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From my knowledge, very little has changed over the way the core game of HLL plays, I really just think you're overthinking it.
Only Squad leaders can build outposts, unless you're referring to building defences, for which you have always needed supplies in order to do so.
The gunplay in HLL has always been pretty casual, as has tank gameplay. HLL is not a complex game, it just has a few extra elements that aren't present in shooters like CoD and BF that players need to take an extra 10 minutes to learn is all.
Overall, it's incredibly shallow
Please do enlighten me on how HLL isn't shallow. The core meta gameplay revolves around ninja garrisons to dog pile objectives. Otherwise, countering artillery is done with Recon, a boring and mindless activity that has been long complained about.
Yawn
You spend enough time here (but never in the game) so can't be that boring, some might say you're pretty much obsessed with it.
Nice deflection.
I ask again: What is it, to you, that makes HLL not shallow? Please enlighten me.
Trying to explain that to someone who never plays it will be difficult. Just glad that, even though you never play it, it has captivated you to this extreme extent.
A second deflection. Sounds to me like you can't explain the depth you believe this game has. I've already outlined how it doesn't, many times. You're more than welcome to counter that, or just continue making pointless statements about playtime.