Hell Let Loose

Hell Let Loose

Statistiche:
Permanent intentional Team Killing! Now you need disable friendly fire! You can also mirror damage on the teamkiller.
As long as there is no autonomous system for prolonged blocking players, you need to disable friendly fire! You can also mirror damage on the teamkiller. Tired of watching how one who considers himself a cyber-athlete kills players in his team and destroys friendly tanks from the rear with the words "I will kill you until you learn how to play!".


Before anyone else wants to leave a comment, try playing on Russian servers for at least 10 hours. There, killing team players is the norm, unfortunately.

Ultimately, this turns the game from multiplayer game in single-player. Because in order not to get a bullet or a grenade from his team, the player has to keep his distance from his team and be closer to the enemy. Mute all players microphone on the team, as there is nothing but a useless swear on the radio. If you enter the game with a friend, it is better to use Mumble or Discord - this is much more effective, unfortunately.
Ultima modifica da :P; 30 mar 2020, ore 2:26
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Messaggio originale di datCookie:
The BEST solution is to play on Community servers with active admins. . . .
Thank you for your advice! This is a departure from the problem, but not its solution.

A person cannot be impartial and keep abreast of everything that happens to make an adequate decision.
YES!! No friendly fire, especially with tank guns, female soldiers and red dot scopes!! oohh and don't forget about Tarnschlupfjäcke M42 with rainbowcamo.
But being serious.. I have 650 hrs in the game and I was tked maybe 20 times or something usually by granades. Friendly fire is important part of the game.
Ultima modifica da ✠Rumcajs✠; 30 mar 2020, ore 1:21
Messaggio originale di ✠Rumcajs✠:
YES!! No friendly fire, especially with tank guns, female soldiers and red dot scopes!! oohh and don't forget about Tarnschlupfjäcke M42 with rainbowcamo.
But being serious.. I have 650 hrs in the game and I was tked maybe 20 times or something usually by granades. Friendly fire is important part of the game.

I agree with this when everyone on the team is morally stable. But since not everyone can boast of such moral quality, on my servers (not Hell let Loose) I turn on mirror damage.
Because when a teamkiller damages a member of his team, he himself dies from it.
If a player still succeeds in killing a player of his team twice in 1 hour, for example with a grenade, he gets a ban for 1 hour.
And it works!
2 matches in a row On the PB server team killer shooting up the tankers and arty all match. Voting does nothing. Mirror damage would be nice, or so many team kills should boot player for 24 hours.
Ultima modifica da PanzerBrun; 30 mar 2020, ore 4:06
Messaggio originale di :P:
If a player still succeeds in killing a player of his team twice in 1 hour, for example with a grenade, he gets a ban for 1 hour.
And it works!

so you spawn in, try to throw a grenade, get killed and drop your grenade... enjoy your hour ban.

so you're commander and you tell SL's "bombing run inbound, warn your blueberries" but they still rush the point and get vaporized... enjoy your hour ban.

so you're in a tank and fire a shell towards an enemy tank, but it hits an object that didn't render at your range; killing a teammate.... enjoy your hour ban.

Bad idea.
Ultima modifica da Digital Merc; 30 mar 2020, ore 9:20
Any question has hundreds of solutions, if not millions.
Your answer is very primitive. You cannot apply a spoon for anything else. I during the military service I had the opportunity to peel potatoes with a spoon by sharpening the handle of a spoon on a stone. We had no knives.


Messaggio originale di Digital Merc:
Messaggio originale di :P:
If a player still succeeds in killing a player of his team twice in 1 hour, for example with a grenade, he gets a ban for 1 hour.
And it works!

so you spawn in, try to throw a grenade, get killed and drop your grenade... enjoy your hour ban.
If a player kills a member of his team with a grenade after death, he is not punished.



Messaggio originale di Digital Merc:
Messaggio originale di :P:
If a player still succeeds in killing a player of his team twice in 1 hour, for example with a grenade, he gets a ban for 1 hour.
And it works!

so you're commander and you tell SL's "bombing run inbound, warn your blueberries" but they still rush the point and get vaporized... enjoy your hour ban.
Killed players can choose to "forgive" or "punish" the commander. If the "punish" chosen more than a certain number, the commander will be demoted to an ordinary player.

Based on my 13 years of experience in Battlefield 2, I can’t remember that the commander intentionally killed his fighters with artillery. And this is perhaps the only role in Battlefield 2 that was not punishable for an artillery strike on his fighters.

Messaggio originale di Digital Merc:
Messaggio originale di :P:
If a player still succeeds in killing a player of his team twice in 1 hour, for example with a grenade, he gets a ban for 1 hour.
And it works!

so you're in a tank and fire a shell towards an enemy tank, but it hits an object that didn't render at your range; killing a teammate.... enjoy your hour ban.
This is a deserved ban. Before the fire, we look at the map and request by radio! Not sure don't fire!


The punishment must be hard, as in life!
Ultima modifica da :P; 30 mar 2020, ore 10:14
Messaggio originale di :P:
Messaggio originale di Digital Merc:

so you're in a tank and fire a shell towards an enemy tank, but it hits an object that didn't render at your range; killing a teammate.... enjoy your hour ban.
This is a deserved ban. Before the fire, we look at the map and request by radio! Not sure don't fire!


The punishment must be hard, as in life!

...doesn't render means doesn't render... if its through the tank scope, binos or whatever. If you can't see it, you don't know you're going to hit it.. and your suggestions of requesting shot-correction from allies on the front is a pipe dream best saved for clan matches with actual team play, because blueberries in a public server are probably just going to ignore you, but still hit "punish" after you accidentally turn them into red mist.


There's a HUGE difference between "how it should be" and "how it is" regarding policing trolls/intentional TKers in online gaming. Currently, it is a bit lacking, but a knee-jerk reaction to just ban TKers seems like a very petty and foolish response to an event that occurs very frequently.
Ultima modifica da Digital Merc; 30 mar 2020, ore 10:58
Messaggio originale di Digital Merc:
Messaggio originale di :P:

This is a deserved ban. Before the fire, we look at the map and request by radio! Not sure don't fire!


The punishment must be hard, as in life!

...doesn't render means doesn't render... if its through the tank scope, binos or whatever. If you can't see it, you don't know you're going to hit it.. and your suggestions of requesting shot-correction from allies on the front is a pipe dream best saved for clan matches with actual team play, because blueberries in a public server are probably just going to ignore you, but still hit "punish" after you accidentally turn them into red mist.
  • I know how the UE4 works in this game, I know that at a distance of one or two squares on the map there are no longer visible shelters (ditches, bushes, low trees, grass, fences, low masonry), except for buildings and skeletons of burnt tanks, with any graphics settings, visible only the enemy model (infantry or tank). In fact, the target is on a flat asphalt surface.

  • And despite this, if a tanker fires on a target without making sure on the map that his teammates are not in the firing sector, he deserves punishment if he gets into an invisible obstacle near which his teammates killed by this shot were.

  • A tanker should not fire at an enemy if his teammates are in the firing sector, as with his fire he suppresses his teammates.

A kick from the server, now, is really useless, because the kicked player also goes back to this server again and begins to take revenge even more.
Ultima modifica da :P; 31 mar 2020, ore 1:44
Now on the server "HLL Official - Russia # 02". One team killer became as commander, and second as SL fire our tanks and artillery.
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Data di pubblicazione: 30 mar 2020, ore 0:03
Messaggi: 9