dummy, Tazer practice.
-Medics should only take air tanks from the storage and not from the machine. if you are out the firefighter will have to wait till the medic comes and get the tank while he could have just moved it to the storage
-Higher ranks people should be able to work faster at stations( not sure if this is in but doesnt seem like it)
Última edição por Soeveth; 8/jul./2019 às 6:05
thx so far :-)!
Soeveth 11/jul./2019 às 2:59 
Mission "Anthrax Alert" The left side bar and top of dispatch mission lists it as Fire and Medics, while the mission requires Police and Medics

https://gtm.you1.cn/profiles/76561197965482913/screenshot/790862135149598317
JayEmmEss 19/jul./2019 às 8:06 
Same problem as transbaz and Soeveth:
No more missions after the heatwave in Berlin 1 which carries over into the endless game.
Also, after the nuclear train mission the vehicles returned without damage, the endscreen came up, but it still showed the "Complete special mission" as 0/1.

And some changes I would like:
- Medics not abandoning patients mid-treatment. (You can have your lunch afterwards!)
- Personell not manning stations if the storage is full. (Where are you sticking those things you are producing anyway?!)
- Less damage on police gear, they really have enough to do with all those suspects and the paperwork. (Also, riot gear is MADE to withstand a lot - and how do you even break a sniper rifle? Try to use it as a pogostick?)
- A mechanic/technical whatever to take care of all repairs on his own. (But make sure his repairs don't block the use of the vehicles.)
- Storage for medkits. (My medical area has more tables than a restaurant...)

EDIT:
- Don't assign crew to stations that are missing input.
Última edição por JayEmmEss; 19/jul./2019 às 14:52
Maarten  [desenvolvedor(a)] 25/jul./2019 às 7:19 
Thank you for your feedback - we are on it!
bigbadjohn3879 11/ago./2019 às 10:34 
I don't know if this is a bug or not but when my peeps go sit on the couch and watch tv the rest refills but still remains red. It doesn't look like it fully fills up rest.
thebluesbaker 17/ago./2019 às 12:43 
Bigger Maps Please :)
Trifler 22/ago./2019 às 19:21 
For English, the description for the Police Van, the first "a" needs to be deleted. It should say, "Can pack many Police troopers".
Última edição por Trifler; 22/ago./2019 às 19:21
CommandoD #1893 5/set./2019 às 4:09 
Escrito originalmente por transbaz:
Hi!

Thought beta would solve my bug :(
Berlin game, first play: I completed the Heat Wave and wait for Nuclear Transport.
But no more calls. Not one single emergency!!

Escrito originalmente por JayEmmEss:
Same problem as transbaz and Soeveth:
No more missions after the heatwave in Berlin 1 which carries over into the endless game.
Also, after the nuclear train mission the vehicles returned without damage, the endscreen came up, but it still showed the "Complete special mission" as 0/1.

And some changes I would like:
- Medics not abandoning patients mid-treatment. (You can have your lunch afterwards!)
- Personell not manning stations if the storage is full. (Where are you sticking those things you are producing anyway?!)
- Less damage on police gear, they really have enough to do with all those suspects and the paperwork. (Also, riot gear is MADE to withstand a lot - and how do you even break a sniper rifle? Try to use it as a pogostick?)
- A mechanic/technical whatever to take care of all repairs on his own. (But make sure his repairs don't block the use of the vehicles.)
- Storage for medkits. (My medical area has more tables than a restaurant...)

EDIT:
- Don't assign crew to stations that are missing input.

Same here, no more emergency after Heat Wave and when i completed Nuclear Transport and beginn the endless mode, i didnt completed the mission "nuclear transport".
Última edição por CommandoD #1893; 5/set./2019 às 4:23
docivaan 18/set./2019 às 2:34 
I am playing the Chicago Beta on medium and have noticed following bugs:

-Quest goal "Hire Firefighters" doesn`t count. I have 58 Firefighters in service, the quest needs 13.

-When a questgoal is fulfilled (e.g. stock up on medicine) and checkmarked, the goal unchecks itself when the required asset is used on a call and therefore goes below the goal-limit - although it was fulfilled earlier.

-Multi-agency dispatch bug: Especially the mandatory and Non-mandatory events only allow me to dispatch a single department although assets from other agencies are required.

-textboxes (both quests and Storytelling) don`t show the actual content but code (e.g. #!#RequireUnlockTakeBackUtilitiesDone_Name#!#)

Personal opinion:
I feel like the Police-Riot part right in the beginning is pretty tough because you can`t build expensive assets like drones etc within the first week. I had to miss calls on purpose in order to not go broke.

Apart from the abovve mentioned things I am pretty happy with the new city and scenarios. Thanks a lot and good work!
Última edição por docivaan; 18/set./2019 às 3:08
supermagnus2 18/set./2019 às 13:08 
chicago senario no police day crew all 10 on night shift
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