112 Operator

112 Operator

View Stats:
 This topic has been pinned, so it's probably important
Usher  [developer] 4 Apr, 2020 @ 9:40am
Bug reporting and suggestions
If you encounter any bugs in the beta, you can always report the bug using
in-game bug reporting tool available via ESC menu
- that's the best way, as we receive a log file, save file, a description and a screenshot automatically

If that is not possible, please send us an email to 112@gameops.pl
Please include a output_log.txt file located at
C:\Users\ {user} \AppData\LocalLow\JutsuGames\112 Operator\output_log.txt
and preferably
- a screenshot
- a save file (same folder)
- description on how to replicate the bug.
If you include a video - that's super nice.

Some of the most important and well-detailed bug reports will be rewarded with Steam keys to our other games.
Much appreciated!
Last edited by Usher; 1 May, 2021 @ 3:20pm
< >
Showing 1-15 of 482 comments
Eroberer 5 Apr, 2020 @ 6:45am 
its time for Open Beta if you want to get this bugfixing done before release.
Dodge 5 Apr, 2020 @ 7:49am 
[Suggestion: Report Bug Option, in-game]
Provide some form of progress bar/report to inform the user that the information is being transferred.

Currently, after submitting the report the screen gives the impression that it is hanging/doing nothing. After a period of time the report bug screen exits.
szymon362 23 Apr, 2020 @ 6:25am 
Dear devs please make border scrolling because it's annoying to constantly use WASD
Knugen 23 Apr, 2020 @ 6:30am 
No high resolution options other than 1080p, wtf this has to be fixed ASAP
Hobbes 23 Apr, 2020 @ 7:02am 
Yeah, if there's a temp workaround in a config file that'd do, but either way sorting this for people with higher than 1080 resolution *needs* fixing.
Jonathan David 23 Apr, 2020 @ 7:34am 
The search function in free play also doesn't work. I've tried multiple large cities around the world, including New York and the search results don't pop up.
Krusty 23 Apr, 2020 @ 7:56am 
Great upgrade over the last game from what I've seen so far.

A couple of suggestions:

Being able to add or remove stations/branches/hospitals
Being able to customise what resources are required for each call
Units going back to their station/branch after each call
Being able to change the priority of each call
Last edited by Krusty; 23 Apr, 2020 @ 8:14am
patrick 23 Apr, 2020 @ 7:57am 
Is anyone else experiencing problem with sound?
Berlin6281 23 Apr, 2020 @ 8:43am 
my game won't launch. I getting error code when trying to start game.
szymon362 23 Apr, 2020 @ 10:12am 
Fire Dept. and ambulances automatically returning to base
frutmaka 23 Apr, 2020 @ 10:20am 
I noticed two things I'd like to bring up for consideration:

#1 is about immersion: I would prefer to have callouts make a difference if they require/allow 'special traffic rights' (emergency lights and siren) or not. Think the US code is 3, in Germany it's 'Sonderrechte'. Example: a car with a parking violation requires police to check it out, but they don't need code 3 / special traffic rights to get there.

EDIT: I just saw that fire units being called to a large fire area do NOT approach with code 3 / emergency lights - that is definitely wrong.

#2 is about the most important feature of 911 / 112 operator for me personally: the stories of callouts and how they get my imagination going. I absolute LOVE that.
BUT... example: A young guy calls, claiming there was a bomb in his school. While I still have him on the line I send police, fire dept and ems just in case. Of course I'm curious what the units will find at their arrival. But there is hardly any time to follow this story because 112 operator smashes me with tons of other callouts plus in addition a second story call all within these 2-3 minutes. I don't even find the time to read those other callouts, just clicking around. That felt a bit frustrating.

I would like to get an option to reduce the number of standard callouts while something really interesting is going on... or that kind of call could maybe activate that for a moment itself.

Just my thoughts on this :)
Last edited by frutmaka; 23 Apr, 2020 @ 12:05pm
Holyvision 23 Apr, 2020 @ 11:47am 
Fixing the bug that only allows a max resolution of 1920x1080 to be selected needs to be the first thing fixed please!

The kickstarter page says this will support 4k on release day but I cannot see any options higher than the 1080, not even the 1440 resolutions.

Copy/paste from your kickstarter page:
_________________________________________________
Will game support 4k screen resolution?
Game will support 4k screens on the release day :)

Last updated: Wed, September 18 2019 5:40 PM CEST
_________________________________________________

Please fix the detection bug so we can use higher resolutions as intended. Thank you!
Last edited by Holyvision; 23 Apr, 2020 @ 11:56am
runningman84 23 Apr, 2020 @ 2:48pm 
It would be cool if I could reorder the units... like having the bikes first and afterswards all cars... right now the list looks like a mess
SpiritFire 23 Apr, 2020 @ 4:06pm 
need a mute option under sound for any and all game music.
Last edited by SpiritFire; 23 Apr, 2020 @ 4:06pm
T A U R U S 23 Apr, 2020 @ 4:49pm 
Originally posted by SpiritFire:
need a mute option under sound for any and all game music.

YES !!
PLEASE !

May cows give more milk to Mozart Sounds.
Trained monkeys get themselves in the mood.
But IN-GAME music is only "disturbing" !!!
Games are not a film that needs music for ambience.
Last edited by T A U R U S; 23 Apr, 2020 @ 4:50pm
< >
Showing 1-15 of 482 comments
Per page: 1530 50