Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
It's not 30hz, it's 30FPS (which the game will run at automatically as long as your refresh rate is set to 60hz).
So, thank you!
But today I just fired up the game on a whim, and even with GSync and the in-game settings set to 241Hz (on my 240Hz display) I'm not having any desync or input issues. Is this only something that manifests in the final report? I seem to recall issues throughout the game before, but am currently having absolutely none. I also don't remember the game listing high Hz support before, so was that patched in? Just wondering.
When I first started playing this game I also played in a refresh rate higher than 60hz and thought it seemed fine.
But after extensive playing, it's clear to me that the game is a lot easier (and has timing closer to the Dreamcast original) if windows and the game are both set to 60hz.
So basically, yeah you can play in a higher refresh rate and have some degree of success, but it's going to be harder than if you don't. Especially with the more difficult sections of the game.
But okay I'll set it to 60Hz and see how things feel. Thank-you.
Edit: Well, this is odd, but changing to 60Hz brought back the audio desync and input lag issues I had years ago. I experimented with every combination of display adapter and monitor settings as well as in-game settings, ensuring both were always the same (and also trying asynchronous settings,) and the only setting that works for me is keeping Gsync enabled rather than a fixed refresh rate. Maybe it's just my display? At any rate, 240Hz Gsync works for me (for the moment.)
So in theory, if your refresh rate isn't 60 then the game will not be synced correctly.
Maybe I'm wrong, but that's my understanding of it anyway.
As near as I can tell, and from my memory of having played years ago, that should be the case. And it appears to indeed still be the case for many players. Which is why I'm so baffled as to how that isn't what's happening for me currently. The only thing I've changed since then is my display (I went from a fixed refresh rate 75Hz display to a modern 240Hz variable refresh rate display.)
And for whatever reason, running at 60Hz no longer works for me. Fps slowdowns, audio desyncs, etc. The only way I get it to run fine, is with Gsync enabled, and with the game set to 241Hz in the configuration options. *Shrug* I'm as perplexed by this as anyone else. That's why I was asking if it had been patched, but evidently not.