112 Operator

112 Operator

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LeGlitch 23 Sep, 2023 @ 2:06pm
Cant get to main menu
When I start the game, the loading screen dosent go away. Like I hear menu music and can open the console. But I cant do anything cause the loading screen wont let me into the menu. I cant fix it Ive tried so many things Ill have the output log below if your able to find out

`Initialize engine version: 2018.4.36f1 (6cd387d23174)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182)
Vendor:
VRAM: 5979 MB
Driver: 31.0.15.3713
Begin MonoManager ReloadAssembly
- Completed reload, in 0.241 seconds
OnLevelWasLoaded was found on LineManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 356)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.857100 ms
fsSerializer

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Config.cs Load 72

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SaveConfigFile

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

jsonFilePath: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config/playerConfig.json

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

persistenData: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Loaded
Vehicles:37
Equipment:36
Gear:21
Mail:145

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SaveConfigFile

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

jsonFilePath: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config/playerConfig.json

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

persistenData: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnsceneLoaded 221 scene.name=SplashScreen

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 4 worker threads for Enlighten.
Thread -> id: 5af4 -> priority: 1
Thread -> id: 5818 -> priority: 1
Thread -> id: 1664 -> priority: 1
Thread -> id: 1504 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.406500 ms
Running game version with build short id 1.111

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Initializing Google Analytics 0.2.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Checking directory: C:/Program Files (x86)/Steam/steamapps/common/112 Operator/Operator 112_Data/../ ; C:/Program Files (x86)/Steam/steamapps/common/112 Operator/Operator 112_Data/Managed/

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File size = 857368

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File size = 1461640

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File size = 3534848

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PrefabsDatabase InitializeSingleton

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Image container not set on scene 'CarOverturnedBackground(Clone)' - using default

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Awake ErrorHandler

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnsceneLoaded 221 scene.name=MainMenuScene

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnsceneLoaded 221 scene.name=MainMenuScene

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 72725.
Total: 222.567700 ms (FindLiveObjects: 5.861800 ms CreateObjectMapping: 2.109900 ms MarkObjects: 214.283500 ms DeleteObjects: 0.311700 ms)

InitializedScenarioEvents dictionary cleared

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Running game version with build id 111 (2bdf616dc75a9e5a38270e2465aaa06650712b21)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No existing scenarios progress file found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start ErrorHandler

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WindowsVideoMedia error 0xc00d36b4 while reading C:/Program Files (x86)/Steam/steamapps/common/112 Operator/Operator 112_Data/sharedassets1.resource

Context: Setting media type for first video stream
Error details: The data specified for the media type is invalid, inconsistent, or not supported by this object.
Track types:
Audio Track, type: 

(Filename: Line: 2901)

WindowsVideoMedia error 0xc00d36b4 while reading C:/Program Files (x86)/Steam/steamapps/common/112 Operator/Operator 112_Data/sharedassets1.resource

Context: Setting media type for first video stream
Error details: The data specified for the media type is invalid, inconsistent, or not supported by this object.
Track types:
Video Track [1920 x 1080], type: H264


(Filename: Line: 2901)

SaveConfigFile

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

jsonFilePath: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config/playerConfig.json

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

persistenData: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CreatePopUpWindow

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SaveConfigFile

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

jsonFilePath: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config/playerConfig.json

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

persistenData: C:/Users/mason/AppData/LocalLow/JutsuGames/112 Operator/Config

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnDestroy ErrorHandler

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnSetupElementDataWas==false OnDespawnElementData why?

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnSetupElementDataWas==false OnDespawnElementData why?

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnSetupElementDataWas==false OnDespawnElementData why?

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnSetupElementDataWas==false OnDespawnElementData why?

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnSetupElementDataWas==false OnDespawnElementData why?

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)`
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Showing 1-3 of 3 comments
T///T 23 Sep, 2023 @ 7:32pm 
I upgrade my computer to work it out
lucas2014pietro 27 Oct, 2024 @ 8:44am 
Did you solve the problem?
LeGlitch 31 Oct, 2024 @ 11:43am 
Yeah, just haven't got the money for it yet. The problem is that either my power supply or ram is not good enough for the game, despite the store page saying the exact opposite.
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Showing 1-3 of 3 comments
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