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what about a "hey captain janitor there's alien stuff growing on the walls here" notification?
considering its a pain to constantly check every nook an cranny of a ship
With that said:
If you build your ship in order to contain the high risk modules to just one deck, you only have to sweep a handful of modules with any regularity. With a Security Gate to lock off the deck and properly placed Decontamination modules, containment is much easier.
The Awareness ability can detect mobile aliens, spores, and lichen within its radius. At higher tiers, the radius increases.
As I noted in my guide, the alien detector upgrade will let you see the movement of spores within an upgraded module, if you're carefully watching the ship map.
If you think you need to sweep the entire ship every time you sweep, then you didn't design your ship very well. There are certainly times when that may become necessary, i.e. after a Helix outbreak, but ordinarily you should only ever have to sweep the resource deck. Of course, you should stay in the greenhouse when a new plant is brought there, to make sure no spores spawn, but that's really it.
oh I do check out the high risk areas a lot, I just don't trust all the closed security gates and decontamination chambers to be fool proof
I'm a highly paranoid individual
Also: Spores can't cross manually closed gates, and Decontamination modules will instantly kill any free floating spores.
I enjoy the game well enough on the lowest difficulty setting, yet even there it gets a bit too hectic for my taste at times.
I acknowledge I'm a bit old and senile so I wouldn't mind an easier setting where some of the crazy stuff got toned down a bit. An excellent example would be the rate of growth/spread of the alien disease gunk.
If you set up your resource deck in a manner similar to that which I laid out in my Steam guide, and then farm a lot of Leven, there won't be as many places for hostile spores to land. It greatly limits their capacity to spread.
Haven't tried Leven farming yet as I've not found it on my runs yet. I have gotten another "harmless" infestation before but I got rid of it as it was too confusing to try to differentiate the bad for the good in spite of the colored lights and whatnot.
That's BS. You shouldn't have to sweep the ship yourself!?!
Why have crew of they just bumble around in one room. I know they're clones but ffs, at least a "sweep for enemy infestations" should be an option?
Infestations are killing me hard, I want to get on with the day to day stuff, not crawl through vents every ten minutes.
Or a max 2 cleaning bots. With the same premise.
Maybe it was a one time bug for me, but I did have spores phase through a manually closed security gate. Didn't get much further than that thankfully.
They dont even have to do it directly like having wallheck. They would patrol the ship, and when they been in radius of enemies they would attack, retreat if needed. And if they seen spore in their vission range they would eliminate it.
My ship build is always like a Trident shape with 3 security doors cutting off each section, Noth being the bridge, east security gate blocks off all my high risk zones, est is all my clone rooms and cloning (no risk) rooms. Then to the South are shields, reactors, greenhouses, storage, etc. My if i get boarded defend here zone.
I always start with a security room and flamethrower unlocked as a default so i can burn the gas as it spawns hives and infections on the ship.
Thanks to the T / Trident shaped design, having robots patrol the whole ship is easy as you can set points at the end of each section. Thus you only need 1 repair drone, a gunrobot in the hangar, and other gun bots patrolling the sections. Though the one that's suppose to clear infections (the little Gun Bot) is entirely useless.
We really need the option to assign crew members to fight ship invaders.
Or at least clean the ♥♥♥♥♥♥♥ dirty ass ship. I'm tryin to be a captain here!